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blocky
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Disable all code that uses the 3d physics server.
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2022-02-24 01:03:20 +01:00 |
default
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Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible.
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2022-02-24 09:40:21 +01:00 |
jobs
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Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible.
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2022-02-24 09:40:21 +01:00 |
block_terrain_2d_structure.cpp
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Replace Terrain to Terrain2D everywhere.
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2022-02-22 11:42:28 +01:00 |
block_terrain_2d_structure.h
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Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
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2022-02-22 12:02:42 +01:00 |
terrain_2d_chunk.cpp
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Initial drawing setup.
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2022-02-24 09:24:41 +01:00 |
terrain_2d_chunk.h
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Initial drawing setup.
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2022-02-24 09:24:41 +01:00 |
terrain_2d_environment_data.cpp
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Replace Terrain to Terrain2D everywhere.
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2022-02-22 11:42:28 +01:00 |
terrain_2d_environment_data.h
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Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
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2022-02-22 12:02:42 +01:00 |
terrain_2d_structure.cpp
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Replace Terrain to Terrain2D everywhere.
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2022-02-22 11:42:28 +01:00 |
terrain_2d_structure.h
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Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
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2022-02-22 12:02:42 +01:00 |
terrain_2d_world_editor.cpp
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Now the world inherits from Navigation2D.
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2022-02-23 20:01:38 +01:00 |
terrain_2d_world_editor.h
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Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
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2022-02-22 12:02:42 +01:00 |
terrain_2d_world.cpp
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Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible.
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2022-02-24 09:40:21 +01:00 |
terrain_2d_world.h
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Initial drawing setup.
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2022-02-24 09:24:41 +01:00 |