Commit Graph

36 Commits

Author SHA1 Message Date
a0ba4f2cab Updated register_types.h and cpp to the current godot 4 style. 2023-01-08 15:55:22 +01:00
d66c8c4ac7 Updated copyright headers. 2022-01-12 22:15:58 +01:00
2afd6eff45 Fix compile for older versions of the engine than 3.x. 2021-08-29 18:55:51 +02:00
2fcab242f9 Now TiledWalls can be serialized into props. 2021-08-18 18:06:09 +02:00
fbafc568d7 Added TiledWall and TiledWallData classes. Just a skeleton for now. 2021-08-16 17:44:28 +02:00
2c7ce2fc07 Added PropDataPortal. It can be used to save Portal data into props. 2021-08-14 19:01:47 +02:00
a5ab7ca180 Added a new PropLight class. 2021-08-11 17:10:41 +02:00
fea813eae3 Renamed the PropTextureCache singleton to PropCache. 2021-08-09 15:57:21 +02:00
6c8deb8956 Ported the MaterialCache class from Terraman. 2021-08-09 13:13:21 +02:00
3c20bd4ec6 Moved PropMesherJobStep to the jobs folder. 2021-08-09 11:23:40 +02:00
aca6a61c3d Added a PropTextureCache singleton, and a PropTextureJob class. 2021-05-17 22:27:10 +02:00
cbb2028d64 Split PropInstance into PropInstance and PropInstanceMerger. 2021-04-27 16:47:46 +02:00
669ab8e193 Added PropinstancePropJob (copy paste of terraman's prop job), and started reworking PropInstance. 2021-04-26 16:29:53 +02:00
b63d4721bd Took PropInstanceJob (TerraJob) from Terraman. I did simplify it a little. 2021-04-24 22:01:28 +02:00
58b59557af Added PropMesherJobStep. It's the TerraMesherJobStep class from Terraman renamed. 2021-04-24 19:32:47 +02:00
8c088048d1 Added a PropMesher class. It's terraman's mesher, but cleaned up / customized. 2021-04-24 17:39:51 +02:00
6f418a07d4 Update the copyright texts for 2021. 2021-04-19 10:12:27 +02:00
f4bc70c94e Fix compile for 4.0. 2021-02-06 11:54:57 +01:00
bfb60df215 Fix compile without ThreadPool. (Removed a half finished class from the build.) 2020-08-04 10:09:10 +02:00
415c49b2b8 Removed PropDataEntity. 2020-07-06 22:19:40 +02:00
f9d94ee635 Added PropSceneInstance, and added a processor for it. 2020-07-06 22:02:22 +02:00
59a874bd68 Processor for PropDataProp. 2020-07-06 20:54:05 +02:00
c76a6c7282 Implement processing PropDatalights. 2020-07-06 20:46:00 +02:00
85670797de Removed PropDataProcessor, moved it's functionality into PropDataEntry. 2020-07-05 21:55:08 +02:00
a4a7949bc8 Moved PropDataMesh to the mesh data resource module. 2020-07-05 14:54:15 +02:00
d1a782c37c Added PropDataProcessor. This will enable scene to PropData conversion to be easily scriptable. Added an api for it into PropUtils. 2020-07-02 17:57:11 +02:00
8258fb7cfa Set up an editor plugin. 2020-06-27 23:13:26 +02:00
e274c2d4f6 Added the PropUtils singleton. Removed PropMeshUtils. 2020-06-27 22:29:19 +02:00
6c8391ea17 Moved PropMeshDataInstance into the mesh_data_resource module. 2020-06-27 21:44:10 +02:00
f81669f9b8 Moved PropVoxelmanLight into Voxelman. 2020-06-27 19:00:10 +02:00
3ede345c82 Moved PropData from Voxelman to here. 2020-06-27 17:03:29 +02:00
26cc4e9b3d Work on PropMeshDataInstance, and PropInstance. 2020-06-22 02:32:53 +02:00
e1f43af571 Removed the old prop implementations. 2020-04-04 17:19:19 +02:00
9547a07ad0 Added a few skeleton classes. 2020-04-03 13:45:55 +02:00
7cacfed933 Added PropInstance. This module will be reworked to be Node based. This design will simplify everything. 2020-04-03 12:00:02 +02:00
53905b3cdf Moved everything that is prop related from Voxelman to here. Note that Voxelman is required for this to compile for now. This will be fixed soon. 2020-04-03 09:23:01 +02:00