Commit Graph

1539 Commits

Author SHA1 Message Date
604d05d375 Improved the voxel textures. 2019-11-24 19:08:02 +01:00
49752d777e Swapped the grass and dirt textures. 2019-11-24 17:00:52 +01:00
3113c03020 Fix target folder issue with the new engine setup script. 2019-11-24 17:00:16 +01:00
8f18cd8b77 Fix typo. 2019-11-24 16:35:37 +01:00
1bbf4c552a Added notes on how to export the model from blender. 2019-11-24 16:33:11 +01:00
71d16d8bfd Work on player animations. 2019-11-24 16:05:25 +01:00
d7f9dd5dc4 The previous commit was not meant to be pushed up yet. 2019-11-24 13:02:34 +01:00
dae31fd4be Added godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures.git), as a third-party addon. 2019-11-24 12:54:23 +01:00
5216dfabef Added a new scons based engine setup script. 2019-11-24 01:05:25 +01:00
d7f8e60dce Update to Readme.md. 2019-11-22 20:33:49 +01:00
894e45df31 Set force dungeon to off. 2019-11-22 18:07:16 +01:00
7ef7d66430 Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
30c0c0b5ad Update to Readme.md. 2019-11-22 17:41:35 +01:00
937914d390 Added a Readme.md, and 2 screenshots. 2019-11-22 17:29:10 +01:00
4ecb82f29d Removed a few unused entries from the windows setup script. 2019-11-22 16:52:04 +01:00
fe610dbc7d Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
b3e02338ec Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00
bca7669b17 Added a few textures for the terrarin from open game art. They'll need to be color corrected a bit, but it's perfect for now. 2019-11-21 00:00:03 +01:00
da1d62ae12 Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet). 2019-11-20 23:07:05 +01:00
9152a4d96f Moved the addons directory where it should've been. 2019-11-20 21:08:37 +01:00
216f645076 Let's ignore addons. 2019-11-20 19:51:19 +01:00
e2d7e3e3ca Fix the setup script. 2019-11-20 18:55:26 +01:00
77a0c97b29 Added the remaining files. 2019-11-20 15:19:47 +01:00
575d195217 Character textures. Made white the ones I just got from somewhere. 2019-11-20 14:47:10 +01:00
53136f7f1f Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
020b255481 Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
602873755b The voxel mesher. 2019-11-20 14:37:34 +01:00
8559193d21 The ui. 2019-11-20 14:30:34 +01:00
1715506d4a The scripts folder. 2019-11-20 14:19:41 +01:00
907988a7d0 More files. 2019-11-20 14:05:35 +01:00
72d9502698 Data Part 3. 2019-11-20 13:59:32 +01:00
7bbe78a1f7 Data part 2. 2019-11-20 13:55:27 +01:00
6311343de5 Data part 1. 2019-11-20 13:52:52 +01:00
1c62d995e8 Autoloads. 2019-11-20 13:51:26 +01:00
f6ded1fbde The game's .gitignore. 2019-11-20 13:44:58 +01:00
9650976b10 Update to gitignore. 2019-11-20 13:39:32 +01:00
228389a280 Added my buildscripts. 2019-11-20 13:38:23 +01:00
d0558978a5 Added a license. 2019-11-20 13:31:19 +01:00
e18d16eab3 Initial commit. 2019-11-20 11:02:49 +01:00