Commit Graph

35 Commits

Author SHA1 Message Date
5696ae2c29 Added files for a pather model. A copy of the boar at the moment. 2022-09-12 11:40:13 +02:00
6233851d12 New uvs for the boar's legs. 2022-09-07 13:44:58 +02:00
71767e727a The boar model is a bit shorter now. 2022-09-07 13:27:28 +02:00
67d829678e Basic shape for the boar looks ok. Still seems a bit too tall though. 2022-09-07 13:24:21 +02:00
609a198a84 Simple initial rough box modell for the boar. 2022-09-07 01:19:33 +02:00
56407f6dd8 Initial work on the boar model. 2022-09-07 00:31:26 +02:00
a7d2f50faa Added a scene for a Boar. 2022-09-06 22:45:53 +02:00
5a4bb1277e Move them under a new spider subfolder. 2022-09-06 18:46:49 +02:00
a5438c2e82 Duplicated it as a tarantula. 2022-09-06 18:45:44 +02:00
e13190bdd2 Renamed the spider to arachnid. 2022-09-06 18:44:35 +02:00
0d50f63a9b Proper leg setup. 2022-09-06 18:43:08 +02:00
426751378f Make legs a scene. 2022-09-06 18:34:16 +02:00
1c70710283 Split the spider's legs and arrange them properly. 2022-09-06 18:23:41 +02:00
8e8bd1f32a Initial spider scene setup. 2022-09-06 18:13:20 +02:00
f7f99b1928 Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. 2022-08-29 17:56:26 +02:00
ca67385a5d Fixed the character's hand's model entries. 2022-08-24 18:25:24 +02:00
010f386170 Fixed the character's model. 2022-08-20 02:44:58 +02:00
d14e330e47 Cleanups to the character's skeleton and animations. 2022-08-20 01:57:11 +02:00
c24d9c0edf Updated the engine. I renamed Quat to Quaternion for consistency. 2022-08-13 15:24:31 +02:00
ecb8f92dcc Updated the engine.
- I backported the new animation setup from Godot4 (So animations don't depend anymore on the rest pose.) Migrated the old animations to the new system. The character has issues with it's arm meshes, that will be fixed later.
- Also ported some related improvements, like the sub gizmo support (still has some issues) (MeshDataresource Editor still needs to be updated to be usable properly again, as now handles aren't shown if something is deselected), ImmediateMesh, hashing Improvements, and the godot4's version of Skeleton Editor.
2022-08-11 22:42:40 +02:00
5b3ceb5694 More fixes to the run right loop. 2022-03-28 20:29:16 +02:00
5a678f4a47 Improvements to the run left and run right loops. 2022-03-28 20:14:47 +02:00
d8195b9b98 Added sky, lights and small improvements to the armature editor scene. 2022-03-28 18:07:49 +02:00
a6bfcf712e Improved the run loop. 2022-03-28 18:06:58 +02:00
9d80975f61 Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
9d9121ec3d Moved the animations from the armature_huf scene to just the armature scene. 2022-03-27 11:11:38 +02:00
dbcb202914 Updated the engine. I removed TMeshInstance. 2022-03-20 14:16:46 +01:00
f10ade5b57 re-generate normals for the character meshes. 2022-02-14 14:20:12 +01:00
04ec4d2ad9 Moved the current textures under a world folder in the textures folder. 2022-02-13 17:57:29 +01:00
4a907a37c5 Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
8602e29571 Moved the textures from under world to the root of the project. 2022-02-13 15:08:32 +01:00
1ff20f8238 Fixed the character's head's uv mapping. 2022-02-13 12:57:37 +01:00
fbbb5cf410 Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
287ce1e3d6 Moved the planets folder. 2022-02-12 19:15:36 +01:00
02cc46c350 Moved the human model. 2022-02-12 18:50:03 +01:00