|
230baeda0e
|
Set up a liquid material.
|
2022-02-19 09:16:33 +01:00 |
|
|
bf695a310b
|
Also set the liquid mesher.
|
2022-02-19 00:24:48 +01:00 |
|
|
52d51c477b
|
Updated Terraman to the latest, liquids should work now.
|
2022-02-18 23:51:37 +01:00 |
|
|
99064a639a
|
Updated terraman. I renamed voxel_surface methods/properties to terra_surface.
|
2022-02-18 21:31:15 +01:00 |
|
|
53a06817f5
|
Link to a live version on github.io now that the techical uv issues have been fixed.
|
2022-02-18 10:31:57 +01:00 |
|
|
fd21452ce7
|
Updated the modules. This fixes the uv mapping issues on the html5 backend. Also a few smaller logic fixes.
|
2022-02-16 21:10:41 +01:00 |
|
|
250f37c53d
|
Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend.
|
2022-02-16 21:09:30 +01:00 |
|
|
e341267bb7
|
Fix material cache initialization logic for the CharacterSkeletonMeshJob.
|
2022-02-16 20:52:50 +01:00 |
|
|
96ff1b6d5d
|
Created a uv debugger tool.
|
2022-02-16 20:51:35 +01:00 |
|
|
3b0c2d3d23
|
Connect to the deserialized signal in SpellBookWindow.
|
2022-02-15 00:26:59 +01:00 |
|
|
da3ed4df70
|
Added the world node to the save group. This fixes saving the character on exiting.
|
2022-02-15 00:26:26 +01:00 |
|
|
efd7168c94
|
Re-generate the normals for the teleporter.
|
2022-02-14 14:50:54 +01:00 |
|
|
0fc1da3def
|
Added warning message when a normal ends up being zero to mdr ed's generate normal. Also set a proper default in this case.
|
2022-02-14 14:50:33 +01:00 |
|
|
ea1bf7020c
|
Also re generate normals for the dungeon teleporter.
|
2022-02-14 14:21:12 +01:00 |
|
|
f10ade5b57
|
re-generate normals for the character meshes.
|
2022-02-14 14:20:12 +01:00 |
|
|
05ff25e41a
|
Fix normal generation for mdr ed.
|
2022-02-14 14:19:37 +01:00 |
|
|
9e2504834b
|
Updated the modules. I fixed a few bugs.
|
2022-02-14 13:41:24 +01:00 |
|
|
d23be2b1f0
|
Updated the modules. I only improved the readme in 3 of them.
|
2022-02-13 20:32:58 +01:00 |
|
|
b9a67218cd
|
Increase the size of the floating particles a bit.
|
2022-02-13 18:22:29 +01:00 |
|
|
f4c05de692
|
Increase the minimum size of the smoothed terrain below the teleporter by one.
|
2022-02-13 18:20:33 +01:00 |
|
|
e773393ce9
|
Added a new floating magic particle effect to the dungeon teleporters.
|
2022-02-13 18:16:45 +01:00 |
|
|
04ec4d2ad9
|
Moved the current textures under a world folder in the textures folder.
|
2022-02-13 17:57:29 +01:00 |
|
|
3e88eaaa11
|
Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them.
|
2022-02-13 17:52:33 +01:00 |
|
|
11912f0a85
|
The dungeon teleporter is now a super simple obelisk.
|
2022-02-13 17:05:17 +01:00 |
|
|
c2b76ea2f4
|
Re-enable the changed event before returning early in uv_unwrap().
|
2022-02-13 16:42:53 +01:00 |
|
|
cf5dcf4512
|
Fix the undo redo action's name for unmark seam.
|
2022-02-13 16:39:42 +01:00 |
|
|
fa1a945319
|
Fix face deletion in mdr'es when more that one face is selected.
|
2022-02-13 16:14:34 +01:00 |
|
|
df071af39c
|
Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources.
|
2022-02-13 15:52:19 +01:00 |
|
|
4a907a37c5
|
Categorize the textures using folders.
|
2022-02-13 15:32:36 +01:00 |
|
|
e39afd1ebd
|
Make the dungeon teleporters inherited fomr a newly added scene. They are still the same for now.
|
2022-02-13 15:30:22 +01:00 |
|
|
7aee50c2ea
|
Also moved the vman dungeon script.
|
2022-02-13 15:12:27 +01:00 |
|
|
eeff6412d9
|
Moved the dungeon teleporter scripts.
|
2022-02-13 15:12:00 +01:00 |
|
|
94f322cbd2
|
Moved the dungeon script from under world to scripts.
|
2022-02-13 15:11:22 +01:00 |
|
|
b131b94211
|
Rename the dungeon script in scripts.
|
2022-02-13 15:10:46 +01:00 |
|
|
8602e29571
|
Moved the textures from under world to the root of the project.
|
2022-02-13 15:08:32 +01:00 |
|
|
baf7f9f2ca
|
Moved the low poly rpg item collections under models.
|
2022-02-13 15:07:17 +01:00 |
|
|
24d0e671ef
|
Implemented rotation for the uv editor.
|
2022-02-13 13:45:33 +01:00 |
|
|
1ff20f8238
|
Fixed the character's head's uv mapping.
|
2022-02-13 12:57:37 +01:00 |
|
|
05f1c2c365
|
Implemented horizontal and vertical mirroring for the uv editor.
|
2022-02-13 12:57:18 +01:00 |
|
|
8ae0b5b236
|
Set up events for the new buttons.
|
2022-02-13 00:34:45 +01:00 |
|
|
a0a090ace9
|
Implement uv rect selection for mdr ed.
|
2022-02-12 23:37:19 +01:00 |
|
|
e729a31803
|
Added mirror and rotation buttons to the uv editor. They are not yet implemented.
|
2022-02-12 22:59:36 +01:00 |
|
|
e44e4c1366
|
Fixed godoxel's save file dialog.
|
2022-02-12 22:22:40 +01:00 |
|
|
8b3d15d69c
|
Fix paths for the world generator.
|
2022-02-12 20:32:20 +01:00 |
|
|
23f25572d8
|
Rename the default bus layout.
|
2022-02-12 20:31:57 +01:00 |
|
|
1594425e98
|
Moved the input map editor scene.
|
2022-02-12 20:26:38 +01:00 |
|
|
a6ca21be99
|
Keep the modules folder around in git.
|
2022-02-12 20:23:44 +01:00 |
|
|
fbbb5cf410
|
Moved the core folder out from modules too.
|
2022-02-12 20:22:15 +01:00 |
|
|
df781c9d2f
|
Moved the debug camera.
|
2022-02-12 20:19:00 +01:00 |
|
|
f9ef137d17
|
Moved the texture tools under a new tools directory.
|
2022-02-12 20:18:02 +01:00 |
|