|
6c39845387
|
Removed a few now unneeded methods from VoxelChunk, they got merged into _build_phase. Also added build_mesh_into to VoxelMesher, it's equivalent to the old build_mesh.
|
2020-02-20 13:44:38 +01:00 |
|
|
8b734eec11
|
Mesher's build_mesh function now has no argument, and returns an array.
|
2020-02-20 13:19:54 +01:00 |
|
|
509d45a662
|
build_phase() in VoxelChunk should be thread safe.
|
2020-02-16 16:18:41 +01:00 |
|
|
919080a1b5
|
Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups.
|
2020-02-16 02:54:17 +01:00 |
|
|
a2fea26837
|
More work on porting PropTool to c++.
|
2020-02-15 02:40:40 +01:00 |
|
|
07afd06c2a
|
Now chunks can properly use multiple meshers at the same time.
|
2020-02-14 19:02:31 +01:00 |
|
|
a457ed400c
|
Added data margin start, and end property to VoxelWorld for easy access. Improved set_voxel, and get_voxel in VoxelChunk to accomodate for margins as originally intended (e.g. if start_margin is 1, indexes go from -1 to size + end margin). Fixed/updated indexing in VoxelMesherCubic.
|
2020-02-14 03:19:15 +01:00 |
|
|
b5ff42ae11
|
Started porting PropTool.
|
2020-02-13 14:34:29 +01:00 |
|
|
601a61619b
|
Added mesher index property to both VoxelMesher, and VoxelSurface.
|
2020-02-13 14:16:57 +01:00 |
|
|
8b08a9b14f
|
Ported the TransvoxelMesher from BrokenSeals.
|
2020-02-13 13:21:30 +01:00 |
|
|
201ea0ce1f
|
Now the built in bake_colors method will keep the original alpha in colors if set. Also Added uv2 support in build_mesh.
|
2020-02-13 03:25:47 +01:00 |
|
|
3a8310c51f
|
More improvements to chunk's threading logic. Also removed the build_phase_done function I added a few hours ago, and made build_phase return a bool (true if the phase is completed, false if not), essentially achieving the same effect.
|
2020-02-12 20:34:16 +01:00 |
|
|
8a2524dc57
|
Improved multithreading a lot, it doesn't seem to crash anymore. Also made chunk mesh generation faster by letting build phases run one after an another without launching new threads (using is_phase_threaded).
|
2020-02-12 14:16:31 +01:00 |
|
|
fd1ff4b4ff
|
Better chunk building setup. And smaller fixes and tweaks.
|
2020-02-10 23:39:57 +01:00 |
|
|
db77530ec1
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
|
|
ba46eafc19
|
Removed the mesh simplifier, it has it's own repository now.
|
2020-01-31 16:13:19 +01:00 |
|
|
6e8d135f0d
|
Work on an editor plugin. Removed it from the build.
|
2020-01-25 22:06:43 +01:00 |
|
|
b0b38396c4
|
Added mesh simplifier to the build, fixed compile, and started work on bindings.
|
2020-01-21 23:56:37 +01:00 |
|
|
3ef382b29f
|
A few missing things.
|
2020-01-20 16:12:45 +01:00 |
|
|
7e8cbc1fb5
|
Compile fix.
|
2020-01-20 15:10:30 +01:00 |
|
|
531599dd1d
|
Moved everything to a new class.
|
2020-01-20 11:52:54 +01:00 |
|
|
83806f4bc1
|
More work on porting.
|
2020-01-20 11:45:46 +01:00 |
|
|
7a35337367
|
Started porting/integrating Whinarn's UnityMeshSimplifier into VoxelMesher. (https://github.com/Whinarn/UnityMeshSimplifier).
|
2020-01-20 03:34:07 +01:00 |
|
|
a95973eeba
|
Replaced Vectors to PoolVectors in VoxelMesher. Also added uv2 methods.
|
2020-01-19 18:25:03 +01:00 |
|
|
2b9f28e573
|
Added scaled uv calculation to voxel surface. Think of terrarins, when the texture is bigger than one quad.
|
2020-01-14 22:26:40 +01:00 |
|
|
4a8ed25544
|
Moved the transvoxel mesher into a folder.
|
2020-01-14 02:57:32 +01:00 |
|
|
01bb492760
|
Merge branch 'meshers'
|
2020-01-13 00:40:10 +01:00 |
|
|
104a307d55
|
Now Chunk has a vector of meshers, this simplifies for example liquid meshing, and this allows combining multiple meshers. Also the number of build phases is settable.
|
2020-01-13 00:39:55 +01:00 |
|
|
c0c0fa403c
|
Fix a typo in Chunk's bindings.
|
2020-01-12 21:58:23 +01:00 |
|
|
010b20ee55
|
Fix a few of the issues with the cubic mesher.
|
2020-01-12 21:58:14 +01:00 |
|
|
a67d0393ca
|
Clang format.
|
2020-01-09 04:29:05 +01:00 |
|
|
b559329212
|
Now this module can be built as shared.
|
2020-01-03 16:44:53 +01:00 |
|
|
9d48a0758d
|
Added sphinx based documentation skeleton from ESS. Started wokring on the structure.
|
2019-12-30 17:57:11 +01:00 |
|
|
a449a41037
|
Removed warning about apis, its not that relevant anymore. Also added link to the mentioned main game.
|
2019-12-25 14:30:20 +01:00 |
|
|
ac18664fae
|
Doc setup.
|
2019-12-25 14:08:20 +01:00 |
|
|
8e02dcb9e8
|
Fix build.
|
2019-12-24 03:22:17 +01:00 |
|
|
ce4020962e
|
Now the mesher will set the material for the generated meshes directly, also it sets the material as surface material instead of an override material.
|
2019-12-03 19:22:04 +01:00 |
|
|
22bf841298
|
An experimental unbounded queue implementation.
|
2019-12-03 14:28:32 +01:00 |
|
|
c386b6850b
|
Added a really simple thread-safe queue. It will still need a lot of work.
|
2019-12-03 03:39:53 +01:00 |
|
|
2b369f5be8
|
Made material texture setup scriptable.
|
2019-11-25 12:03:45 +01:00 |
|
|
6d8ded844c
|
Quick and dirty temporary readme. It contains the most important things about the module.
|
2019-11-21 22:40:08 +01:00 |
|
|
c7adc77bea
|
MIT license.
|
2019-11-21 22:07:42 +01:00 |
|
|
edec04cfdc
|
Chunk now supports threaded builds. Also small fixes.
|
2019-11-19 20:39:45 +01:00 |
|
|
a377c994e9
|
Fixes.
|
2019-11-19 19:14:46 +01:00 |
|
|
ffb154a4fe
|
More work.
|
2019-11-19 16:42:38 +01:00 |
|
|
1003a393e6
|
More work.
|
2019-11-19 16:33:06 +01:00 |
|
|
d2566ab82b
|
gdscript->c++ conversions.
|
2019-11-19 14:42:21 +01:00 |
|
|
0594215929
|
Seemingly the bindings are done. Also added a new chunk build phase.
|
2019-11-19 00:54:28 +01:00 |
|
|
7885d49949
|
Implemented chunks's new functionality, and work on the bindings.
|
2019-11-18 23:50:06 +01:00 |
|
|
5bfe5e7905
|
Fixed linker errors aswell.
|
2019-11-18 22:40:58 +01:00 |
|