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740be9911e
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Add the export templates properly to lipo.sh.
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2022-01-29 17:07:09 +01:00 |
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f524ade29d
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Osx lipo and create app script.
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2022-01-29 12:06:50 +01:00 |
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5765491335
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Only build the msvc container if it's explicitly stated via an argument, juts like in the godot build containers repo.
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2022-01-29 00:32:57 +01:00 |
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7004ce14a4
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Added osx (and commented out ios) build commands to the build all script.
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2022-01-29 00:29:01 +01:00 |
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e5f0d7b0d2
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Added osx, headless, and cleaned up the ios build target.
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2022-01-29 00:27:36 +01:00 |
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c10a4e8bb7
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Updated the xcode, osx, and ios build containers, and also small fixes. Also removed 2 unneeded line from the container build script.
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2022-01-28 23:40:23 +01:00 |
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0d4a4347f4
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Added the module root to the data manager as a selectable fodler.
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2022-01-28 18:42:33 +01:00 |
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03c86c6389
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Removed the cwatcher script.
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2022-01-28 14:50:17 +01:00 |
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e1c0932942
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Add the javascript editor to the release and export all scripts aswell.
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2022-01-28 14:47:25 +01:00 |
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eb686fc0f3
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Added the html5 editor build to the podman build script.
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2022-01-28 14:15:24 +01:00 |
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9610e56c9a
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Added threads postfix for build words.
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2022-01-28 14:14:51 +01:00 |
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61cfc92beb
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Fix created face's orientation when only 3 verts are selected.
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2022-01-28 13:58:17 +01:00 |
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f080b6041e
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Fix typo.
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2022-01-28 13:23:26 +01:00 |
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fd0486ff7e
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Now pivot points also work for scaling.
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2022-01-28 13:16:17 +01:00 |
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15404a82d9
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Now pivot points work for rotation.
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2022-01-28 13:14:24 +01:00 |
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aa70306e6b
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Improved mdr'eds tranlate action by a lot. Also work on pivot point support.
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2022-01-28 13:12:10 +01:00 |
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410d48d0fa
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Remove unused code, and added a helper method.
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2022-01-28 11:01:03 +01:00 |
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f1a8188dfa
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Proper rotation implementation.
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2022-01-28 10:57:43 +01:00 |
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43b70b854e
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Lots of improvements to translate and scale. Initial (bad for now) rotation implementation.
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2022-01-28 10:25:47 +01:00 |
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d2beb36e2c
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Make sure to only apply a drag operation to a vertex only once.
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2022-01-28 10:08:05 +01:00 |
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ce1c408bc2
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Implemented the clean mesh action.
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2022-01-27 20:34:49 +01:00 |
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4e1c6046b0
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Updated the engine.
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2022-01-27 19:56:43 +01:00 |
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38f6c15f36
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Now the new edges are automatically selected after an extrude.
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2022-01-27 19:32:43 +01:00 |
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53f01ae370
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Use the new delaunay triangulation for the add face action in case more than 3 verts are selected.
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2022-01-27 19:26:47 +01:00 |
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e0dac27954
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Updated the mesh utils plugin to get support for 3d delaunay triangulation even on 3.x.
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2022-01-27 19:05:17 +01:00 |
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bb8eebfc0b
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Remove stray print.
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2022-01-27 17:34:24 +01:00 |
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b2c3f6c4e7
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Handles can be dragged properly again without them sticking to the mouse pointer.
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2022-01-27 17:25:42 +01:00 |
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1c6c2a6931
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Hide the vertex split operation for now as it's not implemented.
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2022-01-27 17:12:34 +01:00 |
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7622f36b44
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Decreased them by a little.
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2022-01-27 17:09:33 +01:00 |
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dca6a0c960
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Now mdr ed's handle markers have a fixed size.
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2022-01-27 17:08:46 +01:00 |
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e75b44089c
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Fix typo.
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2022-01-27 17:04:04 +01:00 |
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20276b77c7
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Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm.
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2022-01-27 17:01:40 +01:00 |
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0cd86b089c
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Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon.
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2022-01-27 16:39:23 +01:00 |
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fb044323a3
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Made Godoxel's plugin return Paint as plugin name instead of Godoxel, as it looks better as a window tab name at the top of the editor.
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2022-01-26 22:25:37 +01:00 |
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78f97c94ea
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Now the history tab will try to fall back to use the resource name property if the text name property cannot be found.
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2022-01-26 22:17:19 +01:00 |
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da9b6703c9
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Fix the resource pane. now it will properly show the folder entries.
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2022-01-26 22:12:41 +01:00 |
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9f1d06c7f8
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Now clicking the fodler entries will again pass the relevant informations to the resource panel.
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2022-01-26 22:09:47 +01:00 |
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1ee8220992
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Check whether the confirmed signal is already connected in the add folder dialog.
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2022-01-26 21:14:30 +01:00 |
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8b486e156b
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Now in data manager;s fodler tab each selected module will have an add folder button. Also implemented it.
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2022-01-26 21:13:08 +01:00 |
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d8f93baeba
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Now when a module is toggled on in the data manager, it will add entries to to folder tab, based on what folders are available in it.
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2022-01-26 20:38:09 +01:00 |
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33ea23e3c3
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Added a modules tab to the data manager's main panel. Also made it collect all the modules in the project.
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2022-01-26 20:21:35 +01:00 |
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58d707c695
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Check whether the the on_visibility changes signal is connected before attempting to connect it in data manager's main panel.
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2022-01-26 19:40:36 +01:00 |
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cdd8d73686
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Now the data manager plugin's main scene uses the new settings class instead of the old json. It should work, but It's not yet setup correctly for the current directory / project structure though.
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2022-01-26 19:37:46 +01:00 |
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d4220bbbbb
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Mostly ported the old settings json for the data manager.
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2022-01-26 19:17:59 +01:00 |
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77111d0ee0
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Implement a folders array for the data managers's settings resource similar to how the json used to be.
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2022-01-26 18:58:49 +01:00 |
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357900e87e
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Create the settings file with the .tres extension so it's not saved as binary.
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2022-01-26 18:57:16 +01:00 |
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965ecd5f18
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Added a new settings resource class to the data manager addon, and made the plugin load and save it to a central folder.
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2022-01-26 18:17:09 +01:00 |
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3db96fec68
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Brought in code from the DataManager singleton (which maybe should be renamed) to the data manager addon. Also disabled the addon's panel's _ready() for now, and enabled it.
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2022-01-26 18:04:30 +01:00 |
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1a509a9751
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Added a description and a dependencies property to game module.
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2022-01-26 17:46:44 +01:00 |
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1ab2e6bd62
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Also change it's name in it's cfg file.
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2022-01-26 17:29:50 +01:00 |
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