5696ae2c29
Added files for a pather model. A copy of the boar at the moment.
2022-09-12 11:40:13 +02:00
6233851d12
New uvs for the boar's legs.
2022-09-07 13:44:58 +02:00
71767e727a
The boar model is a bit shorter now.
2022-09-07 13:27:28 +02:00
67d829678e
Basic shape for the boar looks ok. Still seems a bit too tall though.
2022-09-07 13:24:21 +02:00
609a198a84
Simple initial rough box modell for the boar.
2022-09-07 01:19:33 +02:00
56407f6dd8
Initial work on the boar model.
2022-09-07 00:31:26 +02:00
a7d2f50faa
Added a scene for a Boar.
2022-09-06 22:45:53 +02:00
5a4bb1277e
Move them under a new spider subfolder.
2022-09-06 18:46:49 +02:00
a5438c2e82
Duplicated it as a tarantula.
2022-09-06 18:45:44 +02:00
e13190bdd2
Renamed the spider to arachnid.
2022-09-06 18:44:35 +02:00
0d50f63a9b
Proper leg setup.
2022-09-06 18:43:08 +02:00
426751378f
Make legs a scene.
2022-09-06 18:34:16 +02:00
1c70710283
Split the spider's legs and arrange them properly.
2022-09-06 18:23:41 +02:00
8e8bd1f32a
Initial spider scene setup.
2022-09-06 18:13:20 +02:00
f7f99b1928
Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters.
2022-08-29 17:56:26 +02:00
ca67385a5d
Fixed the character's hand's model entries.
2022-08-24 18:25:24 +02:00
010f386170
Fixed the character's model.
2022-08-20 02:44:58 +02:00
d14e330e47
Cleanups to the character's skeleton and animations.
2022-08-20 01:57:11 +02:00
c24d9c0edf
Updated the engine. I renamed Quat to Quaternion for consistency.
2022-08-13 15:24:31 +02:00
ecb8f92dcc
Updated the engine.
...
- I backported the new animation setup from Godot4 (So animations don't depend anymore on the rest pose.) Migrated the old animations to the new system. The character has issues with it's arm meshes, that will be fixed later.
- Also ported some related improvements, like the sub gizmo support (still has some issues) (MeshDataresource Editor still needs to be updated to be usable properly again, as now handles aren't shown if something is deselected), ImmediateMesh, hashing Improvements, and the godot4's version of Skeleton Editor.
2022-08-11 22:42:40 +02:00
5b3ceb5694
More fixes to the run right loop.
2022-03-28 20:29:16 +02:00
5a678f4a47
Improvements to the run left and run right loops.
2022-03-28 20:14:47 +02:00
d8195b9b98
Added sky, lights and small improvements to the armature editor scene.
2022-03-28 18:07:49 +02:00
a6bfcf712e
Improved the run loop.
2022-03-28 18:06:58 +02:00
9d80975f61
Started work on a character editor scene.
2022-03-27 12:37:59 +02:00
9d9121ec3d
Moved the animations from the armature_huf scene to just the armature scene.
2022-03-27 11:11:38 +02:00
dbcb202914
Updated the engine. I removed TMeshInstance.
2022-03-20 14:16:46 +01:00
f10ade5b57
re-generate normals for the character meshes.
2022-02-14 14:20:12 +01:00
04ec4d2ad9
Moved the current textures under a world folder in the textures folder.
2022-02-13 17:57:29 +01:00
4a907a37c5
Categorize the textures using folders.
2022-02-13 15:32:36 +01:00
8602e29571
Moved the textures from under world to the root of the project.
2022-02-13 15:08:32 +01:00
1ff20f8238
Fixed the character's head's uv mapping.
2022-02-13 12:57:37 +01:00
fbbb5cf410
Moved the core folder out from modules too.
2022-02-12 20:22:15 +01:00
287ce1e3d6
Moved the planets folder.
2022-02-12 19:15:36 +01:00
02cc46c350
Moved the human model.
2022-02-12 18:50:03 +01:00