Quick notes.

This commit is contained in:
Relintai 2022-02-24 13:24:20 +01:00
parent 91ffd8d1c3
commit 93e3bb48c1

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@ -70,6 +70,28 @@ include_pool_vector
#include "../library/terrain_2d_surface.h"
; //hackfix for a clang format issue
//debug meshes update
//cell size x, y
//voxel scale remove (= cell size)
//light ppu -> max(cell_size.x, cell_zise.y)
//Props->ppu -> cell size
//mesh gen-> dont scale images, put exact sized meshes, but on the grid
//Add custom mesh transform
//world height remove
//create lods and use isolevel build flag remove
//chunk marbgin dfefaul = 1 ok
//reimplement colliders
// add colliders where tile is missing, but has neighbours
//Add pivot support to surfaces
//Remove faces from the surfaces, shoul donly have one.
//Scale RAO to the cell size
//Reimplement props
//Add wall layer (normal types, but gets a different mesh) ? -> TiledWalls are probably better, and they do this if props are fixed
//Also if they are not merged they can be hidden one by one (even automatically)
class Terrain2DJob;
class Terrain2DWorld;
class Terrain2DStructure;