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Split Texture into Texture and RenderTexture.
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@ -5,16 +5,6 @@
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#include "window.h"
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void Texture::set_as_render_target() {
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glBindFramebuffer(GL_FRAMEBUFFER, _fbo);
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glViewport(0, 0, _fbo_width, _fbo_height);
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}
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void Texture::unset_render_target() {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, AppWindow::get_singleton()->get_width(), AppWindow::get_singleton()->get_height());
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}
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void Texture::create_from_image(const Ref<Image> &img) {
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if (_image == img) {
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return;
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@ -269,10 +259,6 @@ Texture::Texture() {
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_flags = 0;
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_texture_format = Image::FORMAT_RGBA8;
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_fbo_width = 0;
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_fbo_height = 0;
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_fbo = 0;
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}
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Texture::~Texture() {
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@ -280,3 +266,25 @@ Texture::~Texture() {
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glDeleteTextures(1, &_texture);
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}
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}
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//RenderTexture
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void RenderTexture::set_as_render_target() {
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glBindFramebuffer(GL_FRAMEBUFFER, _fbo);
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glViewport(0, 0, _fbo_width, _fbo_height);
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}
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void RenderTexture::unset_render_target() {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, AppWindow::get_singleton()->get_width(), AppWindow::get_singleton()->get_height());
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}
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RenderTexture::RenderTexture() :
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Texture() {
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_fbo_width = 0;
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_fbo_height = 0;
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_fbo = 0;
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}
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RenderTexture::~RenderTexture() {
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}
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@ -17,9 +17,6 @@ public:
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return _texture;
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}
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void set_as_render_target();
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void unset_render_target();
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void create_from_image(const Ref<Image> &img);
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Ref<Image> get_data();
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@ -44,7 +41,18 @@ protected:
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int _mipmaps;
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GLuint _texture;
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};
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//TODO
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class RenderTexture : public Texture {
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public:
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void set_as_render_target();
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void unset_render_target();
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RenderTexture();
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virtual ~RenderTexture();
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protected:
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int _fbo_width;
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int _fbo_height;
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GLuint _fbo;
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