Commit Graph

315 Commits

Author SHA1 Message Date
70a1ebef4c Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart. 2021-08-11 20:36:24 +02:00
60e7d4af78 Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies. 2021-08-11 19:20:26 +02:00
9386627682 Updated the engine. 2021-08-11 19:16:48 +02:00
ab78c3287a Updated the props module to get the new working version of PropInstanceMerger. Updated the mesh_data_resource module to get the MeshDataInstance rework. Updated mesh_utils module now it makes sure to not set zero length arrays/vectors into the built mesh arrays. And updated terraman, I fixed an inefficiency in the mesher. 2021-08-10 19:09:24 +02:00
a6eba13afa Updated the engine. 2021-08-10 19:04:05 +02:00
c16bb42ea1 Updated the props module to get the PropCache singleton rework. Set up the project settings for it. 2021-08-09 22:13:18 +02:00
0fa7176c83 Updated the engine. 2021-08-09 22:05:32 +02:00
fae48b30cf Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible. 2021-08-08 14:11:14 +02:00
307a1b5cfe Updated the engine. 2021-08-08 10:11:29 +02:00
c5a663465f Update Terraman to get a fix for missing prop meshes when none of the prop meshes in a chunk were fully enclosed. 2021-08-07 15:17:36 +02:00
7476d08ed2 Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation. 2021-08-07 13:56:24 +02:00
20875c756e Updated terraman (and the engine) to the latest. This fixes the prop based tree mesh generation. There is an error spam in console that will be fixed soon. 2021-08-07 11:51:30 +02:00
b44353fa35 Updated the engine. 2021-08-07 09:46:15 +02:00
4827348c25 Updated the engine. 2021-08-05 23:35:27 +02:00
bf40b5c12f Updated ess to the latest. Replaced the range checks with the newly added helper calls. 2021-08-05 23:01:31 +02:00
fd42c5e8e6 Also updated the engine. 2021-08-03 01:27:20 +02:00
0b0162282d Update terraman to the latest to get the per chunk material support. 2021-08-03 01:11:58 +02:00
a80f2a7591 Updated the engine to the latest. 2021-08-01 15:26:39 +02:00
e34e005890 Update the engine tot he latest. 2021-07-26 09:59:46 +02:00
acd50b329e Update the mesh data resource module to get the android release build fix. 2021-07-20 23:25:57 +02:00
753825d44a Updated modules and the engine. 2021-07-20 22:29:45 +02:00
8531e25918 Updated the engine. 2021-07-20 21:17:28 +02:00
8aa89457e4 Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change. 2021-07-19 18:56:59 +02:00
8f60d2a87e Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
364d181e35 Update the engine and modules to get the PropInstance improvements / implementation. 2021-04-27 18:04:16 +02:00
7c99802509 Update Terraman to get the android chunk generation fix. 2021-04-21 12:05:09 +02:00
b57ba9e670 Update Terraman to get the lod seam fixes. 2021-04-21 10:42:36 +02:00
0b08eed6f4 Updated Terraman to the latest, as I fixed UV tiling for the terrarin mesher. 2021-04-19 22:52:31 +02:00
7e272029d1 Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
a3634380ed Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00
b20303a24e Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes. 2021-04-19 18:19:19 +02:00
fecae6cf59 Udpate the modules. Mostly compile fixes without voxelman, and copyright header updates to 2021. 2021-04-19 10:18:45 +02:00
3e07631361 Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod. 2021-04-18 23:56:44 +02:00
a4e54f048a Updated the modules. I added lots of getters and setters to WorldGenerator. 2021-04-18 23:16:33 +02:00
ccb6070bd8 Updated Terraman to get the lighting generation fixes, and crash fixes. 2021-04-18 19:38:17 +02:00
e16aa1c73f Updated terraman to the latest. 2021-04-17 19:31:23 +02:00
9e9a0e62c0 The level generator will now get noise values in world coordinates. Also updated Terraman. 2021-04-17 19:21:48 +02:00
1dac12d28e Updated terraman. Now it uses JobSteps. 2021-04-17 19:07:35 +02:00
02548015ea Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher. 2021-04-17 16:03:14 +02:00
13fff7b64c Updated the modules, and added a few test scripts/scenes for terraman. 2021-04-17 00:45:08 +02:00
b921802e06 Udpate the engine and modules. I think I had the old initial commit saved for terraman. 2021-04-16 12:58:35 +02:00
64771dbf65 Use the new 3.x branch for the engine. 2021-04-15 12:11:19 +02:00
69522f83d2 Add the new terraman module (does nothing atm). Also update all modules and the engine. 2021-04-15 11:53:17 +02:00
4969837305 Also update the engine. 2021-03-23 12:36:10 +01:00
ef7cfe48f3 Update mesh_data_resource module to the latest. I fixed a few usability issues with MeshDataInstance, and some potential crashes. 2021-03-23 11:23:36 +01:00
2e2ebee35a Updated the engine. 2021-02-24 18:16:06 +01:00
d41329e43f Update the engine and modules. (ESS had a crash fix) 2021-02-21 19:55:22 +01:00
70654ec3d2 Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell. 2021-02-20 22:47:13 +01:00
b81394cae9 Update the engine and the modules (They only had 4.0 compile fixes a few days ago). 2021-02-17 03:37:32 +01:00
ac137ca62f Update the modules, and the engine. The modules only had compile fixed for 4.0. 2021-02-06 12:44:34 +01:00