properly call set_complete in VoxelLightJob. This fixes non-threaded chunk builds.

This commit is contained in:
Relintai 2020-10-08 11:13:46 +02:00
parent 9de15f0b0f
commit 33030e485a

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@ -79,9 +79,8 @@ void VoxelLightJob::_execute_phase() {
ERR_FAIL_COND(!library.is_valid());
phase_light();
set_complete(true);
next_job();
//finish
}
VoxelLightJob::VoxelLightJob() {