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b30c1b9153
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Added a new flags default channel. Also added flags enum for it.
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2022-02-26 14:56:04 +01:00 |
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ee4c184d64
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Add properties for rao in the light job.
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2022-02-24 19:23:25 +01:00 |
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9c0b10ef76
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Make rao scale with cell size.
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2022-02-24 19:17:22 +01:00 |
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aa85599ec4
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Added a custom transform to world and chunks. It can be used to set up everything as isometric.
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2022-02-24 18:48:46 +01:00 |
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f722a9ea6b
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Remove unused values from the build flags enum.
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2022-02-24 17:04:35 +01:00 |
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bac9329808
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Lots of cleanups.
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2022-02-24 16:55:14 +01:00 |
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7f68d5f794
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Changed voxel scale to cell size x and y.
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2022-02-24 15:50:47 +01:00 |
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936143b964
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Removed world height.
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2022-02-24 14:59:33 +01:00 |
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93e3bb48c1
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Quick notes.
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2022-02-24 13:24:20 +01:00 |
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91ffd8d1c3
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Now chunks use canvas items. This makes positions work on both rendering backends.
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2022-02-24 13:02:01 +01:00 |
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4b3e7accd4
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Add some notes.
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2022-02-24 12:45:21 +01:00 |
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fb9bace145
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Reimplemented world_transform_changed event in chunks. This fixes chunk poitions, but only in gles3. It turns out that the transform parameter of canvas render_mesh is not implemented in gles2.
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2022-02-24 12:44:02 +01:00 |
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1e056b03e2
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Fix textures with the PCM library.
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2022-02-24 10:32:49 +01:00 |
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4978e6c35f
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Use the library's texture when needed in Terrain job.
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2022-02-24 10:19:49 +01:00 |
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1767f09088
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Store the texture's rid to the chunk.
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2022-02-24 10:00:42 +01:00 |
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d47a87934b
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Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible.
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2022-02-24 09:40:21 +01:00 |
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2a778660c9
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Initial drawing setup.
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2022-02-24 09:24:41 +01:00 |
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9e4e2becf8
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Disable all code that uses the 3d physics server.
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2022-02-24 01:03:20 +01:00 |
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ebc5449101
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Port the new getters from props. Also added notes.
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2022-02-24 00:05:29 +01:00 |
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f077cb218e
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Removed multiple (lod) material support.
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2022-02-23 23:20:41 +01:00 |
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193b5dee93
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More cleanups.
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2022-02-23 22:05:33 +01:00 |
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467e862b08
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Now the world inherits from Navigation2D.
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2022-02-23 20:01:38 +01:00 |
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208d21cd40
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Initial 2d conversion step.
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2022-02-23 19:38:06 +01:00 |
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da473b0794
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Removed the default isolevel channels.
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2022-02-23 18:35:34 +01:00 |
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3a8ca20448
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Removed job steps, as 2d will not need lods.
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2022-02-22 14:19:31 +01:00 |
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e74b23b8de
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Depend on props_2d instead of the props module.
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2022-02-22 13:29:31 +01:00 |
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6272c56664
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Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
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2022-02-22 12:02:42 +01:00 |
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6c60ca107a
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Replace Terrain to Terrain2D everywhere.
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2022-02-22 11:42:28 +01:00 |
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419b7fc9a5
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Rename the files.
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2022-02-22 11:09:36 +01:00 |
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0851992fad
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Start over from current Terraman.
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2022-02-22 10:33:06 +01:00 |
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b547515ae3
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Postfix everything with 2d.
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2021-11-22 23:51:16 +01:00 |
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f15569fdb8
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Initial commit. (Just added terraman).
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2021-11-22 22:00:45 +01:00 |
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