Added Variant from Pandemonium.

This commit is contained in:
Relintai 2023-12-31 14:12:08 +01:00
parent b0dfb4ef5e
commit dae144ed0d
8 changed files with 6102 additions and 681 deletions

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/*************************************************************************/
/* array.cpp */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
#include "array.h"
#include "core/containers/hashfuncs.h"
#include "core/containers/vector.h"
#include "core/object/object.h"
#include "core/variant/variant.h"
class ArrayPrivate {
public:
SafeRefCount refcount;
Vector<Variant> array;
};
void Array::_ref(const Array &p_from) const {
ArrayPrivate *_fp = p_from._p;
ERR_FAIL_COND(!_fp); // should NOT happen.
if (_fp == _p) {
return; // whatever it is, nothing to do here move along
}
bool success = _fp->refcount.ref();
ERR_FAIL_COND(!success); // should really not happen either
_unref();
_p = p_from._p;
}
void Array::_unref() const {
if (!_p) {
return;
}
if (_p->refcount.unref()) {
memdelete(_p);
}
_p = nullptr;
}
Variant &Array::operator[](int p_idx) {
return _p->array.write[p_idx];
}
const Variant &Array::operator[](int p_idx) const {
return _p->array[p_idx];
}
int Array::size() const {
return _p->array.size();
}
bool Array::empty() const {
return _p->array.empty();
}
void Array::clear() {
_p->array.clear();
}
bool Array::deep_equal(const Array &p_array, int p_recursion_count) const {
// Cheap checks
ERR_FAIL_COND_V_MSG(p_recursion_count > MAX_RECURSION, true, "Max recursion reached");
if (_p == p_array._p) {
return true;
}
const Vector<Variant> &a1 = _p->array;
const Vector<Variant> &a2 = p_array._p->array;
const int size = a1.size();
if (size != a2.size()) {
return false;
}
// Heavy O(n) check
p_recursion_count++;
for (int i = 0; i < size; i++) {
if (!a1[i].deep_equal(a2[i], p_recursion_count)) {
return false;
}
}
return true;
}
bool Array::operator==(const Array &p_array) const {
return _p == p_array._p;
}
uint32_t Array::hash() const {
return recursive_hash(0);
}
uint32_t Array::recursive_hash(int p_recursion_count) const {
ERR_FAIL_COND_V_MSG(p_recursion_count > MAX_RECURSION, 0, "Max recursion reached");
p_recursion_count++;
uint32_t h = hash_murmur3_one_32(0);
for (int i = 0; i < _p->array.size(); i++) {
h = hash_murmur3_one_32(_p->array[i].recursive_hash(p_recursion_count), h);
}
return hash_fmix32(h);
}
void Array::operator=(const Array &p_array) {
_ref(p_array);
}
void Array::push_back(const Variant &p_value) {
_p->array.push_back(p_value);
}
void Array::append_array(const Array &p_array) {
_p->array.append_array(p_array._p->array);
}
Error Array::resize(int p_new_size) {
return _p->array.resize(p_new_size);
}
void Array::insert(int p_pos, const Variant &p_value) {
_p->array.insert(p_pos, p_value);
}
void Array::fill(const Variant &p_value) {
_p->array.fill(p_value);
}
void Array::erase(const Variant &p_value) {
_p->array.erase(p_value);
}
Variant Array::front() const {
ERR_FAIL_COND_V_MSG(_p->array.size() == 0, Variant(), "Can't take value from empty array.");
return operator[](0);
}
Variant Array::back() const {
ERR_FAIL_COND_V_MSG(_p->array.size() == 0, Variant(), "Can't take value from empty array.");
return operator[](_p->array.size() - 1);
}
int Array::find(const Variant &p_value, int p_from) const {
return _p->array.find(p_value, p_from);
}
int Array::rfind(const Variant &p_value, int p_from) const {
if (_p->array.size() == 0) {
return -1;
}
if (p_from < 0) {
// Relative offset from the end
p_from = _p->array.size() + p_from;
}
if (p_from < 0 || p_from >= _p->array.size()) {
// Limit to array boundaries
p_from = _p->array.size() - 1;
}
for (int i = p_from; i >= 0; i--) {
if (_p->array[i] == p_value) {
return i;
}
}
return -1;
}
int Array::find_last(const Variant &p_value) const {
return rfind(p_value);
}
int Array::count(const Variant &p_value) const {
if (_p->array.size() == 0) {
return 0;
}
int amount = 0;
for (int i = 0; i < _p->array.size(); i++) {
if (_p->array[i] == p_value) {
amount++;
}
}
return amount;
}
bool Array::has(const Variant &p_value) const {
return _p->array.find(p_value, 0) != -1;
}
void Array::remove(int p_pos) {
_p->array.remove(p_pos);
}
void Array::set(int p_idx, const Variant &p_value) {
operator[](p_idx) = p_value;
}
const Variant &Array::get(int p_idx) const {
return operator[](p_idx);
}
Array Array::duplicate(bool p_deep) const {
Array new_arr;
int element_count = size();
new_arr.resize(element_count);
for (int i = 0; i < element_count; i++) {
new_arr[i] = p_deep ? get(i).duplicate(p_deep) : get(i);
}
return new_arr;
}
int Array::_clamp_slice_index(int p_index) const {
int arr_size = size();
int fixed_index = CLAMP(p_index, -arr_size, arr_size - 1);
if (fixed_index < 0) {
fixed_index = arr_size + fixed_index;
}
return fixed_index;
}
Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // like python, but inclusive on upper bound
Array new_arr;
ERR_FAIL_COND_V_MSG(p_step == 0, new_arr, "Array slice step size cannot be zero.");
if (empty()) { // Don't try to slice empty arrays.
return new_arr;
}
if (p_step > 0) {
if (p_begin >= size() || p_end < -size()) {
return new_arr;
}
} else { // p_step < 0
if (p_begin < -size() || p_end >= size()) {
return new_arr;
}
}
int begin = _clamp_slice_index(p_begin);
int end = _clamp_slice_index(p_end);
int new_arr_size = MAX(((end - begin + p_step) / p_step), 0);
new_arr.resize(new_arr_size);
if (p_step > 0) {
int dest_idx = 0;
for (int idx = begin; idx <= end; idx += p_step) {
ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
}
} else { // p_step < 0
int dest_idx = 0;
for (int idx = begin; idx >= end; idx += p_step) {
ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
}
}
return new_arr;
}
struct _ArrayVariantSort {
_FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
bool valid = false;
Variant res;
Variant::evaluate(Variant::OP_LESS, p_l, p_r, res, valid);
if (!valid) {
res = false;
}
return res;
}
};
Array &Array::sort() {
_p->array.sort_custom<_ArrayVariantSort>();
return *this;
}
struct _ArrayVariantSortCustom {
Object *obj;
StringName func;
_FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
const Variant *args[2] = { &p_l, &p_r };
Variant::CallError err;
bool res = obj->call(func, args, 2, err);
if (err.error != Variant::CallError::CALL_OK) {
res = false;
}
return res;
}
};
Array &Array::sort_custom(Object *p_obj, const StringName &p_function) {
ERR_FAIL_NULL_V(p_obj, *this);
SortArray<Variant, _ArrayVariantSortCustom, true> avs;
avs.compare.obj = p_obj;
avs.compare.func = p_function;
avs.sort(_p->array.ptrw(), _p->array.size());
return *this;
}
void Array::shuffle() {
const int n = _p->array.size();
if (n < 2) {
return;
}
Variant *data = _p->array.ptrw();
for (int i = n - 1; i >= 1; i--) {
const int j = Math::rand() % (i + 1);
const Variant tmp = data[j];
data[j] = data[i];
data[i] = tmp;
}
}
template <typename Less>
_FORCE_INLINE_ int bisect(const Vector<Variant> &p_array, const Variant &p_value, bool p_before, const Less &p_less) {
int lo = 0;
int hi = p_array.size();
if (p_before) {
while (lo < hi) {
const int mid = (lo + hi) / 2;
if (p_less(p_array.get(mid), p_value)) {
lo = mid + 1;
} else {
hi = mid;
}
}
} else {
while (lo < hi) {
const int mid = (lo + hi) / 2;
if (p_less(p_value, p_array.get(mid))) {
hi = mid;
} else {
lo = mid + 1;
}
}
}
return lo;
}
int Array::bsearch(const Variant &p_value, bool p_before) {
return bisect(_p->array, p_value, p_before, _ArrayVariantSort());
}
int Array::bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before) {
ERR_FAIL_NULL_V(p_obj, 0);
_ArrayVariantSortCustom less;
less.obj = p_obj;
less.func = p_function;
return bisect(_p->array, p_value, p_before, less);
}
Array &Array::invert() {
_p->array.invert();
return *this;
}
void Array::push_front(const Variant &p_value) {
_p->array.insert(0, p_value);
}
Variant Array::pop_back() {
if (!_p->array.empty()) {
const int n = _p->array.size() - 1;
const Variant ret = _p->array.get(n);
_p->array.resize(n);
return ret;
}
return Variant();
}
Variant Array::pop_front() {
if (!_p->array.empty()) {
const Variant ret = _p->array.get(0);
_p->array.remove(0);
return ret;
}
return Variant();
}
Variant Array::pop_at(int p_pos) {
if (_p->array.empty()) {
// Return `null` without printing an error to mimic `pop_back()` and `pop_front()` behavior.
return Variant();
}
if (p_pos < 0) {
// Relative offset from the end
p_pos = _p->array.size() + p_pos;
}
ERR_FAIL_INDEX_V_MSG(
p_pos,
_p->array.size(),
Variant(),
vformat(
"The calculated index %s is out of bounds (the array has %s elements). Leaving the array untouched and returning `null`.",
p_pos,
_p->array.size()));
const Variant ret = _p->array.get(p_pos);
_p->array.remove(p_pos);
return ret;
}
Variant Array::min() const {
Variant minval;
for (int i = 0; i < size(); i++) {
if (i == 0) {
minval = get(i);
} else {
bool valid;
Variant ret;
Variant test = get(i);
Variant::evaluate(Variant::OP_LESS, test, minval, ret, valid);
if (!valid) {
return Variant(); //not a valid comparison
}
if (bool(ret)) {
//is less
minval = test;
}
}
}
return minval;
}
Variant Array::max() const {
Variant maxval;
for (int i = 0; i < size(); i++) {
if (i == 0) {
maxval = get(i);
} else {
bool valid;
Variant ret;
Variant test = get(i);
Variant::evaluate(Variant::OP_GREATER, test, maxval, ret, valid);
if (!valid) {
return Variant(); //not a valid comparison
}
if (bool(ret)) {
//is less
maxval = test;
}
}
}
return maxval;
}
const void *Array::id() const {
return _p;
}
Array::Array(const Array &p_from) {
_p = nullptr;
_ref(p_from);
}
Array::Array() {
_p = memnew(ArrayPrivate);
_p->refcount.init();
}
Array::~Array() {
_unref();
}

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#ifndef ARRAY_H
#define ARRAY_H
/*************************************************************************/
/* array.h */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
#include "core/typedefs.h"
class Variant;
class ArrayPrivate;
class Object;
class StringName;
class Array {
mutable ArrayPrivate *_p;
void _ref(const Array &p_from) const;
void _unref() const;
inline int _clamp_slice_index(int p_index) const;
public:
Variant &operator[](int p_idx);
const Variant &operator[](int p_idx) const;
void set(int p_idx, const Variant &p_value);
const Variant &get(int p_idx) const;
int size() const;
bool empty() const;
void clear();
bool deep_equal(const Array &p_array, int p_recursion_count = 0) const;
bool operator==(const Array &p_array) const;
uint32_t hash() const;
uint32_t recursive_hash(int p_recursion_count) const;
void operator=(const Array &p_array);
void push_back(const Variant &p_value);
_FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
void append_array(const Array &p_array);
Error resize(int p_new_size);
void insert(int p_pos, const Variant &p_value);
void remove(int p_pos);
void fill(const Variant &p_value);
Variant front() const;
Variant back() const;
Array &sort();
Array &sort_custom(Object *p_obj, const StringName &p_function);
void shuffle();
int bsearch(const Variant &p_value, bool p_before = true);
int bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before = true);
Array &invert();
int find(const Variant &p_value, int p_from = 0) const;
int rfind(const Variant &p_value, int p_from = -1) const;
int find_last(const Variant &p_value) const;
int count(const Variant &p_value) const;
bool has(const Variant &p_value) const;
void erase(const Variant &p_value);
void push_front(const Variant &p_value);
Variant pop_back();
Variant pop_front();
Variant pop_at(int p_pos);
Array duplicate(bool p_deep = false) const;
Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const;
Variant min() const;
Variant max() const;
const void *id() const;
Array(const Array &p_from);
Array();
~Array();
};
#endif // ARRAY_H

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/*************************************************************************/
/* dictionary.cpp */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
#include "dictionary.h"
#include "core/containers/ordered_hash_map.h"
#include "core/os/safe_refcount.h"
#include "core/variant/variant.h"
struct DictionaryPrivate {
SafeRefCount refcount;
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> variant_map;
};
void Dictionary::get_key_list(List<Variant> *p_keys) const {
if (_p->variant_map.empty()) {
return;
}
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
p_keys->push_back(E.key());
}
}
Variant Dictionary::get_key_at_index(int p_index) const {
int index = 0;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
if (index == p_index) {
return E.key();
}
index++;
}
return Variant();
}
Variant Dictionary::get_value_at_index(int p_index) const {
int index = 0;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
if (index == p_index) {
return E.value();
}
index++;
}
return Variant();
}
Variant &Dictionary::operator[](const Variant &p_key) {
return _p->variant_map[p_key];
}
const Variant &Dictionary::operator[](const Variant &p_key) const {
return _p->variant_map[p_key];
}
const Variant *Dictionary::getptr(const Variant &p_key) const {
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
if (!E) {
return nullptr;
}
return &E.get();
}
Variant *Dictionary::getptr(const Variant &p_key) {
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.find(p_key);
if (!E) {
return nullptr;
}
return &E.get();
}
Variant Dictionary::get_valid(const Variant &p_key) const {
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
if (!E) {
return Variant();
}
return E.get();
}
Variant Dictionary::get(const Variant &p_key, const Variant &p_default) const {
const Variant *result = getptr(p_key);
if (!result) {
return p_default;
}
return *result;
}
int Dictionary::size() const {
return _p->variant_map.size();
}
bool Dictionary::empty() const {
return !_p->variant_map.size();
}
bool Dictionary::has(const Variant &p_key) const {
return _p->variant_map.has(p_key);
}
bool Dictionary::has_all(const Array &p_keys) const {
for (int i = 0; i < p_keys.size(); i++) {
if (!has(p_keys[i])) {
return false;
}
}
return true;
}
Variant Dictionary::find_key(const Variant &p_value) const {
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
if (E.value() == p_value) {
return E.key();
}
}
return Variant();
}
bool Dictionary::erase(const Variant &p_key) {
return _p->variant_map.erase(p_key);
}
bool Dictionary::deep_equal(const Dictionary &p_dictionary, int p_recursion_count) const {
// Cheap checks
ERR_FAIL_COND_V_MSG(p_recursion_count > MAX_RECURSION, 0, "Max recursion reached");
if (_p == p_dictionary._p) {
return true;
}
if (_p->variant_map.size() != p_dictionary._p->variant_map.size()) {
return false;
}
// Heavy O(n) check
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element this_E = _p->variant_map.front();
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element other_E = p_dictionary._p->variant_map.front();
p_recursion_count++;
while (this_E && other_E) {
if (
!this_E.key().deep_equal(other_E.key(), p_recursion_count) ||
!this_E.value().deep_equal(other_E.value(), p_recursion_count)) {
return false;
}
this_E = this_E.next();
other_E = other_E.next();
}
return !this_E && !other_E;
}
bool Dictionary::operator==(const Dictionary &p_dictionary) const {
return _p == p_dictionary._p;
}
bool Dictionary::operator!=(const Dictionary &p_dictionary) const {
return _p != p_dictionary._p;
}
void Dictionary::_ref(const Dictionary &p_from) const {
//make a copy first (thread safe)
if (!p_from._p->refcount.ref()) {
return; // couldn't copy
}
//if this is the same, unreference the other one
if (p_from._p == _p) {
_p->refcount.unref();
return;
}
if (_p) {
_unref();
}
_p = p_from._p;
}
void Dictionary::clear() {
_p->variant_map.clear();
}
void Dictionary::merge(const Dictionary &p_dictionary, bool p_overwrite) {
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = p_dictionary._p->variant_map.front(); E; E = E.next()) {
if (p_overwrite || !has(E.key())) {
this->operator[](E.key()) = E.value();
}
}
}
void Dictionary::_unref() const {
ERR_FAIL_COND(!_p);
if (_p->refcount.unref()) {
memdelete(_p);
}
_p = nullptr;
}
uint32_t Dictionary::hash() const {
return recursive_hash(0);
}
uint32_t Dictionary::recursive_hash(int p_recursion_count) const {
ERR_FAIL_COND_V_MSG(p_recursion_count > MAX_RECURSION, 0, "Max recursion reached");
p_recursion_count++;
uint32_t h = hash_murmur3_one_32(Variant::DICTIONARY);
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
h = hash_murmur3_one_32(E.key().recursive_hash(p_recursion_count), h);
h = hash_murmur3_one_32(E.value().recursive_hash(p_recursion_count), h);
}
return hash_fmix32(h);
}
Array Dictionary::keys() const {
Array varr;
if (_p->variant_map.empty()) {
return varr;
}
varr.resize(size());
int i = 0;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
varr[i] = E.key();
i++;
}
return varr;
}
Array Dictionary::values() const {
Array varr;
if (_p->variant_map.empty()) {
return varr;
}
varr.resize(size());
int i = 0;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
varr[i] = E.get();
i++;
}
return varr;
}
const Variant *Dictionary::next(const Variant *p_key) const {
if (p_key == nullptr) {
// caller wants to get the first element
if (_p->variant_map.front()) {
return &_p->variant_map.front().key();
}
return nullptr;
}
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.find(*p_key);
if (E && E.next()) {
return &E.next().key();
}
return nullptr;
}
Dictionary Dictionary::duplicate(bool p_deep) const {
Dictionary n;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
n[E.key()] = p_deep ? E.value().duplicate(true) : E.value();
}
return n;
}
void Dictionary::operator=(const Dictionary &p_dictionary) {
_ref(p_dictionary);
}
const void *Dictionary::id() const {
return _p;
}
Dictionary::Dictionary(const Dictionary &p_from) {
_p = nullptr;
_ref(p_from);
}
Dictionary::Dictionary() {
_p = memnew(DictionaryPrivate);
_p->refcount.init();
}
Dictionary::~Dictionary() {
_unref();
}

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#ifndef DICTIONARY_H
#define DICTIONARY_H
/*************************************************************************/
/* dictionary.h */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
#include "core/containers/list.h"
#include "core/string/ustring.h"
#include "core/variant/array.h"
class Variant;
struct DictionaryPrivate;
class Dictionary {
mutable DictionaryPrivate *_p;
void _ref(const Dictionary &p_from) const;
void _unref() const;
public:
void get_key_list(List<Variant> *p_keys) const;
Variant get_key_at_index(int p_index) const;
Variant get_value_at_index(int p_index) const;
Variant &operator[](const Variant &p_key);
const Variant &operator[](const Variant &p_key) const;
const Variant *getptr(const Variant &p_key) const;
Variant *getptr(const Variant &p_key);
Variant get_valid(const Variant &p_key) const;
Variant get(const Variant &p_key, const Variant &p_default) const;
int size() const;
bool empty() const;
void clear();
void merge(const Dictionary &p_dictionary, bool p_overwrite = false);
bool has(const Variant &p_key) const;
bool has_all(const Array &p_keys) const;
Variant find_key(const Variant &p_value) const;
bool erase(const Variant &p_key);
bool deep_equal(const Dictionary &p_dictionary, int p_recursion_count = 0) const;
bool operator==(const Dictionary &p_dictionary) const;
bool operator!=(const Dictionary &p_dictionary) const;
uint32_t hash() const;
uint32_t recursive_hash(int p_recursion_count) const;
void operator=(const Dictionary &p_dictionary);
const Variant *next(const Variant *p_key = nullptr) const;
Array keys() const;
Array values() const;
Dictionary duplicate(bool p_deep = false) const;
const void *id() const;
Dictionary(const Dictionary &p_from);
Dictionary();
~Dictionary();
};
#endif // DICTIONARY_H

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#include "variant.h"
#include "math.h"
#include "core/reference.h"
Variant::Type Variant::get_type() const {
return _type;
}
void Variant::clear() {
switch (_type) {
case TYPE_NULL:
break;
case TYPE_BOOL:
_bool = false;
break;
case TYPE_INT:
_int = 0;
break;
case TYPE_UINT:
_uint = 0;
break;
case TYPE_FLOAT:
_float = 0;
break;
case TYPE_STRING:
if (_string->owner) {
delete _string->string;
}
delete _string;
_string = nullptr;
break;
case TYPE_OBJECT:
delete _object;
_object = nullptr;
break;
case TYPE_POINTER:
_pointer = nullptr;
break;
default:
break;
}
_type = TYPE_NULL;
}
void Variant::zero() {
switch (_type) {
case TYPE_NULL:
break;
case TYPE_BOOL:
_bool = false;
break;
case TYPE_INT:
_int = 0;
break;
case TYPE_UINT:
_uint = 0;
break;
case TYPE_FLOAT:
_float = 0;
break;
case TYPE_STRING:
_string->string->resize(0);
break;
case TYPE_OBJECT:
_object->object = nullptr;
_object->reference.unref();
break;
case TYPE_POINTER:
_pointer = nullptr;
break;
default:
break;
}
}
void Variant::parse(const String &str) {
if (str.is_int()) {
set_int(str.to_int());
return;
}
if (str.is_uint()) {
set_uint(str.to_uint());
return;
}
if (str.is_numeric()) {
set_float(str.to_float());
return;
}
if (str.is_bool()) {
set_bool(str.to_bool());
return;
}
set_string(str);
}
Variant Variant::parse_string(const String &str) {
Variant v = Variant();
v.parse(str);
return v;
}
bool Variant::is_null() const {
return _type == TYPE_NULL;
}
bool Variant::is_bool() const {
return _type == TYPE_BOOL;
}
bool Variant::is_int() const {
return _type == TYPE_INT;
}
bool Variant::is_uint() const {
return _type == TYPE_UINT;
}
bool Variant::is_float() const {
return _type == TYPE_FLOAT;
}
bool Variant::is_numeric() const {
return _type == TYPE_INT || _type == TYPE_UINT || _type == TYPE_FLOAT;
}
bool Variant::is_string() const {
return _type == TYPE_STRING;
}
bool Variant::is_object() const {
return _type == TYPE_OBJECT;
}
bool Variant::is_pointer() const {
return _type == TYPE_POINTER;
}
bool Variant::is_reference() const {
if (_type == TYPE_OBJECT) {
return _object->reference.is_valid();
}
return false;
}
bool Variant::is_primitive_type() const {
return _type == TYPE_BOOL || _type == TYPE_INT || _type == TYPE_UINT || _type == TYPE_FLOAT;
}
bool Variant::is_simple_type() const {
return _type == TYPE_BOOL || _type == TYPE_INT || _type == TYPE_UINT || _type == TYPE_FLOAT || _type == TYPE_STRING;
}
bool Variant::to_bool() const {
return _bool;
}
int Variant::to_int() const {
switch (_type) {
case TYPE_NULL:
return 0;
case TYPE_BOOL:
if (_bool) {
return 1;
} else {
return 0;
}
case TYPE_INT:
case TYPE_UINT:
return _int;
case TYPE_FLOAT:
return static_cast<float>(_int);
case TYPE_STRING:
return _string->string->to_int();
case TYPE_OBJECT:
case TYPE_POINTER:
// just read the value of the pointer as int
// Could return 1 or 0, but this is almost the same, but hopefully it's more useful
return _int;
default:
return 0;
}
}
uint64_t Variant::to_uint() const {
switch (_type) {
case TYPE_NULL:
return 0;
case TYPE_BOOL:
if (_bool) {
return 1;
} else {
return 0;
}
case TYPE_INT:
case TYPE_UINT:
return _uint;
case TYPE_FLOAT:
return static_cast<uint64_t>(_float);
case TYPE_STRING:
return _string->string->to_uint();
case TYPE_OBJECT:
case TYPE_POINTER:
// just read the value of the pointer as uint
// Could return 1 or 0, but this is almost the same, but hopefully it's more useful
return _uint;
default:
return 0;
}
}
float Variant::to_float() const {
switch (_type) {
case TYPE_NULL:
return 0;
case TYPE_BOOL:
if (_bool) {
return 0;
} else {
return 1;
}
case TYPE_INT:
return static_cast<float>(_int);
case TYPE_UINT:
return static_cast<float>(_uint);
case TYPE_FLOAT:
return _float;
case TYPE_STRING:
return _string->string->to_float();
case TYPE_OBJECT:
case TYPE_POINTER:
if (_uint) {
return 1;
} else {
return 0;
}
default:
return 0;
}
}
String Variant::to_string() const {
switch (_type) {
case TYPE_NULL:
return "NULL";
case TYPE_BOOL:
if (Math::is_zero_approx(_float)) {
return "false";
} else {
return "true";
}
case TYPE_INT:
return String::num(_int);
case TYPE_UINT:
return String::num(_uint);
case TYPE_FLOAT:
return String::num(_float);
case TYPE_STRING:
return *(_string->string);
case TYPE_OBJECT:
case TYPE_POINTER:
if (_uint) {
return "[ Object ]";
} else {
return "[ Object (NULL) ]";
}
default:
return "";
}
}
Object *Variant::to_object() const {
switch (_type) {
case TYPE_NULL:
return nullptr;
case TYPE_BOOL:
return nullptr;
case TYPE_INT:
return nullptr;
case TYPE_UINT:
return nullptr;
case TYPE_FLOAT:
return nullptr;
case TYPE_STRING:
return nullptr;
case TYPE_OBJECT:
return _object->object;
case TYPE_POINTER:
return nullptr;
default:
return nullptr;
}
}
Reference *Variant::to_reference() const {
switch (_type) {
case TYPE_NULL:
return nullptr;
case TYPE_BOOL:
return nullptr;
case TYPE_INT:
return nullptr;
case TYPE_UINT:
return nullptr;
case TYPE_FLOAT:
return nullptr;
case TYPE_STRING:
return nullptr;
case TYPE_OBJECT:
return Object::cast_to<Reference>(_object->object);
case TYPE_POINTER:
return nullptr;
default:
return nullptr;
}
}
void *Variant::to_pointer() const {
switch (_type) {
case TYPE_NULL:
return nullptr;
case TYPE_BOOL:
return nullptr;
case TYPE_INT:
return nullptr;
case TYPE_UINT:
return nullptr;
case TYPE_FLOAT:
return nullptr;
case TYPE_STRING:
return nullptr;
case TYPE_OBJECT:
return nullptr;
case TYPE_POINTER:
return _pointer;
default:
return nullptr;
}
}
String *Variant::get_string_ptr() const {
if (_type == TYPE_STRING) {
return _string->string;
}
return nullptr;
}
bool Variant::is_string_owned() const {
if (_type == TYPE_STRING) {
return _string->owner;
}
return false;
}
void Variant::set_null() {
clear();
_type = TYPE_NULL;
}
void Variant::set_bool(const bool value) {
clear();
_type = TYPE_BOOL;
_bool = value;
}
void Variant::set_int(const int value) {
clear();
_type = TYPE_INT;
_int = value;
}
void Variant::set_uint(const uint64_t value) {
clear();
_type = TYPE_UINT;
_uint = value;
}
void Variant::set_float(const float value) {
clear();
_type = TYPE_FLOAT;
_float = value;
}
void Variant::set_float(const double value) {
clear();
_type = TYPE_FLOAT;
_float = value;
}
void Variant::set_string(String *value, const bool copy) {
clear();
if (!value) {
return;
}
_type = TYPE_STRING;
_string = new StringData();
if (copy) {
_string->string = new String(*value);
_string->owner = true;
} else {
_string->string = value;
_string->owner = false;
}
}
void Variant::set_string(const String &value, const bool copy) {
clear();
_type = TYPE_STRING;
_string = new StringData();
if (copy) {
_string->string = new String(value);
_string->owner = true;
} else {
_string->string = &const_cast<String &>(value);
_string->owner = false;
}
}
void Variant::set_object(Object *value) {
clear();
if (!value) {
return;
}
_object = new ObjectData();
_object->object = value;
if (value->is_class_ptr(Reference::get_class_ptr_static())) {
_object->reference = Ref<Reference>(Object::cast_to<Reference>(value));
}
}
void Variant::set_pointer(void *value) {
clear();
_type = TYPE_POINTER;
_pointer = value;
}
void Variant::set_variant(const Variant &value) {
clear();
switch (value._type) {
case TYPE_NULL:
break;
case TYPE_BOOL:
_bool = value._bool;
break;
case TYPE_INT:
_int = value._int;
break;
case TYPE_UINT:
_uint = value._uint;
break;
case TYPE_FLOAT:
_float = value._float;
break;
case TYPE_STRING:
set_string(value._string->string, true);
break;
case TYPE_OBJECT:
set_object(value._object->object);
break;
case TYPE_POINTER:
_pointer = value._pointer;
default:
break;
}
_type = value._type;
}
Variant::operator bool() const {
return to_bool();
}
Variant::operator int() const {
return to_int();
}
Variant::operator uint64_t() const {
return to_uint();
}
Variant::operator float() const {
return to_float();
}
Variant::operator double() const {
return to_float();
}
Variant::operator String() const {
return to_string();
}
Variant::operator Object *() const {
return to_object();
}
Variant::operator Reference *() const {
return to_reference();
}
Variant::operator void *() const {
return to_pointer();
}
void Variant::operator=(const Variant &other) {
set_variant(other);
}
bool Variant::operator==(const Variant &other) const {
if (_type != other._type) {
return false;
}
switch (_type) {
case TYPE_NULL:
return true;
case TYPE_BOOL:
return _bool == other._bool;
case TYPE_INT:
return _int == other._int;
case TYPE_UINT:
return _uint == other._uint;
case TYPE_FLOAT:
return _float == other._float;
case TYPE_STRING:
return (*_string->string) == (*other._string->string);
case TYPE_OBJECT:
return (_object->object) == (other._object->object);
case TYPE_POINTER:
return _pointer == other._pointer;
default:
break;
}
return false;
}
bool Variant::operator!=(const Variant &other) const {
return !(operator==(other));
}
bool Variant::operator<(const Variant &other) const {
switch (_type) {
case TYPE_NULL: {
if (other.is_null()) {
return false;
} else {
return true;
}
}
case TYPE_BOOL: {
return _bool < other.to_bool();
}
case TYPE_INT:
return _int < other.to_int();
return _int == other._int;
case TYPE_UINT:
return _uint < other.to_uint();
return _uint == other._uint;
case TYPE_FLOAT:
return _float < other.to_float();
return _float == other._float;
case TYPE_STRING:
return (*_string->string) < other.to_string();
case TYPE_OBJECT:
return (_object->object) < other.to_object();
case TYPE_POINTER:
return _pointer < other.to_pointer();
default:
break;
}
return false;
}
Variant::Variant(const bool value) {
_type = TYPE_BOOL;
_bool = value;
}
Variant::Variant(const int value) {
_type = TYPE_INT;
_int = value;
}
Variant::Variant(const uint64_t value) {
_type = TYPE_UINT;
_uint = value;
}
Variant::Variant(const float value) {
_type = TYPE_FLOAT;
_float = value;
}
Variant::Variant(const double value) {
_type = TYPE_FLOAT;
_float = value;
}
Variant::Variant(String *value, bool copy) {
_type = TYPE_NULL;
set_string(value, copy);
}
Variant::Variant(const String &value, bool copy) {
_type = TYPE_NULL;
set_string(value, copy);
}
Variant::Variant(Object *value) {
_type = TYPE_NULL;
set_object(value);
}
Variant::Variant(void *value) {
_type = TYPE_NULL;
set_pointer(value);
}
Variant::Variant(const Variant &value) {
_type = TYPE_NULL;
set_variant(value);
}
Variant::Variant() {
_type = TYPE_NULL;
}
Variant::~Variant() {
clear();
}

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#ifndef VARIANT_H
#define VARIANT_H
#include "core/object.h"
#include "core/reference.h"
#include "core/string.h"
class Variant {
public:
enum Type {
TYPE_NULL = 0,
TYPE_BOOL,
TYPE_INT,
TYPE_UINT,
TYPE_FLOAT,
TYPE_STRING,
TYPE_OBJECT,
TYPE_POINTER,
};
Type get_type() const;
void clear();
void zero();
void parse(const String &str);
static Variant parse_string(const String &str);
bool is_null() const;
bool is_bool() const;
bool is_int() const;
bool is_uint() const;
bool is_float() const;
bool is_numeric() const;
bool is_string() const;
bool is_object() const;
bool is_pointer() const;
bool is_reference() const;
bool is_primitive_type() const;
bool is_simple_type() const;
bool to_bool() const;
int to_int() const;
uint64_t to_uint() const;
float to_float() const;
String to_string() const;
Object *to_object() const;
Reference *to_reference() const;
void *to_pointer() const;
String *get_string_ptr() const;
bool is_string_owned() const;
void set_null();
void set_bool(const bool value);
void set_int(const int value);
void set_uint(const uint64_t value);
void set_float(const float value);
void set_float(const double value);
void set_string(String *value, bool copy = false);
void set_string(const String &value, bool copy = true);
void set_object(Object *value);
void set_pointer(void *value);
void set_variant(const Variant &value);
operator bool() const;
operator int() const;
operator uint64_t() const;
operator float() const;
operator double() const;
operator String() const;
operator Object *() const;
operator Reference *() const;
operator void *() const;
void operator=(const Variant &other);
bool operator==(const Variant &other) const;
bool operator!=(const Variant &other) const;
bool operator<(const Variant &other) const;
Variant(const bool value);
Variant(const int value);
Variant(const uint64_t value);
Variant(const float value);
Variant(const double value);
Variant(String *value, const bool copy = false);
Variant(const String &value, const bool copy = true);
Variant(Object *value);
Variant(void *value);
Variant(const Variant &value);
Variant();
~Variant();
private:
struct StringData {
bool owner;
String *string;
};
struct ObjectData {
Object *object;
Ref<Reference> reference;
};
union {
bool _bool;
int _int;
uint64_t _uint;
float _float;
StringData *_string;
ObjectData *_object;
void *_pointer;
};
Type _type;
};
#endif

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#ifndef VARIANT_H
#define VARIANT_H
#include "core/object.h"
#include "core/reference.h"
#include "core/string.h"
/*************************************************************************/
/* variant.h */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
#include "core/containers/pool_vector.h"
#include "core/containers/rid.h"
#include "core/io/ip_address.h"
#include "core/math/aabb.h"
#include "core/math/basis.h"
#include "core/math/color.h"
#include "core/math/face3.h"
#include "core/math/plane.h"
#include "core/math/projection.h"
#include "core/math/quaternion.h"
#include "core/math/transform.h"
#include "core/math/transform_2d.h"
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/math/vector4.h"
#include "core/math/vector4i.h"
#include "core/object/object_id.h"
#include "core/object/ref_ptr.h"
#include "core/string/node_path.h"
#include "core/string/ustring.h"
#include "core/variant/array.h"
#include "core/variant/dictionary.h"
class Object;
class ObjectRC;
class Node; // helper
class Control; // helper
struct PropertyInfo;
struct MethodInfo;
typedef PoolVector<uint8_t> PoolByteArray;
typedef PoolVector<int> PoolIntArray;
typedef PoolVector<real_t> PoolRealArray;
typedef PoolVector<String> PoolStringArray;
typedef PoolVector<Vector2> PoolVector2Array;
typedef PoolVector<Vector2i> PoolVector2iArray;
typedef PoolVector<Vector3> PoolVector3Array;
typedef PoolVector<Vector3i> PoolVector3iArray;
typedef PoolVector<Vector4> PoolVector4Array;
typedef PoolVector<Vector4i> PoolVector4iArray;
typedef PoolVector<Color> PoolColorArray;
// Temporary workaround until c++11 alignas()
#ifdef __GNUC__
#define GCC_ALIGNED_8 __attribute__((aligned(8)))
#else
#define GCC_ALIGNED_8
#endif
#define _REF_OBJ_PTR(m_variant) (reinterpret_cast<Ref<Reference> *>((m_variant)._get_obj().ref.get_data())->ptr())
#define _OBJ_PTR(m_variant) ((m_variant)._get_obj().rc ? (m_variant)._get_obj().rc->get_ptr() : _REF_OBJ_PTR(m_variant))
// _UNSAFE_OBJ_PROXY_PTR is needed for comparing an object Variant against NIL or compare two object Variants.
// It's guaranteed to be unique per object, in contrast to the pointer stored in the RC structure,
// which is set to null when the object is destroyed.
#define _UNSAFE_OBJ_PROXY_PTR(m_variant) ((m_variant)._get_obj().rc ? reinterpret_cast<uint8_t *>((m_variant)._get_obj().rc) : reinterpret_cast<uint8_t *>(_REF_OBJ_PTR(m_variant)))
class Variant {
public:
// If this changes the table in variant_op must be updated
enum Type {
TYPE_NULL = 0,
TYPE_BOOL,
TYPE_INT,
TYPE_UINT,
TYPE_FLOAT,
TYPE_STRING,
TYPE_OBJECT,
TYPE_POINTER,
NIL,
// atomic types
BOOL,
INT,
REAL,
STRING,
// math types
RECT2, // 5
RECT2I,
VECTOR2,
VECTOR2I,
VECTOR3,
VECTOR3I, // 10
VECTOR4,
VECTOR4I,
PLANE,
QUATERNION,
AABB, // 15
BASIS,
TRANSFORM,
TRANSFORM2D,
PROJECTION,
// misc types
COLOR, // 20
NODE_PATH,
RID,
OBJECT,
STRING_NAME,
DICTIONARY, // 25
ARRAY,
// arrays
POOL_BYTE_ARRAY,
POOL_INT_ARRAY,
POOL_REAL_ARRAY,
POOL_STRING_ARRAY, //30
POOL_VECTOR2_ARRAY,
POOL_VECTOR2I_ARRAY,
POOL_VECTOR3_ARRAY,
POOL_VECTOR3I_ARRAY,
POOL_VECTOR4_ARRAY, //35
POOL_VECTOR4I_ARRAY,
POOL_COLOR_ARRAY,
VARIANT_MAX // 38
};
Type get_type() const;
void clear();
void zero();
void parse(const String &str);
static Variant parse_string(const String &str);
bool is_null() const;
bool is_bool() const;
bool is_int() const;
bool is_uint() const;
bool is_float() const;
bool is_numeric() const;
bool is_string() const;
bool is_object() const;
bool is_pointer() const;
bool is_reference() const;
bool is_primitive_type() const;
bool is_simple_type() const;
bool to_bool() const;
int to_int() const;
uint64_t to_uint() const;
float to_float() const;
String to_string() const;
Object *to_object() const;
Reference *to_reference() const;
void *to_pointer() const;
String *get_string_ptr() const;
bool is_string_owned() const;
void set_null();
void set_bool(const bool value);
void set_int(const int value);
void set_uint(const uint64_t value);
void set_float(const float value);
void set_float(const double value);
void set_string(String *value, bool copy = false);
void set_string(const String &value, bool copy = true);
void set_object(Object *value);
void set_pointer(void *value);
void set_variant(const Variant &value);
operator bool() const;
operator int() const;
operator uint64_t() const;
operator float() const;
operator double() const;
operator String() const;
operator Object *() const;
operator Reference *() const;
operator void *() const;
void operator=(const Variant &other);
bool operator==(const Variant &other) const;
bool operator!=(const Variant &other) const;
bool operator<(const Variant &other) const;
Variant(const bool value);
Variant(const int value);
Variant(const uint64_t value);
Variant(const float value);
Variant(const double value);
Variant(String *value, const bool copy = false);
Variant(const String &value, const bool copy = true);
Variant(Object *value);
Variant(void *value);
Variant(const Variant &value);
Variant();
~Variant();
enum {
// Maximum recursion depth allowed when serializing variants.
MAX_RECURSION_DEPTH = 1024,
};
private:
struct StringData {
bool owner;
String *string;
friend struct _VariantCall;
// Variant takes 20 bytes when real_t is float, and 36 if double
// it only allocates extra memory for aabb/matrix.
Type type;
struct ObjData {
// Will be null for every type deriving from Reference as they have their
// own reference count mechanism
ObjectRC *rc;
// Always initialized, but will be null if the Ref<> assigned was null
// or this Variant is not even holding a Reference-derived object
RefPtr ref;
};
struct ObjectData {
Object *object;
Ref<Reference> reference;
};
_FORCE_INLINE_ ObjData &_get_obj();
_FORCE_INLINE_ const ObjData &_get_obj() const;
union {
bool _bool;
int _int;
uint64_t _uint;
float _float;
StringData *_string;
ObjectData *_object;
void *_pointer;
int64_t _int;
double _real;
Transform2D *_transform2d;
::AABB *_aabb;
Basis *_basis;
Transform *_transform;
Projection *_projection;
void *_ptr; //generic pointer
uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)];
} _data GCC_ALIGNED_8;
void reference(const Variant &p_variant);
void clear();
public:
_FORCE_INLINE_ Type get_type() const { return type; }
static String get_type_name(Variant::Type p_type);
static bool can_convert(Type p_type_from, Type p_type_to);
static bool can_convert_strict(Type p_type_from, Type p_type_to);
bool is_ref() const;
_FORCE_INLINE_ bool is_num() const { return type == INT || type == REAL; };
_FORCE_INLINE_ bool is_array() const { return type >= ARRAY; };
_FORCE_INLINE_ bool is_null() const { return type == NIL; };
bool is_shared() const;
bool is_zero() const;
bool is_one() const;
ObjectID get_object_instance_id() const;
bool is_invalid_object() const;
operator bool() const;
operator signed int() const;
operator unsigned int() const; // this is the real one
operator signed short() const;
operator unsigned short() const;
operator signed char() const;
operator unsigned char() const;
//operator long unsigned int() const;
operator int64_t() const;
operator uint64_t() const;
#ifdef NEED_LONG_INT
operator signed long() const;
operator unsigned long() const;
#endif
operator CharType() const;
operator float() const;
operator double() const;
operator String() const;
operator StringName() const;
operator Rect2() const;
operator Rect2i() const;
operator Vector2() const;
operator Vector2i() const;
operator Vector3() const;
operator Vector3i() const;
operator Vector4() const;
operator Vector4i() const;
operator Plane() const;
operator ::AABB() const;
operator Quaternion() const;
operator Basis() const;
operator Transform() const;
operator Transform2D() const;
operator Projection() const;
operator Color() const;
operator NodePath() const;
operator RefPtr() const;
operator ::RID() const;
operator Object *() const;
operator Node *() const;
operator Control *() const;
operator Dictionary() const;
operator Array() const;
operator PoolVector<uint8_t>() const;
operator PoolVector<int>() const;
operator PoolVector<real_t>() const;
operator PoolVector<String>() const;
operator PoolVector<Vector2>() const;
operator PoolVector<Vector2i>() const;
operator PoolVector<Vector3>() const;
operator PoolVector<Vector3i>() const;
operator PoolVector<Vector4>() const;
operator PoolVector<Vector4i>() const;
operator PoolVector<Color>() const;
operator PoolVector<Plane>() const;
operator PoolVector<Face3>() const;
operator Vector<Variant>() const;
operator Vector<uint8_t>() const;
operator Vector<int>() const;
operator Vector<real_t>() const;
operator Vector<String>() const;
operator Vector<StringName>() const;
operator Vector<Vector3>() const;
operator Vector<Vector3i>() const;
operator Vector<Vector4>() const;
operator Vector<Vector4i>() const;
operator Vector<Color>() const;
operator Vector<::RID>() const;
operator Vector<Vector2>() const;
operator Vector<Vector2i>() const;
operator Vector<Plane>() const;
// some core type enums to convert to
operator Margin() const;
operator Side() const;
operator Orientation() const;
operator IP_Address() const;
Variant(bool p_bool);
Variant(signed int p_int); // real one
Variant(unsigned int p_int);
#ifdef NEED_LONG_INT
Variant(signed long p_long); // real one
Variant(unsigned long p_long);
//Variant(long unsigned int p_long);
#endif
Variant(signed short p_short); // real one
Variant(unsigned short p_short);
Variant(signed char p_char); // real one
Variant(unsigned char p_char);
Variant(int64_t p_int); // real one
Variant(uint64_t p_int);
Variant(float p_float);
Variant(double p_double);
Variant(const String &p_string);
Variant(const StringName &p_string);
Variant(const char *const p_cstring);
Variant(const CharType *p_wstring);
Variant(const Vector2 &p_vector2);
Variant(const Vector2i &p_vector2);
Variant(const Rect2 &p_rect2);
Variant(const Rect2i &p_rect2);
Variant(const Vector3 &p_vector3);
Variant(const Vector3i &p_vector3);
Variant(const Vector4 &p_vector4);
Variant(const Vector4i &p_vector4);
Variant(const Projection &p_projection);
Variant(const Plane &p_plane);
Variant(const ::AABB &p_aabb);
Variant(const Quaternion &p_quat);
Variant(const Basis &p_matrix);
Variant(const Transform2D &p_transform);
Variant(const Transform &p_transform);
Variant(const Color &p_color);
Variant(const NodePath &p_node_path);
Variant(const RefPtr &p_resource);
Variant(const ::RID &p_rid);
Variant(const Object *p_object);
Variant(const Dictionary &p_dictionary);
Variant(const Array &p_array);
Variant(const PoolVector<Plane> &p_array);
Variant(const PoolVector<uint8_t> &p_raw_array);
Variant(const PoolVector<int> &p_int_array);
Variant(const PoolVector<real_t> &p_real_array);
Variant(const PoolVector<String> &p_string_array);
Variant(const PoolVector<Vector3> &p_vector3_array);
Variant(const PoolVector<Vector3i> &p_vector3_array);
Variant(const PoolVector<Color> &p_color_array);
Variant(const PoolVector<Face3> &p_face_array);
Variant(const PoolVector<Vector2> &p_vector2_array);
Variant(const PoolVector<Vector2i> &p_vector2_array);
Variant(const PoolVector<Vector4> &p_vector4_array);
Variant(const PoolVector<Vector4i> &p_vector4_array);
Variant(const Vector<Variant> &p_array);
Variant(const Vector<uint8_t> &p_array);
Variant(const Vector<int> &p_array);
Variant(const Vector<real_t> &p_array);
Variant(const Vector<String> &p_array);
Variant(const Vector<StringName> &p_array);
Variant(const Vector<Vector3> &p_array);
Variant(const Vector<Vector3i> &p_array);
Variant(const Vector<Color> &p_array);
Variant(const Vector<Plane> &p_array);
Variant(const Vector<::RID> &p_array);
Variant(const Vector<Vector2> &p_array);
Variant(const Vector<Vector2i> &p_array);
Variant(const Vector<Vector4> &p_array);
Variant(const Vector<Vector4i> &p_array);
Variant(const IP_Address &p_address);
// If this changes the table in variant_op must be updated
enum Operator {
//comparison
OP_EQUAL,
OP_NOT_EQUAL,
OP_LESS,
OP_LESS_EQUAL,
OP_GREATER,
OP_GREATER_EQUAL,
//mathematic
OP_ADD,
OP_SUBTRACT,
OP_MULTIPLY,
OP_DIVIDE,
OP_NEGATE,
OP_POSITIVE,
OP_MODULE,
OP_STRING_CONCAT,
//bitwise
OP_SHIFT_LEFT,
OP_SHIFT_RIGHT,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
OP_BIT_NEGATE,
//logic
OP_AND,
OP_OR,
OP_XOR,
OP_NOT,
//containment
OP_IN,
OP_MAX
};
Type _type;
static String get_operator_name(Operator p_op);
static void evaluate(const Operator &p_op, const Variant &p_a, const Variant &p_b, Variant &r_ret, bool &r_valid);
static _FORCE_INLINE_ Variant evaluate(const Operator &p_op, const Variant &p_a, const Variant &p_b) {
bool valid = true;
Variant res;
evaluate(p_op, p_a, p_b, res, valid);
return res;
}
void zero();
Variant duplicate(bool deep = false) const;
static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
static void sub(const Variant &a, const Variant &b, Variant &r_dst);
struct CallError {
enum Error {
CALL_OK,
CALL_ERROR_INVALID_METHOD,
CALL_ERROR_INVALID_ARGUMENT,
CALL_ERROR_TOO_MANY_ARGUMENTS,
CALL_ERROR_TOO_FEW_ARGUMENTS,
CALL_ERROR_INSTANCE_IS_NULL,
};
Error error;
int argument;
Type expected;
};
void call_ptr(const StringName &p_method, const Variant **p_args, int p_argcount, Variant *r_ret, CallError &r_error);
Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, CallError &r_error);
Variant call(const StringName &p_method, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant(), const Variant &p_arg6 = Variant(), const Variant &p_arg7 = Variant(), const Variant &p_arg8 = Variant());
static String get_call_error_text(Object *p_base, const StringName &p_method, const Variant **p_argptrs, int p_argcount, const Variant::CallError &ce);
static Variant construct(const Variant::Type, const Variant **p_args, int p_argcount, CallError &r_error, bool p_strict = true);
void get_method_list(List<MethodInfo> *p_list) const;
bool has_method(const StringName &p_method) const;
static Vector<Variant::Type> get_method_argument_types(Variant::Type p_type, const StringName &p_method);
static Vector<Variant> get_method_default_arguments(Variant::Type p_type, const StringName &p_method);
static Variant::Type get_method_return_type(Variant::Type p_type, const StringName &p_method, bool *r_has_return = nullptr);
static Vector<StringName> get_method_argument_names(Variant::Type p_type, const StringName &p_method);
static bool is_method_const(Variant::Type p_type, const StringName &p_method);
void set_named(const StringName &p_index, const Variant &p_value, bool *r_valid = nullptr);
Variant get_named(const StringName &p_index, bool *r_valid = nullptr) const;
void set(const Variant &p_index, const Variant &p_value, bool *r_valid = nullptr);
Variant get(const Variant &p_index, bool *r_valid = nullptr) const;
bool in(const Variant &p_index, bool *r_valid = nullptr) const;
bool iter_init(Variant &r_iter, bool &r_valid) const;
bool iter_next(Variant &r_iter, bool &r_valid) const;
Variant iter_get(const Variant &r_iter, bool &r_valid) const;
void get_property_list(List<PropertyInfo> *p_list) const;
//argsVariant call()
bool deep_equal(const Variant &p_variant, int p_recursion_count = 0) const;
bool operator==(const Variant &p_variant) const;
bool operator!=(const Variant &p_variant) const;
bool operator<(const Variant &p_variant) const;
uint32_t hash() const;
uint32_t recursive_hash(int p_recursion_count) const;
bool hash_compare(const Variant &p_variant) const;
bool booleanize() const;
String stringify(List<const void *> &stack) const;
void static_assign(const Variant &p_variant);
static void get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_list);
static void get_constants_for_type(Variant::Type p_type, List<StringName> *p_constants);
static bool has_constant(Variant::Type p_type, const StringName &p_value);
static Variant get_constant_value(Variant::Type p_type, const StringName &p_value, bool *r_valid = nullptr);
typedef String (*ObjectDeConstruct)(const Variant &p_object, void *ud);
typedef void (*ObjectConstruct)(const String &p_text, void *ud, Variant &r_value);
String get_construct_string() const;
static void construct_from_string(const String &p_string, Variant &r_value, ObjectConstruct p_obj_construct = nullptr, void *p_construct_ud = nullptr);
void operator=(const Variant &p_variant); // only this is enough for all the other types
Variant(const Variant &p_variant);
_FORCE_INLINE_ Variant() {
type = NIL;
}
_FORCE_INLINE_ ~Variant() {
if (type != Variant::NIL) {
clear();
}
}
};
#endif
//typedef Dictionary Dictionary; no
//typedef Array Array;
Vector<Variant> varray();
Vector<Variant> varray(const Variant &p_arg1);
Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2);
Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3);
Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4);
Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5);
struct VariantHasher {
static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
};
struct VariantComparator {
static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); }
};
Variant::ObjData &Variant::_get_obj() {
return *reinterpret_cast<ObjData *>(&_data._mem[0]);
}
const Variant::ObjData &Variant::_get_obj() const {
return *reinterpret_cast<const ObjData *>(&_data._mem[0]);
}
String vformat(const String &p_text, const Variant &p1 = Variant(), const Variant &p2 = Variant(), const Variant &p3 = Variant(), const Variant &p4 = Variant(), const Variant &p5 = Variant());
#endif