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Fixed Image initialization.
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66387cf635
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51fd0951af
@ -138,6 +138,7 @@ GameScene::GameScene() {
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image.instance();
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image->load_from_file("icon.png");
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//image->bumpmap_to_normalmap();
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texture = new Texture();
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//texture->load_image("icon.png");
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@ -1461,9 +1461,9 @@ void Image::load_from_file(const String &file_name, Format p_format) {
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int size = x * y * get_format_pixel_size(FORMAT_RGBA8);
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data.resize(size);
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{
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write_lock = true;
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data.resize(size);
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memcpy(data.ptrw(), pixels, size);
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write_lock = false;
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}
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@ -1812,6 +1812,7 @@ Image::Image(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
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height = 0;
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mipmaps = p_use_mipmaps;
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format = FORMAT_L8;
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write_lock = false;
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create(p_width, p_height, p_use_mipmaps, p_format);
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}
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@ -1821,6 +1822,7 @@ Image::Image(int p_width, int p_height, bool p_mipmaps, Format p_format, const V
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height = 0;
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mipmaps = p_mipmaps;
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format = FORMAT_L8;
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write_lock = false;
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create(p_width, p_height, p_mipmaps, p_format, p_data);
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}
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