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https://github.com/Relintai/terraman_2d.git
synced 2024-11-12 10:15:18 +01:00
Now the world inherits from Navigation2D.
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208d21cd40
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467e862b08
@ -113,7 +113,6 @@ typedef class RenderingServer VS;
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#define INSTANCE_VALIDATE(var) var
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#define CONNECT(sig, obj, target_method_class, method) connect(sig, callable_mp(obj, &target_method_class::method))
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#define DISCONNECT(sig, obj, target_method_class, method) disconnect(sig, callable_mp(obj, &target_method_class::method))
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#define GET_WORLD get_world_3d
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#define INSTANCE instantiate
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#define VREMOVE remove_at
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@ -164,7 +163,6 @@ typedef class RenderingServer VS;
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#define INSTANCE_VALIDATE(var) ObjectDB::instance_validate(var)
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#define CONNECT(sig, obj, target_method_class, method) connect(sig, obj, #method)
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#define DISCONNECT(sig, obj, target_method_class, method) disconnect(sig, obj, #method)
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#define GET_WORLD get_world
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#define INSTANCE instance
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#define VREMOVE remove
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@ -310,14 +310,14 @@ void Terrain2DChunkDefault::meshes_create(const int mesh_index, const int mesh_c
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for (int i = 0; i < mesh_count; ++i) {
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RID mesh_instance_rid = VS::get_singleton()->instance_create();
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if (get_voxel_world()->GET_WORLD().is_valid())
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VS::get_singleton()->instance_set_scenario(mesh_instance_rid, get_voxel_world()->GET_WORLD()->get_scenario());
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//if (get_voxel_world()->get_world_2d().is_valid())
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// VS::get_singleton()->instance_set_scenario(mesh_instance_rid, get_voxel_world()->get_world_2d()->get_scenario());
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RID mesh_rid = VS::get_singleton()->mesh_create();
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VS::get_singleton()->instance_set_base(mesh_instance_rid, mesh_rid);
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VS::get_singleton()->instance_set_transform(mesh_instance_rid, get_transform());
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//VS::get_singleton()->instance_set_transform(mesh_instance_rid, get_transform());
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if (i != 0)
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VS::get_singleton()->instance_set_visible(mesh_instance_rid, false);
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@ -480,7 +480,7 @@ void Terrain2DChunkDefault::free_index(const int mesh_index) {
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void Terrain2DChunkDefault::update_transforms() {
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RID empty_rid;
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Transform t = get_transform();
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//Transform t = get_transform();
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List<Variant> keys;
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@ -500,8 +500,8 @@ void Terrain2DChunkDefault::update_transforms() {
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for (int i = 0; i < arr.size(); ++i) {
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RID rid = arr[i];
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if (rid != empty_rid)
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VS::get_singleton()->instance_set_transform(rid, get_transform());
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// if (rid != empty_rid)
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// VS::get_singleton()->instance_set_transform(rid, get_transform());
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}
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}
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@ -526,9 +526,9 @@ void Terrain2DChunkDefault::update_transforms() {
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//PhysicsServer::get_singleton()->body_set_state(collider_get_body(i), PhysicsServer::BODY_STATE_TRANSFORM, get_transform() * collider_get_transform(i));
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}
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if (_debug_mesh_instance != RID()) {
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VS::get_singleton()->instance_set_transform(_debug_mesh_instance, get_transform());
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}
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//if (_debug_mesh_instance != RID()) {
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// VS::get_singleton()->instance_set_transform(_debug_mesh_instance, get_transform());
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//}
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}
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//Lights
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@ -549,11 +549,11 @@ void Terrain2DChunkDefault::debug_mesh_allocate() {
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if (_debug_mesh_instance == RID()) {
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_debug_mesh_instance = VisualServer::get_singleton()->instance_create();
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if (get_voxel_world()->GET_WORLD().is_valid())
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VS::get_singleton()->instance_set_scenario(_debug_mesh_instance, get_voxel_world()->GET_WORLD()->get_scenario());
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//if (get_voxel_world()->GET_WORLD().is_valid())
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// VS::get_singleton()->instance_set_scenario(_debug_mesh_instance, get_voxel_world()->GET_WORLD()->get_scenario());
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VS::get_singleton()->instance_set_base(_debug_mesh_instance, _debug_mesh_rid);
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VS::get_singleton()->instance_set_transform(_debug_mesh_instance, get_transform());
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//VS::get_singleton()->instance_set_transform(_debug_mesh_instance, get_transform());
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VS::get_singleton()->instance_set_visible(_debug_mesh_instance, true);
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}
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}
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@ -142,6 +142,7 @@ PoolColorArray Terrain2DWorldDefault::get_vertex_colors(const Transform &transfo
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}
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void Terrain2DWorldDefault::_update_lods() {
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/*
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if (!get_player() || !INSTANCE_VALIDATE(get_player())) {
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return;
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}
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@ -149,7 +150,7 @@ void Terrain2DWorldDefault::_update_lods() {
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if (_num_lods <= 1)
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return;
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Vector3 ppos = get_player()->get_transform().origin;
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Vector2 ppos = get_player()->get_transform().get_origin();
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int ppx = int(ppos.x / get_chunk_size_x() / get_voxel_scale());
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int ppz = int(ppos.z / get_chunk_size_z() / get_voxel_scale());
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@ -173,6 +174,7 @@ void Terrain2DWorldDefault::_update_lods() {
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if (c->get_current_lod_level() != mr)
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c->set_current_lod_level(mr);
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}
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*/
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}
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Ref<Terrain2DChunk> Terrain2DWorldDefault::_create_chunk(int x, int z, Ref<Terrain2DChunk> chunk) {
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@ -85,7 +85,7 @@ void Terrain2DProp2DJob::phase_physics_process() {
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PhysicsServer::get_singleton()->body_set_collision_mask(body, 1);
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if (chunk->get_voxel_world()->is_inside_tree() && chunk->get_voxel_world()->is_inside_world()) {
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Ref<World> world = chunk->get_voxel_world()->GET_WORLD();
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Ref<World> world = chunk->get_voxel_world()->get_world_2d();
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if (world.is_valid() && world->get_space() != RID()) {
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PhysicsServer::get_singleton()->body_set_space(body, world->get_space());
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@ -1039,24 +1039,24 @@ void Terrain2DChunk::generation_physics_process(const float delta) {
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call("_generation_physics_process", delta);
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}
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Transform Terrain2DChunk::get_transform() const {
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Transform2D Terrain2DChunk::get_transform() const {
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return _transform;
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}
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void Terrain2DChunk::set_transform(const Transform &transform) {
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void Terrain2DChunk::set_transform(const Transform2D &transform) {
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_transform = transform;
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}
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Transform Terrain2DChunk::get_global_transform() const {
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ERR_FAIL_COND_V(!get_voxel_world(), Transform());
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Transform2D Terrain2DChunk::get_global_transform() const {
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ERR_FAIL_COND_V(!get_voxel_world(), Transform2D());
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return get_voxel_world()->get_global_transform() * _transform;
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}
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Vector3 Terrain2DChunk::to_local(Vector3 p_global) const {
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Vector2 Terrain2DChunk::to_local(Vector2 p_global) const {
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return get_global_transform().affine_inverse().xform(p_global);
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}
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Vector3 Terrain2DChunk::to_global(Vector3 p_local) const {
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Vector2 Terrain2DChunk::to_global(Vector2 p_local) const {
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return get_global_transform().xform(p_local);
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}
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@ -1241,13 +1241,14 @@ void Terrain2DChunk::_generation_physics_process(const float delta) {
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}
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void Terrain2DChunk::_world_transform_changed() {
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Transform wt;
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Transform2D wt;
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if (_voxel_world != NULL) {
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wt = _voxel_world->get_transform();
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}
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set_transform(wt * Transform(Basis(), Vector3(_position_x * static_cast<int>(_size_x) * _voxel_scale, 0, _position_z * static_cast<int>(_size_z) * _voxel_scale)));
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//TODO
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//set_transform(wt * Transform(Basis(), Vector3(_position_x * static_cast<int>(_size_x) * _voxel_scale, 0, _position_z * static_cast<int>(_size_z) * _voxel_scale)));
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}
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/*
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@ -302,12 +302,12 @@ public:
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void generation_process(const float delta);
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void generation_physics_process(const float delta);
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Transform get_transform() const;
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void set_transform(const Transform &transform);
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Transform2D get_transform() const;
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void set_transform(const Transform2D &transform);
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Transform get_global_transform() const;
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Vector3 to_local(Vector3 p_global) const;
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Vector3 to_global(Vector3 p_local) const;
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Transform2D get_global_transform() const;
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Vector2 to_local(Vector2 p_global) const;
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Vector2 to_global(Vector2 p_local) const;
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bool is_safe_to_delete();
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@ -413,7 +413,7 @@ protected:
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Vector<ColliderBody> _colliders;
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Transform _transform;
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Transform2D _transform;
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bool _abort_build;
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bool _queued_generation;
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@ -168,14 +168,14 @@ void Terrain2DWorld::set_player_path(const NodePath &player_path) {
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_player_path = player_path;
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}
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Spatial *Terrain2DWorld::get_player() const {
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Node2D *Terrain2DWorld::get_player() const {
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return _player;
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}
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void Terrain2DWorld::set_player(Spatial *player) {
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void Terrain2DWorld::set_player(Node2D *player) {
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_player = player;
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}
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void Terrain2DWorld::set_player_bind(Node *player) {
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set_player(Object::cast_to<Spatial>(player));
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set_player(Object::cast_to<Node2D>(player));
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}
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Ref<Terrain2DWorldArea> Terrain2DWorld::world_area_get(const int index) const {
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@ -866,27 +866,6 @@ int Terrain2DWorld::get_channel_index_info(const Terrain2DWorld::ChannelTypeInfo
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RETURN_CALLP(int, _get_channel_index_info, channel_type);
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}
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Spatial *Terrain2DWorld::get_editor_camera() {
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#if TOOLS_ENABLED
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SpatialEditor *se = SpatialEditor::get_singleton();
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if (!se) {
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return nullptr;
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}
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SpatialEditorViewport *wp = se->get_editor_viewport(0);
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if (!wp) {
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return nullptr;
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}
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return wp->get_camera();
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#else
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return nullptr;
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#endif
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}
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Terrain2DWorld::Terrain2DWorld() {
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_active = true;
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_editable = false;
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@ -1251,8 +1230,6 @@ void Terrain2DWorld::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_channel_index_info", "channel_type"), &Terrain2DWorld::get_channel_index_info);
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ClassDB::bind_method(D_METHOD("_get_channel_index_info", "channel_type"), &Terrain2DWorld::_get_channel_index_info);
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ClassDB::bind_method(D_METHOD("get_editor_camera"), &Terrain2DWorld::get_editor_camera);
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_set_voxel_with_tool",
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PropertyInfo(Variant::BOOL, "mode_add"),
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@ -35,7 +35,7 @@ SOFTWARE.
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#include "../defines.h"
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#include navigation_h
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#include "scene/2d/navigation_2d.h"
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#include "../areas/terrain_2d_world_area.h"
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#include "../level_generator/terrain_2d_level_generator.h"
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@ -51,8 +51,8 @@ class Terrain2DStructure;
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class Terrain2DChunk;
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class Prop2DData;
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class Terrain2DWorld : public Navigation {
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GDCLASS(Terrain2DWorld, Navigation);
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class Terrain2DWorld : public Navigation2D {
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GDCLASS(Terrain2DWorld, Navigation2D);
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public:
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enum ChannelTypeInfo {
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@ -110,8 +110,8 @@ public:
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NodePath get_player_path() const;
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void set_player_path(const NodePath &player_path);
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Spatial *get_player() const;
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void set_player(Spatial *player);
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Node2D *get_player() const;
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void set_player(Node2D *player);
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void set_player_bind(Node *player);
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//World Areas
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@ -192,8 +192,6 @@ public:
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int get_channel_index_info(const ChannelTypeInfo channel_type);
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Spatial *get_editor_camera();
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#if VERSION_MAJOR >= 4
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GDVIRTUAL1(_chunk_added, Ref<Terrain2DChunk>);
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@ -276,7 +274,7 @@ private:
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Vector<Ref<Terrain2DStructure>> _voxel_structures;
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NodePath _player_path;
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Spatial *_player;
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Node2D *_player;
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int _max_concurrent_generations;
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Vector<Ref<Terrain2DChunk>> _generation_queue;
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@ -104,6 +104,7 @@ EditorPlugin::AfterGUIInput Terrain2DWorldEditor::forward_spatial_input_event(Ca
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#endif
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bool Terrain2DWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click) {
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/*
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if (!spatial_editor || !_world || !_world->is_inside_world())
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return false;
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@ -115,7 +116,7 @@ bool Terrain2DWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_poi
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from = local_xform.xform(from);
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to = local_xform.xform(to);
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PhysicsDirectSpaceState *ss = _world->GET_WORLD()->get_direct_space_state();
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PhysicsDirectSpaceState *ss = _world->get_world_2d()->get_direct_space_state();
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PhysicsDirectSpaceState::RayResult res;
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@ -144,7 +145,7 @@ bool Terrain2DWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_poi
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return true;
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}
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*/
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return false;
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}
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