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23e5f1cedf
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Sync classref with current source.
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2020-04-20 17:37:01 +02:00 |
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61c246c069
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Disabled area generation for now.
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2020-04-20 17:33:04 +02:00 |
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9635ef064c
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A bit more work on areas. They don't work properly yet, they might need to have a closed mesh.
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2020-04-20 17:30:22 +02:00 |
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ed990caa32
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Fix threaded ingame area generation.
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2020-04-20 13:59:37 +02:00 |
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70c884d273
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Fix a few in-editor crashes.
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2020-04-20 13:54:24 +02:00 |
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5748179d66
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The temp collider arrays are now properly cleared.
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2020-04-20 13:40:27 +02:00 |
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289c456428
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Now VoxelChunkDefault can create area colliders aswell, liquids are created using these in the running game. (Only there because the editor needs raycasting.) Also fixed setting liquid visibility.
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2020-04-20 01:01:24 +02:00 |
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6e9a952a2a
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Implemented liquid meshing.
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2020-04-20 00:31:46 +02:00 |
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1c0854a845
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Remove unused class variable.
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2020-04-19 23:56:11 +02:00 |
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1a1c0ade12
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Liquid mesher will only mesh liquid blocks now.
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2020-04-19 23:55:06 +02:00 |
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e07bb3850d
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Now the blocky mesher will not mesh the liquid blocks.
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2020-04-19 23:48:59 +02:00 |
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21ad01ca80
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Removed separate liquid surfaces. They will be contained inside the normal voxel arrays.
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2020-04-19 23:35:47 +02:00 |
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bb7daf8f6b
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Added liquid property to VoxelSurface, also small api cleanup.
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2020-04-19 23:10:23 +02:00 |
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ab26a7627a
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Added a blocky liquid mesher. (It's just a copy of the normal blocky mesher for now.)
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2020-04-19 23:02:37 +02:00 |
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23c4321d71
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Added missing classes to config.py, and sync classref with the current source.
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2020-04-18 02:33:05 +02:00 |
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4a2321b161
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Some settings in world will now get distributed to chunks. is_build_threaded has been moved from coxel chunk default to voxel chunk. ALso fixed a few crashes.
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2020-04-18 02:15:01 +02:00 |
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7d20bd10d8
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The new initialized property shouldn't be serialized.
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2020-04-17 22:16:25 +02:00 |
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23d9acb5d4
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Ported the lod level updater code from broken seals.
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2020-04-17 22:09:55 +02:00 |
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2d5b9ed029
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Removed build_deferred, and build_prioritized methods from the default chunk.
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2020-04-17 20:24:50 +02:00 |
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bee499d951
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The library now has an initialized bool. Also the world editor will refresh rects in the library if needed.
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2020-04-17 19:21:46 +02:00 |
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c382dac3ff
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Added a new tool to the world editor, it adds a block to the location of the spatial editor's camera.
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2020-04-17 18:36:14 +02:00 |
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ba0c1bc820
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Added a flat level generator.
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2020-04-17 15:29:36 +02:00 |
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59b5086113
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Fix potential crash in the blocky mesher.
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2020-04-17 14:32:52 +02:00 |
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5c0ab27715
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Added 3 more helper functions to voxel world.
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2020-04-17 10:15:50 +02:00 |
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9cdd107565
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Added the surface lists into scroll containers. Also text is now aligned to the left on the buttons.
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2020-04-17 02:39:23 +02:00 |
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35863196d7
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Now the world editor will use the channel reported by world's get_channel_index_info. Also it now has support for liquid channels (based on the currently selected tab).
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2020-04-17 02:09:24 +02:00 |
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f43e4a2cc4
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Implemented add and remove tool mode selectors in world editor. Also added shortcuts (a, s).
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2020-04-17 01:52:16 +02:00 |
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7c0390de74
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The air block is not required anymore. Also Implemented the sidebar for world editor. And fixed a naming error for a virtual method in the merger library.
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2020-04-17 00:37:22 +02:00 |
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76f9011c24
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Added an overrideable fonction to VoxelWorld, so the editor plugin will be able to query the correct channel ids, for any particular world. returning -1 will mean not supported.
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2020-04-16 21:59:30 +02:00 |
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b21030ae89
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More const qualifiers.
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2020-04-16 17:54:32 +02:00 |
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367c203cc6
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Added lots of const qualifiers to world and chunk.
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2020-04-16 17:10:04 +02:00 |
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135b34c8a8
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Moved the chunk position calculations from the world editor into VoxelWorld.
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2020-04-16 14:44:22 +02:00 |
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06d3b0ae32
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Add property for voxel structures.
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2020-04-16 14:07:10 +02:00 |
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d985610574
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Cleaned up VoxelStructure, and added an api for them into VoxelWorld.
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2020-04-16 13:40:39 +02:00 |
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dd0fa1d7ea
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Cleaned up the prop spawning api in chunk and world.
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2020-04-15 13:06:45 +02:00 |
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a63ae2183a
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Removed _THREAD_SAFE_CLASS_ from VoxelChunk as its not used aywhere right now.
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2020-04-15 12:44:16 +02:00 |
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7a3e4ecbe3
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Cleaned up the light baking api.
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2020-04-15 12:41:52 +02:00 |
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17b033e707
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Sync classref with the current source.
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2020-04-14 16:59:01 +02:00 |
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c752086bdd
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A bit more work on the world editor.
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2020-04-10 16:28:33 +02:00 |
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fd24639e26
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The world editor now won't use right click, as it makes navigation awful.
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2020-04-10 16:13:04 +02:00 |
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463e32868b
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Removed the sphinx based docs, as a better readme.md should be enough (soon).
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2020-04-10 15:55:13 +02:00 |
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acf2d2d701
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Fix 2 multithreading related crashes.
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2020-04-10 15:50:53 +02:00 |
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1f23f61b3a
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Ran clang format, as apparently I had it off.
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2020-04-10 13:55:27 +02:00 |
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01c57c30e6
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Fix error when the data margins are 0.
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2020-04-10 13:43:49 +02:00 |
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17dfbb4cab
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Fix voxel index calculations in the world editor.
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2020-04-10 13:40:07 +02:00 |
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03f9041eb8
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Added get_or_create_chunk to VoxelWorld.
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2020-04-10 13:39:11 +02:00 |
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f6ed4505e7
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Fixed indexing in the blocky voxel mesher.
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2020-04-10 13:38:34 +02:00 |
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69cc6e0b77
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Better block positions for the blocky mesher.
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2020-04-09 22:06:02 +02:00 |
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a722f807fe
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Fix building for 3.2.
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2020-04-09 15:45:51 +02:00 |
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073e1aeb97
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Fix build for 4.0.
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2020-04-09 12:34:39 +02:00 |
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