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Implemented frustum camera.
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parent
147d547ac4
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@ -67,6 +67,15 @@ void FrustumCamera::bind() {
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FrustumCamera::FrustumCamera() :
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Camera3D() {
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offset = 0;
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projection_matrix.set_frustum(
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size,
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screen_aspect_ratio,
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offset,
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znear,
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zfar,
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vaspect);
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}
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FrustumCamera::~FrustumCamera() {
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@ -49,7 +49,8 @@ public:
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class FrustumCamera : public Camera3D {
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public:
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//todo
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float offset;
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void bind();
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FrustumCamera();
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