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e2ff5327df
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Update ESS.
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2020-06-21 00:18:49 +02:00 |
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72802e73dc
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Update all modules. They mostly had classref and doc related changes.
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2020-06-20 23:40:59 +02:00 |
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72730ad312
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Update ESS so ItemInstances are able to serialize their stat modifiers as properties properly.
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2020-06-20 21:05:47 +02:00 |
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5d74d42623
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Actually commit HEADS.
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2020-06-20 16:15:40 +02:00 |
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b9c7767b98
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Update ESS to get the new crash related commits. Also update the engine.
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2020-06-18 22:46:24 +02:00 |
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6626b8ed38
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Initial weapon sheathing support. ALso updated ESS to get a few new constants.
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2020-06-16 18:44:42 +02:00 |
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7e7dc3b43e
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Update ESS to get the Attachment ModelVisualEntry implementation/changes.
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2020-06-16 15:55:01 +02:00 |
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2e1f1a1e84
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Grab the CharacterSkeletonPoints enum removal change from ESS.
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2020-06-16 13:53:12 +02:00 |
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e9253466ef
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Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
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2020-06-16 13:47:10 +02:00 |
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3f132e4828
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Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
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2020-06-16 13:40:16 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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e1219b26f1
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Update the engine, and ESS to get the Entity property update.
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2020-06-15 14:59:30 +02:00 |
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7d207f2b56
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Update the engine and ESS to get the EntityAI and EntityData api changes.
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2020-06-15 11:24:28 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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0a3ddf1162
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Update the procedural animations module to get the change signal emit fix.
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2020-06-12 22:16:43 +02:00 |
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2dfba2bc97
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Update Voxelman to the latest to get the mesher changes.
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2020-06-12 19:55:37 +02:00 |
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9dd721fb3c
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Update ESS to get the SpeciesModelData rework.
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2020-06-12 15:28:48 +02:00 |
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ece008db5c
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Update the engine and the modules while I'm at it, the modules only had mostly readme changes.
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2020-06-12 10:36:59 +02:00 |
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ea6daeb5d4
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Update ESS to get the aura trigger and stat attribute reworks.
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2020-06-06 17:01:08 +02:00 |
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bb56fb05c5
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Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
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2020-06-05 19:45:42 +02:00 |
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70b1b4badd
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Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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662055e4bf
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Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes.
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2020-05-30 23:23:38 +02:00 |
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e2869c7b89
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CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
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2020-05-30 19:25:32 +02:00 |
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8f71e087e7
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Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it.
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2020-05-30 14:04:37 +02:00 |
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7bd29dcf83
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Added my new thread pool module.
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2020-05-24 21:19:20 +02:00 |
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d4ccb9d743
|
Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript.
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2020-05-23 22:09:19 +02:00 |
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bd7104d150
|
Added my new Broken Seals module.
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2020-05-23 20:31:00 +02:00 |
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44f1ce9d39
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Replaced my fast quadratic mesh simplifier module with the new mesh_utils one. This one will contain all of the mesh merging/simplification stuff in a centralized manner (with a singleton).
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2020-05-23 20:19:04 +02:00 |
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|
7efb64e562
|
Update Voxelman to get the compatibility rework.
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2020-05-23 10:39:11 +02:00 |
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|
9ef45fd8ad
|
update HEADS, to get the new ESS.
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2020-05-22 21:01:56 +02:00 |
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9bece84377
|
Update ESS to get customizable texture layers.
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2020-05-22 17:30:05 +02:00 |
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ce23b724c9
|
Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
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e1d24dc838
|
Updated ESS to get the ModelVisual, and ModelVisualEntry changes.
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2020-05-20 22:14:56 +02:00 |
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794820e08c
|
Update ESS.
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2020-05-20 20:41:26 +02:00 |
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2302657002
|
Update ESS, to get the ItemVisual to ModelVisual rename.
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2020-05-19 21:10:07 +02:00 |
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94b76f5635
|
Update HEADS to get the new customizable EquipSlots from ESS, and to get a bugfix from Voxelman.
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2020-05-19 18:59:30 +02:00 |
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6fe13fbaf3
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
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99f01c6c95
|
Update the engine, and Voxelman to the latest.
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2020-05-09 21:25:45 +02:00 |
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|
d12d58d61b
|
Update ESS (and the engine) to the latest, to get the stat reworks.
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2020-05-03 00:17:23 +02:00 |
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0f4093fc44
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Update ESS, so StatData is inside EntityData instead of EntityClassData.
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2020-04-29 18:14:46 +02:00 |
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d420817e4d
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Update ESS.
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2020-04-29 01:27:42 +02:00 |
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c3deaf1403
|
Update ESS to the latest to get the baked in health and speed resources.
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2020-04-29 01:10:10 +02:00 |
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8e50bda8ef
|
Updated ESS, now the Speed and Health ResourceData instantiates the c++ version.
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2020-04-28 23:58:25 +02:00 |
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73bbe9bbca
|
Update ESS to get the event handler renames.
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2020-04-28 20:49:03 +02:00 |
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3efc211e52
|
Update ESS to the latest, to get all the Entity method renames.
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2020-04-28 19:09:06 +02:00 |
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cbe4e31d3a
|
Update ESS to get the equipment method name update.
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2020-04-28 12:34:28 +02:00 |
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84e341bcc6
|
Update ESS to get the clientside notification api changes.
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2020-04-28 11:46:56 +02:00 |
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2bc4fff27d
|
Update ESS to the latest to get the changes for the serverside events.
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2020-04-27 21:32:52 +02:00 |
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3544cd88fc
|
Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
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2020-04-27 18:40:20 +02:00 |
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dd4fb4fd0b
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Moved the xp data into core aswell, and removed the data module. Also updated HEADS to get the xp_data property fix from ESS.
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2020-04-26 13:30:31 +02:00 |
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7723a03def
|
Moved a few things into a new core module. Also updated HEADS to get a typo fix for ESS.
|
2020-04-26 13:25:29 +02:00 |
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|
d89c5b0188
|
Moved Naturalist into into it's own module. Also updated ESS to get a few typo fixes that are needed.
|
2020-04-26 12:28:40 +02:00 |
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|
74038429b7
|
Update HEADS to get the javascript compile fix for voxelman.
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2020-04-26 00:51:20 +02:00 |
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|
04da48826e
|
Update HEADS to get the customizable stats for ESS.
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2020-04-25 21:41:42 +02:00 |
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|
13a7725106
|
Update ESS.
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2020-04-24 14:58:01 +02:00 |
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|
dee366cbf7
|
Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
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2020-04-24 13:48:54 +02:00 |
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|
1d7a428987
|
Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman.
|
2020-04-24 09:19:41 +02:00 |
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b30a02f7b8
|
Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS.
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2020-04-24 00:49:51 +02:00 |
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1e3e65bd73
|
Update ESS so saving spells and recipes work with paths aswell. Re-enable static resource db with id remapping.
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2020-04-19 18:43:46 +02:00 |
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a2933a2b7b
|
Update ESS to the latest to get the id to resource path changes.
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2020-04-19 18:27:38 +02:00 |
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1a04066f4c
|
Update ESS to grab the new database class. Main Scene now uses it, instead of the static db.
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2020-04-18 22:51:17 +02:00 |
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6a5cd7a9a2
|
Update HEADS to grab the profile defaults fix from ESS.
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2020-04-18 21:27:22 +02:00 |
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1de820dfcc
|
Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS.
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2020-04-18 20:58:43 +02:00 |
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ce28c217ad
|
HEADS file was left out.
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2020-04-18 14:36:05 +02:00 |
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b776f0cf2f
|
Update HEADS, to grab the latest voxelman. Also smaller doc-related fixes to the other modules.
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2020-04-18 02:55:13 +02:00 |
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b15c97b099
|
Update HEADS. Removed the air block, as it's no longer needed.
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2020-04-17 00:39:46 +02:00 |
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|
d7d67d97eb
|
Update ESS.
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2020-04-15 00:25:25 +02:00 |
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|
2202b75ddb
|
Update HEADS, mainly to grab the latest ESS changes.
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2020-04-14 17:04:59 +02:00 |
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|
9b4e6780ed
|
Update the engine.
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2020-04-10 17:28:00 +02:00 |
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|
16ac08ea66
|
Update all modules.
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2020-04-09 16:12:02 +02:00 |
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|
371cb1abbc
|
Update Voxelman to grab the mesher optimizations.
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2020-04-07 14:41:35 +02:00 |
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|
a9601ad077
|
Update ESS to the latest.
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2020-04-07 13:13:07 +02:00 |
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|
26e20ee516
|
Update ESS. (Removed WorldSpell, because the same thing can be implemented into spells a lot simpler.)
|
2020-04-07 02:13:10 +02:00 |
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|
a1123d69f8
|
Update Voxelman to grab a compile fix.
|
2020-04-06 23:09:41 +02:00 |
|
|
a5a7f984bb
|
Update everything to the latest.
|
2020-04-06 23:05:45 +02:00 |
|
|
fbcb328cb1
|
UPdate Voxelman to the latest to grab the bugfixes. Also chunks now generate faster.
|
2020-04-06 20:26:05 +02:00 |
|
|
68157fa433
|
Update Voxelman to the latest.
|
2020-04-06 14:53:27 +02:00 |
|
|
590238216c
|
Update Voxelman to the latest.
|
2020-04-06 14:40:14 +02:00 |
|
|
c992c0e545
|
Update to the latest Voxelman.
|
2020-04-06 01:12:07 +02:00 |
|
|
156d24bee7
|
Update Voxelman to the latest to grab the new improvements.
|
2020-04-05 02:27:39 +02:00 |
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|
768af776e4
|
Update every module, to get the prop refactors.
|
2020-04-04 17:29:23 +02:00 |
|
|
2a29c595a4
|
Update the props module to get the new skeleton classes.
|
2020-04-03 13:48:45 +02:00 |
|
|
9bd9eaaeb8
|
Added the new Props module. Also updated everything.
|
2020-04-03 12:09:21 +02:00 |
|
|
8b53d559b6
|
Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman.
|
2020-04-02 21:40:08 +02:00 |
|
|
f94b905cb5
|
Grab the desktop tools=no build fix for Voxelman.
|
2020-03-31 00:58:50 +02:00 |
|
|
c18409a2f2
|
Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS.
|
2020-03-30 23:18:28 +02:00 |
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|
874891cbe9
|
Removed lod code from TVVoxelChunk as it got ported to Voxelman. Update HEADS to get the new version.
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2020-03-30 19:48:41 +02:00 |
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|
29e61139a8
|
Update Voxelman to grab the mesh storage generalization. This simplifies the lod code a bit.
|
2020-03-30 18:35:52 +02:00 |
|
|
7c9b916a61
|
Ported bake_mesh_array_uv and bake_mesh_array_uv into VoxelChunk.
|
2020-03-30 14:58:57 +02:00 |
|
|
24abdae01f
|
Update HEADS to get the compile fix from the mesh simplifier.
|
2020-03-30 01:38:32 +02:00 |
|
|
4111bb9643
|
HEADS got left out.
|
2020-03-30 01:22:46 +02:00 |
|
|
066c43b48a
|
Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed.
|
2020-03-29 21:30:40 +02:00 |
|
|
c43779f749
|
Updated HEADS.
|
2020-03-28 11:47:34 +01:00 |
|
|
fb36237635
|
Update HEAD to get the multithreading-related fixes from Voxelman.
|
2020-03-24 19:02:27 +01:00 |
|
|
92b6f03828
|
Update everything to get the new msvc-related fixes.
|
2020-03-24 16:59:23 +01:00 |
|
|
eaa90467aa
|
Udpate EDD to get the trainer data update, and the binding fixes.
|
2020-03-20 19:22:04 +01:00 |
|
|
fa5b987d0d
|
Update ESS to get the automatic save fix for ProfileManager, and turn it on.
|
2020-03-20 14:47:11 +01:00 |
|
|
a40af5d0aa
|
Update HEADS to grab the ProfileManager change from ESS.
|
2020-03-19 20:31:10 +01:00 |
|
|
5f4a055a6e
|
Experimented with the sky color. Also update HEADS to grab the VoxelStructure changes.
|
2020-03-19 13:11:43 +01:00 |
|
|
8106222585
|
Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes.
|
2020-03-18 03:08:37 +01:00 |
|