.. |
blocky
|
Disable all code that uses the 3d physics server.
|
2022-02-24 01:03:20 +01:00 |
default
|
Changed voxel scale to cell size x and y.
|
2022-02-24 15:50:47 +01:00 |
jobs
|
Changed voxel scale to cell size x and y.
|
2022-02-24 15:50:47 +01:00 |
block_terrain_2d_structure.cpp
|
Replace Terrain to Terrain2D everywhere.
|
2022-02-22 11:42:28 +01:00 |
block_terrain_2d_structure.h
|
Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
|
2022-02-22 12:02:42 +01:00 |
terrain_2d_chunk.cpp
|
Changed voxel scale to cell size x and y.
|
2022-02-24 15:50:47 +01:00 |
terrain_2d_chunk.h
|
Changed voxel scale to cell size x and y.
|
2022-02-24 15:50:47 +01:00 |
terrain_2d_environment_data.cpp
|
Replace Terrain to Terrain2D everywhere.
|
2022-02-22 11:42:28 +01:00 |
terrain_2d_environment_data.h
|
Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
|
2022-02-22 12:02:42 +01:00 |
terrain_2d_structure.cpp
|
Replace Terrain to Terrain2D everywhere.
|
2022-02-22 11:42:28 +01:00 |
terrain_2d_structure.h
|
Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
|
2022-02-22 12:02:42 +01:00 |
terrain_2d_world_editor.cpp
|
Now the world inherits from Navigation2D.
|
2022-02-23 20:01:38 +01:00 |
terrain_2d_world_editor.h
|
Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
|
2022-02-22 12:02:42 +01:00 |
terrain_2d_world.cpp
|
Changed voxel scale to cell size x and y.
|
2022-02-24 15:50:47 +01:00 |
terrain_2d_world.h
|
Changed voxel scale to cell size x and y.
|
2022-02-24 15:50:47 +01:00 |