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synced 2024-11-12 10:15:12 +01:00
Added liquid property to VoxelSurface, also small api cleanup.
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@ -36,11 +36,18 @@ void VoxelSurface::set_mesher_index(const int value) {
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_mesher_index = value;
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}
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bool VoxelSurface::is_transparent() const {
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return _is_transparent;
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bool VoxelSurface::get_transparent() const {
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return _transparent;
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}
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void VoxelSurface::set_transparent(const bool transparent) {
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_is_transparent = transparent;
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_transparent = transparent;
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}
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bool VoxelSurface::get_liquid() const {
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return _liquid;
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}
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void VoxelSurface::set_liquid(const bool value) {
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_liquid = value;
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}
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Rect2 VoxelSurface::get_rect(const VoxelSurfaceSides side) const {
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@ -94,7 +101,8 @@ void VoxelSurface::refresh_rects() {
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VoxelSurface::VoxelSurface() {
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_id = 0;
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_mesher_index = 0;
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_is_transparent = false;
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_transparent = false;
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_liquid = false;
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_library = NULL;
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}
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@ -113,9 +121,13 @@ void VoxelSurface::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "voxel_name"), "set_name", "get_name");
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ClassDB::bind_method(D_METHOD("get_transparent"), &VoxelSurface::get_transparent);
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ClassDB::bind_method(D_METHOD("set_transparent", "transparent"), &VoxelSurface::set_transparent);
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ClassDB::bind_method(D_METHOD("is_transparent"), &VoxelSurface::is_transparent);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent"), "set_transparent", "is_transparent");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent"), "set_transparent", "get_transparent");
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ClassDB::bind_method(D_METHOD("get_liquid"), &VoxelSurface::get_liquid);
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ClassDB::bind_method(D_METHOD("set_liquid", "transparent"), &VoxelSurface::set_liquid);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "liquid"), "set_liquid", "get_liquid");
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ClassDB::bind_method(D_METHOD("get_rect", "side"), &VoxelSurface::get_rect);
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ClassDB::bind_method(D_METHOD("set_rect", "side", "rect"), &VoxelSurface::set_rect);
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@ -70,8 +70,11 @@ public:
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int get_mesher_index() const;
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void set_mesher_index(const int value);
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bool is_transparent() const;
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void set_transparent(const bool transparent);
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bool get_transparent() const;
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void set_transparent(const bool value);
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bool get_liquid() const;
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void set_liquid(const bool value);
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Rect2 get_rect(const VoxelSurfaceSides side) const;
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void set_rect(const VoxelSurfaceSides side, const Rect2 &rect);
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@ -94,7 +97,8 @@ protected:
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int _id;
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int _mesher_index;
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bool _is_transparent;
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bool _transparent;
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bool _liquid;
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Rect2 _rects[VOXEL_SIDES_COUNT];
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};
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