terraman_2d/world
2022-02-24 00:05:29 +01:00
..
blocky Removed the default isolevel channels. 2022-02-23 18:35:34 +01:00
default More cleanups. 2022-02-23 22:05:33 +01:00
jobs Port the new getters from props. Also added notes. 2022-02-24 00:05:29 +01:00
block_terrain_2d_structure.cpp Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
block_terrain_2d_structure.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_chunk.cpp Now the world inherits from Navigation2D. 2022-02-23 20:01:38 +01:00
terrain_2d_chunk.h Now the world inherits from Navigation2D. 2022-02-23 20:01:38 +01:00
terrain_2d_environment_data.cpp Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
terrain_2d_environment_data.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_structure.cpp Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
terrain_2d_structure.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_world_editor.cpp Now the world inherits from Navigation2D. 2022-02-23 20:01:38 +01:00
terrain_2d_world_editor.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_world.cpp Now the world inherits from Navigation2D. 2022-02-23 20:01:38 +01:00
terrain_2d_world.h Now the world inherits from Navigation2D. 2022-02-23 20:01:38 +01:00