mirror of
https://github.com/Relintai/sfw.git
synced 2024-12-20 21:06:49 +01:00
Added InputDefault from Pandemonium.
This commit is contained in:
parent
3c20ce442b
commit
947137f33a
1449
sfw/render_core/input/input_default.cpp
Normal file
1449
sfw/render_core/input/input_default.cpp
Normal file
File diff suppressed because it is too large
Load Diff
304
sfw/render_core/input/input_default.h
Normal file
304
sfw/render_core/input/input_default.h
Normal file
@ -0,0 +1,304 @@
|
||||
#ifndef INPUT_DEFAULT_H
|
||||
#define INPUT_DEFAULT_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* input_default.h */
|
||||
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "core/input/input.h"
|
||||
|
||||
class InputDefault : public Input {
|
||||
GDCLASS(InputDefault, Input);
|
||||
_THREAD_SAFE_CLASS_
|
||||
|
||||
int mouse_button_mask;
|
||||
|
||||
RBSet<int> physical_keys_pressed;
|
||||
RBSet<int> keys_pressed;
|
||||
RBSet<int> joy_buttons_pressed;
|
||||
RBMap<int, float> _joy_axis;
|
||||
//Map<StringName,int> custom_action_press;
|
||||
Vector3 gravity;
|
||||
Vector3 accelerometer;
|
||||
Vector3 magnetometer;
|
||||
Vector3 gyroscope;
|
||||
Vector2 mouse_pos;
|
||||
MainLoop *main_loop;
|
||||
bool legacy_just_pressed_behavior;
|
||||
|
||||
struct Action {
|
||||
uint64_t pressed_physics_frame;
|
||||
uint64_t pressed_idle_frame;
|
||||
uint64_t released_physics_frame;
|
||||
uint64_t released_idle_frame;
|
||||
bool pressed;
|
||||
bool exact;
|
||||
float strength;
|
||||
float raw_strength;
|
||||
|
||||
Action() {
|
||||
pressed_physics_frame = UINT64_MAX;
|
||||
pressed_idle_frame = UINT64_MAX;
|
||||
released_physics_frame = UINT64_MAX;
|
||||
released_idle_frame = UINT64_MAX;
|
||||
pressed = false;
|
||||
exact = true;
|
||||
strength = 0.0f;
|
||||
raw_strength = 0.0f;
|
||||
}
|
||||
};
|
||||
|
||||
RBMap<StringName, Action> action_state;
|
||||
|
||||
bool emulate_touch_from_mouse;
|
||||
bool emulate_mouse_from_touch;
|
||||
|
||||
int mouse_from_touch_index;
|
||||
|
||||
struct SpeedTrack {
|
||||
uint64_t last_tick;
|
||||
Vector2 speed;
|
||||
Vector2 accum;
|
||||
float accum_t;
|
||||
float min_ref_frame;
|
||||
float max_ref_frame;
|
||||
|
||||
void update(const Vector2 &p_delta_p);
|
||||
void reset();
|
||||
SpeedTrack();
|
||||
};
|
||||
|
||||
struct Joypad {
|
||||
StringName name;
|
||||
StringName uid;
|
||||
bool connected;
|
||||
bool last_buttons[JOY_BUTTON_MAX + 12]; //apparently SDL specifies 35 possible buttons on android
|
||||
float last_axis[JOY_AXIS_MAX];
|
||||
int last_hat;
|
||||
int mapping;
|
||||
int hat_current;
|
||||
|
||||
Joypad() {
|
||||
for (int i = 0; i < JOY_AXIS_MAX; i++) {
|
||||
last_axis[i] = 0.0f;
|
||||
}
|
||||
for (int i = 0; i < JOY_BUTTON_MAX + 12; i++) {
|
||||
last_buttons[i] = false;
|
||||
}
|
||||
connected = false;
|
||||
last_hat = HAT_MASK_CENTER;
|
||||
mapping = -1;
|
||||
hat_current = 0;
|
||||
}
|
||||
};
|
||||
|
||||
SpeedTrack mouse_speed_track;
|
||||
RBMap<int, SpeedTrack> touch_speed_track;
|
||||
RBMap<int, Joypad> joy_names;
|
||||
int fallback_mapping;
|
||||
|
||||
CursorShape default_shape;
|
||||
|
||||
public:
|
||||
enum HatMask {
|
||||
HAT_MASK_CENTER = 0,
|
||||
HAT_MASK_UP = 1,
|
||||
HAT_MASK_RIGHT = 2,
|
||||
HAT_MASK_DOWN = 4,
|
||||
HAT_MASK_LEFT = 8,
|
||||
};
|
||||
|
||||
enum HatDir {
|
||||
HAT_UP,
|
||||
HAT_RIGHT,
|
||||
HAT_DOWN,
|
||||
HAT_LEFT,
|
||||
HAT_MAX,
|
||||
};
|
||||
|
||||
enum {
|
||||
JOYPADS_MAX = 16,
|
||||
};
|
||||
|
||||
private:
|
||||
enum JoyType {
|
||||
TYPE_BUTTON,
|
||||
TYPE_AXIS,
|
||||
TYPE_HAT,
|
||||
TYPE_MAX,
|
||||
};
|
||||
|
||||
enum JoyAxisRange {
|
||||
NEGATIVE_HALF_AXIS = -1,
|
||||
FULL_AXIS = 0,
|
||||
POSITIVE_HALF_AXIS = 1
|
||||
};
|
||||
|
||||
struct JoyEvent {
|
||||
int type;
|
||||
int index;
|
||||
float value;
|
||||
};
|
||||
|
||||
struct JoyBinding {
|
||||
JoyType inputType;
|
||||
union {
|
||||
int button;
|
||||
|
||||
struct {
|
||||
int axis;
|
||||
JoyAxisRange range;
|
||||
bool invert;
|
||||
} axis;
|
||||
|
||||
struct {
|
||||
int hat;
|
||||
HatMask hat_mask;
|
||||
} hat;
|
||||
|
||||
} input;
|
||||
|
||||
JoyType outputType;
|
||||
union {
|
||||
JoystickList button;
|
||||
|
||||
struct {
|
||||
JoystickList axis;
|
||||
JoyAxisRange range;
|
||||
} axis;
|
||||
|
||||
} output;
|
||||
};
|
||||
|
||||
struct JoyDeviceMapping {
|
||||
String uid;
|
||||
String name;
|
||||
Vector<JoyBinding> bindings;
|
||||
};
|
||||
|
||||
Vector<JoyDeviceMapping> map_db;
|
||||
|
||||
RBSet<uint32_t> ignored_device_ids;
|
||||
|
||||
JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, int p_button);
|
||||
JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, int p_axis, float p_value);
|
||||
void _get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, JoyEvent r_events[HAT_MAX]);
|
||||
JoystickList _get_output_button(String output);
|
||||
JoystickList _get_output_axis(String output);
|
||||
void _button_event(int p_device, int p_index, bool p_pressed);
|
||||
void _axis_event(int p_device, int p_axis, float p_value);
|
||||
|
||||
void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
|
||||
|
||||
List<Ref<InputEvent>> buffered_events;
|
||||
bool use_input_buffering;
|
||||
bool use_accumulated_input;
|
||||
|
||||
protected:
|
||||
struct VibrationInfo {
|
||||
float weak_magnitude;
|
||||
float strong_magnitude;
|
||||
float duration; // Duration in seconds
|
||||
uint64_t timestamp;
|
||||
};
|
||||
|
||||
RBMap<int, VibrationInfo> joy_vibration;
|
||||
|
||||
public:
|
||||
virtual bool is_key_pressed(int p_scancode) const;
|
||||
virtual bool is_physical_key_pressed(int p_scancode) const;
|
||||
virtual bool is_mouse_button_pressed(int p_button) const;
|
||||
virtual bool is_joy_button_pressed(int p_device, int p_button) const;
|
||||
virtual bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
|
||||
virtual bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const;
|
||||
virtual bool is_action_just_released(const StringName &p_action, bool p_exact = false) const;
|
||||
virtual float get_action_strength(const StringName &p_action, bool p_exact = false) const;
|
||||
virtual float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const;
|
||||
|
||||
virtual float get_joy_axis(int p_device, int p_axis) const;
|
||||
String get_joy_name(int p_idx);
|
||||
virtual Array get_connected_joypads();
|
||||
virtual Vector2 get_joy_vibration_strength(int p_device);
|
||||
virtual float get_joy_vibration_duration(int p_device);
|
||||
virtual uint64_t get_joy_vibration_timestamp(int p_device);
|
||||
void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
|
||||
|
||||
virtual Vector3 get_gravity() const;
|
||||
virtual Vector3 get_accelerometer() const;
|
||||
virtual Vector3 get_magnetometer() const;
|
||||
virtual Vector3 get_gyroscope() const;
|
||||
|
||||
virtual Point2 get_mouse_position() const;
|
||||
virtual Point2 get_last_mouse_speed();
|
||||
virtual int get_mouse_button_mask() const;
|
||||
|
||||
virtual void warp_mouse_position(const Vector2 &p_to);
|
||||
virtual Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
|
||||
|
||||
virtual void parse_input_event(const Ref<InputEvent> &p_event);
|
||||
|
||||
virtual void set_gravity(const Vector3 &p_gravity);
|
||||
virtual void set_accelerometer(const Vector3 &p_accel);
|
||||
virtual void set_magnetometer(const Vector3 &p_magnetometer);
|
||||
virtual void set_gyroscope(const Vector3 &p_gyroscope);
|
||||
void set_joy_axis(int p_device, int p_axis, float p_value);
|
||||
|
||||
virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
|
||||
virtual void stop_joy_vibration(int p_device);
|
||||
virtual void vibrate_handheld(int p_duration_ms = 500);
|
||||
|
||||
void set_main_loop(MainLoop *p_main_loop);
|
||||
void set_mouse_position(const Point2 &p_posf);
|
||||
|
||||
void action_press(const StringName &p_action, float p_strength = 1.f);
|
||||
void action_release(const StringName &p_action);
|
||||
|
||||
void iteration(float p_step);
|
||||
|
||||
void set_emulate_touch_from_mouse(bool p_emulate);
|
||||
virtual bool is_emulating_touch_from_mouse() const;
|
||||
void ensure_touch_mouse_raised();
|
||||
|
||||
void set_emulate_mouse_from_touch(bool p_emulate);
|
||||
virtual bool is_emulating_mouse_from_touch() const;
|
||||
|
||||
virtual CursorShape get_default_cursor_shape() const;
|
||||
virtual void set_default_cursor_shape(CursorShape p_shape);
|
||||
virtual CursorShape get_current_cursor_shape() const;
|
||||
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
|
||||
|
||||
void parse_mapping(String p_mapping);
|
||||
void joy_button(int p_device, int p_button, bool p_pressed);
|
||||
void joy_axis(int p_device, int p_axis, float p_value);
|
||||
void joy_hat(int p_device, int p_val);
|
||||
|
||||
virtual void add_joy_mapping(String p_mapping, bool p_update_existing = false);
|
||||
virtual void remove_joy_mapping(String p_guid);
|
||||
virtual bool is_joy_known(int p_device);
|
||||
virtual String get_joy_guid(int p_device) const;
|
||||
|
||||
bool should_ignore_device(int p_vendor_id, int p_product_id) const;
|
||||
|
||||
virtual String get_joy_button_string(int p_button);
|
||||
virtual String get_joy_axis_string(int p_axis);
|
||||
virtual int get_joy_axis_index_from_string(String p_axis);
|
||||
virtual int get_joy_button_index_from_string(String p_button);
|
||||
|
||||
int get_unused_joy_id();
|
||||
|
||||
bool is_joy_mapped(int p_device);
|
||||
String get_joy_guid_remapped(int p_device) const;
|
||||
void set_fallback_mapping(String p_guid);
|
||||
|
||||
virtual void flush_buffered_events();
|
||||
virtual bool is_using_input_buffering();
|
||||
virtual void set_use_input_buffering(bool p_enable);
|
||||
virtual bool is_using_accumulated_input();
|
||||
virtual void set_use_accumulated_input(bool p_enable);
|
||||
|
||||
virtual void release_pressed_events();
|
||||
InputDefault();
|
||||
};
|
||||
|
||||
#endif // INPUT_DEFAULT_H
|
Loading…
Reference in New Issue
Block a user