terraman_2d/world
2022-02-24 13:02:01 +01:00
..
blocky Disable all code that uses the 3d physics server. 2022-02-24 01:03:20 +01:00
default Now chunks use canvas items. This makes positions work on both rendering backends. 2022-02-24 13:02:01 +01:00
jobs Fix textures with the PCM library. 2022-02-24 10:32:49 +01:00
block_terrain_2d_structure.cpp Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
block_terrain_2d_structure.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_chunk.cpp Now chunks use canvas items. This makes positions work on both rendering backends. 2022-02-24 13:02:01 +01:00
terrain_2d_chunk.h Now chunks use canvas items. This makes positions work on both rendering backends. 2022-02-24 13:02:01 +01:00
terrain_2d_environment_data.cpp Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
terrain_2d_environment_data.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_structure.cpp Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
terrain_2d_structure.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_world_editor.cpp Now the world inherits from Navigation2D. 2022-02-23 20:01:38 +01:00
terrain_2d_world_editor.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_world.cpp Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible. 2022-02-24 09:40:21 +01:00
terrain_2d_world.h Initial drawing setup. 2022-02-24 09:24:41 +01:00