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116a7d0eaf
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Added input classes to the build and made them compile.
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2024-01-03 12:21:46 +01:00 |
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9aad8379a1
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Added keybopard.h and .cpp from pandemonium.
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2024-01-03 11:28:23 +01:00 |
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e0bde10e93
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Added a central RenderState. Reworked Cameras to use it. This means that Camera classes are no longer needed in render_core.
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2023-12-31 20:38:51 +01:00 |
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cb6408a2d4
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Removed my old string.
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2023-12-31 20:01:55 +01:00 |
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eb5d27a51e
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Removed my old variant.
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2023-12-31 20:01:25 +01:00 |
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f48208c855
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Removed the RandomNumberGenerator class.
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2023-12-31 20:01:03 +01:00 |
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74e4151ea7
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Added Resource to the build.
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2023-12-31 20:00:21 +01:00 |
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bb7ebfe362
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Fixed automatic Ref<> to Variant conversions.
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2023-12-31 19:57:59 +01:00 |
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96ae4a1f7e
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Reimplemented sprintf. Moved it to Array.
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2023-12-31 19:50:23 +01:00 |
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c87f9fd541
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Fixed building Variant. Also added more goodies to object.
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2023-12-31 19:32:44 +01:00 |
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c6f3a8b245
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Grab some goodies for Object from pandemonium. Also init MemoryPool and StringNames.
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2023-12-31 16:20:14 +01:00 |
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533dadacef
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Variant cleanups.
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2023-12-31 15:46:34 +01:00 |
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985aa8e2fb
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Use include paths relative to the lib's folder to simplify the build setup.
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2023-12-31 15:04:17 +01:00 |
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724b1b3901
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Small tweaks to Resource.
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2023-12-31 14:37:14 +01:00 |
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022222fca2
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Added Resource.
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2023-12-31 14:34:28 +01:00 |
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47b327bbf7
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Small tweaks to some of the copyright headers.
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2023-12-31 14:34:19 +01:00 |
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052acd6f75
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Variant cleanups and added variant op.
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2023-12-31 14:26:06 +01:00 |
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dae144ed0d
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Added Variant from Pandemonium.
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2023-12-31 14:12:08 +01:00 |
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b0dfb4ef5e
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Cleanups.
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2023-12-31 13:58:00 +01:00 |
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5e8e7926f3
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Merged InputDefault into Input.
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2023-12-31 13:48:14 +01:00 |
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947137f33a
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Added InputDefault from Pandemonium.
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2023-12-31 12:17:10 +01:00 |
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3c20ce442b
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Simplified the license text at the top of the individual files from the pandmonium engine.
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2023-12-31 12:01:23 +01:00 |
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fb5d0850ff
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Updated some of the copyright headers.
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2023-12-31 11:40:05 +01:00 |
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bf7856c9e4
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Split Texture into Texture and RenderTexture.
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2023-12-31 11:36:18 +01:00 |
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feec0785bc
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More work on Texture.
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2023-12-31 11:17:18 +01:00 |
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f101e99d17
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More texture improvements.
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2023-12-31 10:48:11 +01:00 |
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8868524c80
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Implemented handling other image types for Texture.
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2023-12-31 02:43:45 +01:00 |
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51fd0951af
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Fixed Image initialization.
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2023-12-31 02:43:19 +01:00 |
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66387cf635
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Removed some of the formats from Image.
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2023-12-31 02:21:05 +01:00 |
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885c07d2c3
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Reworked Texture.
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2023-12-31 02:10:01 +01:00 |
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fe18833bc6
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Moved image loading from Texture to Image and made textures use Images.
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2023-12-31 01:33:19 +01:00 |
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1480d36a6e
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Added Object, Reference, and Image to the build.
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2023-12-31 00:16:47 +01:00 |
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ff7d8135ec
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Small cleanups.
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2023-12-31 00:15:49 +01:00 |
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b2ea81dd54
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Cleaned up Image.
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2023-12-31 00:15:44 +01:00 |
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e7d48023fd
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Cleaned up Object and Reference.
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2023-12-31 00:15:31 +01:00 |
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65e8c7ec13
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Moved away from stl containers. Also added missing classes.
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2023-12-30 23:40:20 +01:00 |
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3d04ef9d1e
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Backported the string improvements from pandemonium.
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2023-12-24 12:41:52 +01:00 |
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6863d80ea9
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Fixed warnings.
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2023-12-20 15:50:46 +01:00 |
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322bff4808
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Small tweak.
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2023-12-20 15:44:44 +01:00 |
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91f6a581d0
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Fix build.
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2023-12-20 15:43:44 +01:00 |
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6fce40c7ef
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More organization.
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2023-12-20 15:38:53 +01:00 |
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966257c926
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Some more reorganization.
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2023-12-20 15:30:51 +01:00 |
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ead28c5648
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Renamed the application folder to render_core.
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2023-12-20 15:28:22 +01:00 |
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418b3bc31e
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Flip TileMap's uvs.
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2023-12-20 14:51:29 +01:00 |
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f4fbb8db59
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Implemented frustum camera.
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2023-12-20 14:42:45 +01:00 |
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147d547ac4
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Moved core classes under core folder.
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2023-12-20 14:37:46 +01:00 |
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6f7a64e7a4
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Some refactoring.
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2023-12-20 14:33:24 +01:00 |
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9af2c28ac7
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Fixed TileMap.
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2023-12-20 14:17:03 +01:00 |
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d9c286e1fe
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Reimplemented 2d drawing.
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2023-12-20 10:41:16 +01:00 |
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9defe9d1c2
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MeshInstance test setup.
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2023-12-20 09:54:01 +01:00 |
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