Commit Graph

447 Commits

Author SHA1 Message Date
f4ba38ecd0 Same treatment to the mesh related methods in VoxelChunkDefault. 2020-10-27 19:04:20 +01:00
9c5aed85df Did the same to the generation queue related methods in VoxelWorld. 2020-10-27 18:36:10 +01:00
1da900a5e8 Same treatment to the chunk related methods in VoxelWorld. I kept the virtuals the same. 2020-10-27 18:22:18 +01:00
82d1f46e2e Fix typo. 2020-10-27 16:42:51 +01:00
be363ca7de Same change to voxel structure related methods in VoxelWorld. 2020-10-27 16:40:56 +01:00
494fe18746 add_prop -> prop_add in VoxelWorld. 2020-10-27 13:26:59 +01:00
0f69a9dce3 Same treatment to light related methods in VoxelWorld. 2020-10-27 13:24:40 +01:00
7e647cf8ba Same treatment to the area related methods in VoxelWorld. 2020-10-27 13:05:20 +01:00
8124f19c5d Same treatment to props related methods in VoxelChunk. 2020-10-27 12:56:34 +01:00
2dec05f80f Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
1d1fdf5c56 Same treatment to jobs in VoxelChunk. 2020-10-26 18:29:05 +01:00
851b4efb52 Same change to the collider-related method in VoxelChunk. 2020-10-26 17:24:22 +01:00
98155939c2 Renamed the mesh data resource getters in VoxelChunk to a new format, where the mesh_data_resource in the name is a prefix and not a postfix. This makes VoxelChunk's in engine documentation much more usable. 2020-10-26 16:52:38 +01:00
f14faead25 Add voxel structure storage to VoxelChunk aswell. 2020-10-25 17:05:15 +01:00
7311297906 Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not. 2020-10-24 22:18:23 +02:00
4ecc424b84 VoxelJob should be a inherited from Reference if ThreadPool is not available. 2020-10-24 22:08:39 +02:00
b069d38265 Properly break circular reference if a job gets cancelled while working 2020-10-24 22:04:57 +02:00
0f5158edeb Better _set_voxel_with_tool for the Marching Cubes world. 2020-10-24 17:53:34 +02:00
cd341b9475 Fix typo in comment. 2020-10-24 17:53:14 +02:00
cf370025fc Moved the position calculation from the world editor to a virtual method inside VoxelWorld. 2020-10-24 02:41:32 +02:00
c4eb758d20 Added _THREAD_SAFE_CLASS_ declaration to VoxelChunk and also made job-related methods thread safe. 2020-10-23 19:47:04 +02:00
9824738095 Make sure VoxelPropJob calls next job and sets itself to complete properly on every codepath. 2020-10-20 22:04:29 +02:00
50701f1740 Also add the new lod generation code to the prop job. 2020-10-20 17:10:26 +02:00
6e68267bd0 My mesh utils module is now an optional dependency. The terrarin job will use it to simplify meshes over lod level 4. 2020-10-20 16:29:39 +02:00
a714e81db3 Fix a few issues with the cubic mesher. 2020-10-12 22:59:27 +02:00
5a9b99c199 Missing guards, and fixed an ERR_FAIL_INDEX_V. 2020-10-12 18:53:35 +02:00
e14bc67da8 Implement isolevel support for the voxel editor. 2020-10-12 16:39:52 +02:00
33030e485a properly call set_complete in VoxelLightJob. This fixes non-threaded chunk builds. 2020-10-08 11:23:27 +02:00
9de15f0b0f Uncomment a mesh data resource check. Also handle if phase gets too high in VoxelTerrarinJob. 2020-10-07 11:54:30 +02:00
e42931597c Fix compile for 4.0. 2020-10-06 23:15:32 +02:00
90fe105b54 Update Readme.md. 2020-10-06 20:07:47 +02:00
0e4e59e970 Remove create_mesher and _create_mesher from chunks. Mesher creating now should be handled by the world itself in _create_chunk. This makes worlds able to use different chunk mesher setups for different parts of a world. Also this cust down the amount of classes that you need to create if you are implementing a new mesher. 2020-10-06 19:43:49 +02:00
3add3daef4 VoxelPropJob now works. 2020-10-06 19:24:58 +02:00
989e82b332 Small cleanups. 2020-10-06 12:29:16 +02:00
8c06a778f2 Now generation works again. Also removed some stray debug prints, and small cleanups. 2020-10-06 00:05:06 +02:00
14735b8569 Fix running the first job. 2020-10-05 22:34:11 +02:00
08c2fc8fc1 More work on the logic. 2020-10-03 21:58:24 +02:00
eb1d55f05b More work on the logic, and api fixes. 2020-10-03 17:18:43 +02:00
235943f7ca Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups. 2020-10-02 23:47:39 +02:00
0db9475db1 Added get_current_job_index and next_job tp VoxelChunk. 2020-10-02 16:49:36 +02:00
46132202b0 Added generation specific process and physics process to VoxelChunk and VoxelJob. 2020-10-02 16:45:08 +02:00
43bb7dfa66 Add back the next_phase call into the new jobs. 2020-10-02 14:53:45 +02:00
3f04002453 Fix errors with bindings 2020-10-02 12:24:00 +02:00
a25862527c More work on VoxelJob's api. 2020-10-02 12:19:24 +02:00
643f76f7e8 Also add the reset code to VoxelPropJob. 2020-10-01 23:51:10 +02:00
8ff53e4299 Added VoxelPropJob. 2020-10-01 23:43:04 +02:00
9cca71355f Added VoxelLightJob. 2020-10-01 21:44:59 +02:00
3f23be12bc VoxelTerrarinJob now has the necessary code in it as methods. 2020-10-01 21:31:39 +02:00
bf17467879 Clear the 2 vectors in the destructor. 2020-10-01 21:05:37 +02:00
394214b758 Added the meshers and liquid meshers api from VoxelChunk into VoxelTerrarinJob. 2020-10-01 21:01:39 +02:00