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Cleaned up Object and Reference.
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parent
65e8c7ec13
commit
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@ -1,9 +1,6 @@
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#include "object.h"
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#include "database/database.h"
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Object::Object() {
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db = nullptr;
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}
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Object::~Object() {
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@ -1,54 +1,56 @@
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#ifndef OBJECT_H
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#define OBJECT_H
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#include "core/string.h"
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#include "core/containers/vector.h"
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#include "ustring.h"
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#include "vector.h"
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class Database;
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//taken from GodotEngine's object.h
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#define RCPP_OBJECT(m_class, m_inherits) \
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private: \
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void operator=(const m_class &p_rval) {} \
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\
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public: \
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virtual String get_class() const override { \
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return String(#m_class); \
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} \
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static void *get_class_ptr_static() { \
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static int ptr; \
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return &ptr; \
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} \
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static String get_class_static() { \
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return String(#m_class); \
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} \
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static String get_parent_class_static() { \
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return m_inherits::get_class_static(); \
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} \
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static void get_inheritance_list_static(Vector<String> *p_inheritance_list) { \
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m_inherits::get_inheritance_list_static(p_inheritance_list); \
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p_inheritance_list->push_back(String(#m_class)); \
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} \
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static String inherits_static() { \
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return String(#m_inherits); \
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} \
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virtual bool is_class(const String &p_class) const override { return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); } \
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virtual bool is_class_ptr(void *p_ptr) const override { return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); } \
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\
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static void get_valid_parents_static(Vector<String> *p_parents) { \
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if (m_class::_get_valid_parents_static != m_inherits::_get_valid_parents_static) { \
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m_class::_get_valid_parents_static(p_parents); \
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} \
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\
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m_inherits::get_valid_parents_static(p_parents); \
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} \
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\
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#define SFW_OBJECT(m_class, m_inherits) \
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private: \
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void operator=(const m_class &p_rval) {} \
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\
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public: \
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virtual String get_class() const override { \
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return String(#m_class); \
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} \
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static void *get_class_ptr_static() { \
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static int ptr; \
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return &ptr; \
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} \
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static String get_class_static() { \
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return String(#m_class); \
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} \
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static String get_parent_class_static() { \
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return m_inherits::get_class_static(); \
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} \
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static void get_inheritance_list_static(Vector<String> *p_inheritance_list) { \
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m_inherits::get_inheritance_list_static(p_inheritance_list); \
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p_inheritance_list->push_back(String(#m_class)); \
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} \
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static String inherits_static() { \
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return String(#m_inherits); \
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} \
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virtual bool is_class(const String &p_class) const override { \
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return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); \
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} \
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virtual bool is_class_ptr(void *p_ptr) const override { \
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return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); \
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} \
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\
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static void get_valid_parents_static(Vector<String> *p_parents) { \
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if (m_class::_get_valid_parents_static != m_inherits::_get_valid_parents_static) { \
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m_class::_get_valid_parents_static(p_parents); \
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} \
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\
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m_inherits::get_valid_parents_static(p_parents); \
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} \
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\
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private:
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class Object {
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public:
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Database *db;
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virtual String get_class() const { return "Object"; }
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static void *get_class_ptr_static() {
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static int ptr;
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@ -5,14 +5,12 @@
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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#include "safe_refcount.h"
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#include "object.h"
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#include "object_id.h"
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#include "memory.h"
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#include "object.h"
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#include "safe_refcount.h"
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class Reference : public Object {
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RCPP_OBJECT(Reference, Object);
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SFW_OBJECT(Reference, Object);
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public:
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/*_FORCE_INLINE_*/ bool is_referenced() const { return refcount_init.get() != 1; }
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@ -151,7 +149,7 @@ public:
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ref_pointer(p_reference);
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}
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}
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inline bool is_valid() const { return reference != nullptr; }
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inline bool is_null() const { return reference == nullptr; }
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@ -183,7 +181,7 @@ typedef Ref<Reference> REF;
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/*
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class WeakRef : public Reference {
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RCPP_OBJECT(WeakRef, Reference);
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SFW_OBJECT(WeakRef, Reference);
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ObjectID ref;
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