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7c429e21a4
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Fixed the remaining errors during generation, and disabled the cubic mesher for now. Also updated voxelman.
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2020-02-14 20:26:55 +01:00 |
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d0a0d6ec39
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Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible.
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2020-02-14 03:25:41 +01:00 |
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7de251a0cf
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Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers.
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2020-02-13 14:00:19 +01:00 |
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d30e33a122
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Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
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2020-02-13 03:31:42 +01:00 |
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c34569a658
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Update HEADS to grab the threading fixes from Voxelman.
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2020-02-12 20:41:46 +01:00 |
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0610cf0704
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Update everything, to grab the multithreading fixes from Voxelman.
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2020-02-12 14:20:26 +01:00 |
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b37e921f6a
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Fix a few errors in the new script.
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2020-02-11 17:45:58 +01:00 |
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9401acf564
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The setup script will now default to the 3.2 godot branch, and can use master with adding an m parameter like scons m , or for updating heads scons a=um .
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2020-02-11 17:06:06 +01:00 |
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c0821d421f
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HEADS was left out from the previous commit.
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2020-02-10 23:42:46 +01:00 |
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373bebe335
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Update everything.
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2020-02-10 19:00:33 +01:00 |
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1fa43b00e2
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Update the dependencies again, to grab a fix for ess.
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2020-02-08 03:15:50 +01:00 |
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bb176750d5
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Update again, to grab compile fix for TexturePacker.
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2020-02-07 23:49:23 +01:00 |
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7d4d9fce57
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Update everything.
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2020-02-07 23:27:00 +01:00 |
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0f88eb8e80
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
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2e212083e1
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Update to the latest ESS, and fix a few errors in the console.
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2020-02-02 02:45:47 +01:00 |
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5150dccf9e
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Update to the latest ESS.
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2020-02-01 15:44:22 +01:00 |
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ae09b0194e
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ESS update.
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2020-02-01 11:20:05 +01:00 |
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3cce5a2b3e
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Update everything to the latest.
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2020-02-01 02:45:36 +01:00 |
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2cbc037e92
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Updated HEADS, changed world scale to 1, and texture scale to 4.
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2020-01-31 20:00:27 +01:00 |
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054dc382ea
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Moved the mesh simplifier into an another repository from voxelman, added that as a dependency, and updated HEADS.
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2020-01-31 16:38:33 +01:00 |
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0a70b611da
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Update HEADS.
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2020-01-30 14:21:00 +01:00 |
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27979df911
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Update HEADS, and small chaneg to player's script.
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2020-01-25 22:12:45 +01:00 |
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4ca69552c4
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Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error.
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2020-01-24 16:30:52 +01:00 |
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855002f8e2
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Update HEADS.
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2020-01-20 17:32:19 +01:00 |
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f84577b244
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HEADS update. Added shared module target builds to the build script. Also fixed the editor launch script to launch the editor properly with shared modules.
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2020-01-19 01:14:09 +01:00 |
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6aa08476e1
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Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
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2020-01-14 23:15:46 +01:00 |
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f909042c09
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Updated voxelman to the latest. Also experimented with meshing.
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2020-01-13 00:43:45 +01:00 |
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ded9fa08a9
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Update HEADS.
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2020-01-12 14:49:31 +01:00 |
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7adabed50a
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Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
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2020-01-12 14:33:17 +01:00 |
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2e1cb09da2
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Increased voxel scale to 4 again. Also updated HEADS.
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2020-01-10 01:35:58 +01:00 |
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3c84064f4f
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Update HEADS.
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2020-01-08 11:38:19 +01:00 |
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f700f87abe
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Revert to a bit earlier engine commit.
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2020-01-07 01:26:59 +01:00 |
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43e5ffd084
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fix typo in the setup script. Also update heads.
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2020-01-06 22:37:24 +01:00 |
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d5c29c3fe9
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Update HEADS, to grab the bugfix from ESS.
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2020-01-04 14:59:02 +01:00 |
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9185445b14
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Update World Generator.
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2020-01-03 21:15:40 +01:00 |
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f912db19eb
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Properly update HEADS.
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2020-01-03 19:47:37 +01:00 |
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1f3abf1a74
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Experimental build scripts for the shared modules style workflow.
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2020-01-03 17:07:54 +01:00 |
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382749220c
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
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8ff112bde6
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Update everything.
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2020-01-02 00:19:33 +01:00 |
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6cc3f7dd04
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Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
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2019-12-28 17:55:10 +01:00 |
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0f7f0a040d
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HEADS update.
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2019-12-25 14:34:43 +01:00 |
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611a12148f
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Update HEADS again.
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2019-12-24 03:42:36 +01:00 |
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62ba63a150
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Update HEADS.
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2019-12-24 03:12:39 +01:00 |
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f0a85e99ef
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Update everything.
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2019-12-22 22:14:58 +01:00 |
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9bddc517f9
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Update everything again.
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2019-12-13 23:04:18 +01:00 |
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f12e3ede7c
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Update everything to the latest.
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2019-12-13 09:39:43 +01:00 |
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c75e309ab8
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ESS update.
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2019-12-12 19:01:10 +01:00 |
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90badb366e
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Update ESS.
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2019-12-10 13:14:15 +01:00 |
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ab51e06585
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Update HEADS, and fix errors.
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2019-12-10 11:09:02 +01:00 |
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157c5db604
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Head update.
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2019-12-03 19:31:32 +01:00 |
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dc0d5eeb66
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Voxelman update.
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2019-12-03 03:40:36 +01:00 |
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8e023af884
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ESS update.
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2019-12-02 21:41:51 +01:00 |
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2d34cff90d
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Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
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2019-12-02 19:19:49 +01:00 |
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633c380f08
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ESS update, and gdscript compile fixes.
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2019-12-02 00:43:24 +01:00 |
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2bf21a27b4
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ESS update.
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2019-12-01 23:21:17 +01:00 |
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aa635c65f2
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Update for ESS.
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2019-12-01 18:54:12 +01:00 |
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c88e61ad65
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
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58ba871622
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Update ESS to latest.
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2019-12-01 00:25:55 +01:00 |
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ea654acf7f
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Item count support for the ui.
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2019-11-29 10:18:17 +01:00 |
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96a645a2dd
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Update everything.
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2019-11-29 08:34:38 +01:00 |
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8fd696c71a
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Update every module to the latest.
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2019-11-27 11:22:04 +01:00 |
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6c42a45910
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Main material now uses a simple custom shader. Updated modules to head.
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2019-11-25 12:13:16 +01:00 |
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d7f9dd5dc4
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The previous commit was not meant to be pushed up yet.
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2019-11-24 13:02:34 +01:00 |
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dae31fd4be
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Added godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures.git), as a third-party addon.
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2019-11-24 12:54:23 +01:00 |
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5216dfabef
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Added a new scons based engine setup script.
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2019-11-24 01:05:25 +01:00 |
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