mirror of
https://github.com/Relintai/props.git
synced 2024-11-12 10:15:25 +01:00
Work on PropMeshDataInstance, and PropInstance.
This commit is contained in:
parent
b2bcb5ea64
commit
26cc4e9b3d
4
SCsub
4
SCsub
@ -10,9 +10,6 @@ if os.path.isdir('../mesh_data_resource'):
|
||||
if os.path.isdir('../texture_packer'):
|
||||
module_env.Append(CPPDEFINES=['TEXTURE_PACKER_PRESENT'])
|
||||
|
||||
if os.path.isdir('../voxelman'):
|
||||
module_env.Append(CPPDEFINES=['VOXELMAN_PRESENT'])
|
||||
|
||||
sources = [
|
||||
|
||||
"register_types.cpp",
|
||||
@ -26,6 +23,7 @@ sources = [
|
||||
"prop_ess_entity.cpp",
|
||||
"prop_mesh_data_instance.cpp",
|
||||
"prop_voxelman_light.cpp",
|
||||
"prop_instance_job.cpp",
|
||||
]
|
||||
|
||||
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
|
||||
|
@ -1,5 +1,16 @@
|
||||
#include "prop_instance.h"
|
||||
|
||||
#include "prop_mesh_data_instance.h"
|
||||
|
||||
#include "../thread_pool/thread_pool.h"
|
||||
|
||||
bool PropInstance::get_auto_bake() const {
|
||||
return _auto_bake;
|
||||
}
|
||||
void PropInstance::set_auto_bake(const bool value) {
|
||||
_auto_bake = value;
|
||||
}
|
||||
|
||||
bool PropInstance::get_snap_to_mesh() const {
|
||||
return _snap_to_mesh;
|
||||
}
|
||||
@ -14,14 +25,94 @@ void PropInstance::set_snap_axis(const Vector3 &value) {
|
||||
_snap_axis = value;
|
||||
}
|
||||
|
||||
void PropInstance::register_prop_mesh_data_instance(PropMeshDataInstance *instance) {
|
||||
ERR_FAIL_COND(!ObjectDB::instance_validate(instance));
|
||||
|
||||
_mesh_data_instances.push_back(instance);
|
||||
|
||||
if (_auto_bake)
|
||||
queue_bake();
|
||||
}
|
||||
|
||||
void PropInstance::unregister_prop_mesh_data_instance(PropMeshDataInstance *instance) {
|
||||
ERR_FAIL_COND(!ObjectDB::instance_validate(instance));
|
||||
|
||||
_mesh_data_instances.erase(instance);
|
||||
|
||||
if (_auto_bake)
|
||||
queue_bake();
|
||||
}
|
||||
|
||||
void PropInstance::bake() {
|
||||
_baking = true;
|
||||
_bake_queued = false;
|
||||
|
||||
_job->clear();
|
||||
|
||||
for (int i = 0; i < _mesh_data_instances.size(); ++i) {
|
||||
PropMeshDataInstance *md = _mesh_data_instances.get(i);
|
||||
|
||||
ERR_CONTINUE(!ObjectDB::instance_validate(md));
|
||||
|
||||
Ref<MeshDataResource> mdr = md->get_mesh();
|
||||
|
||||
if (!mdr.is_valid())
|
||||
continue;
|
||||
|
||||
Transform t = md->get_transform();
|
||||
|
||||
Spatial *sp = Object::cast_to<Spatial>(md->get_parent());
|
||||
|
||||
while (sp) {
|
||||
t *= sp->get_transform();
|
||||
|
||||
sp = Object::cast_to<Spatial>(sp->get_parent());
|
||||
}
|
||||
|
||||
_job->add_mesh_instance(t, mdr, md->get_texture());
|
||||
}
|
||||
|
||||
if (_job->get_mesh_instance_count() > 0) {
|
||||
ThreadPool::get_singleton()->add_job(_job);
|
||||
}
|
||||
}
|
||||
|
||||
void PropInstance::bake_finished() {
|
||||
_baking = false;
|
||||
|
||||
if (_bake_queued) {
|
||||
call_deferred("bake");
|
||||
}
|
||||
}
|
||||
|
||||
void PropInstance::queue_bake() {
|
||||
if (!_bake_queued) {
|
||||
_bake_queued = true;
|
||||
|
||||
if (!_baking) {
|
||||
call_deferred("bake");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PropInstance::PropInstance() {
|
||||
_baking = false;
|
||||
_bake_queued = false;
|
||||
_snap_to_mesh = false;
|
||||
_snap_axis = Vector3(0, -1, 0);
|
||||
_job.instance();
|
||||
_job->connect("completed", this, "bake_finished", Vector<Variant>(), Object::CONNECT_DEFERRED);
|
||||
}
|
||||
PropInstance::~PropInstance() {
|
||||
_mesh_data_instances.clear();
|
||||
_job.unref();
|
||||
}
|
||||
|
||||
void PropInstance::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_auto_bake"), &PropInstance::get_auto_bake);
|
||||
ClassDB::bind_method(D_METHOD("set_auto_bake", "value"), &PropInstance::set_auto_bake);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_bake"), "set_auto_bake", "get_auto_bake");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropInstance::get_snap_to_mesh);
|
||||
ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropInstance::set_snap_to_mesh);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
|
||||
@ -29,4 +120,8 @@ void PropInstance::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropInstance::get_snap_axis);
|
||||
ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropInstance::set_snap_axis);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("bake"), &PropInstance::bake);
|
||||
ClassDB::bind_method(D_METHOD("queue_bake"), &PropInstance::queue_bake);
|
||||
ClassDB::bind_method(D_METHOD("bake_finished"), &PropInstance::bake_finished);
|
||||
}
|
||||
|
@ -35,17 +35,31 @@ SOFTWARE.
|
||||
|
||||
#include "core/math/vector3.h"
|
||||
|
||||
#include "prop_instance_job.h"
|
||||
|
||||
class PropMeshDataInstance;
|
||||
|
||||
class PropInstance : public Spatial {
|
||||
GDCLASS(PropInstance, Spatial);
|
||||
OBJ_CATEGORY("Props");
|
||||
|
||||
public:
|
||||
bool get_auto_bake() const;
|
||||
void set_auto_bake(const bool value);
|
||||
|
||||
bool get_snap_to_mesh() const;
|
||||
void set_snap_to_mesh(const bool value);
|
||||
|
||||
Vector3 get_snap_axis() const;
|
||||
void set_snap_axis(const Vector3 &value);
|
||||
|
||||
void register_prop_mesh_data_instance(PropMeshDataInstance *instance);
|
||||
void unregister_prop_mesh_data_instance(PropMeshDataInstance *instance);
|
||||
|
||||
void bake();
|
||||
void queue_bake();
|
||||
void bake_finished();
|
||||
|
||||
PropInstance();
|
||||
~PropInstance();
|
||||
|
||||
@ -53,8 +67,13 @@ protected:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
bool _auto_bake;
|
||||
bool _bake_queued;
|
||||
bool _baking;
|
||||
bool _snap_to_mesh;
|
||||
Vector3 _snap_axis;
|
||||
Vector<PropMeshDataInstance *> _mesh_data_instances;
|
||||
Ref<PropInstanceJob> _job;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
44
prop_instance_job.cpp
Normal file
44
prop_instance_job.cpp
Normal file
@ -0,0 +1,44 @@
|
||||
#include "prop_instance_job.h"
|
||||
|
||||
Transform PropInstanceJob::get_base_transform() const {
|
||||
return _base_transform;
|
||||
}
|
||||
void PropInstanceJob::set_base_transform(const Transform &value) {
|
||||
_base_transform = value;
|
||||
}
|
||||
|
||||
void PropInstanceJob::add_mesh_instance(const Transform &transform, const Ref<MeshDataResource> &mesh, const Ref<Texture> &texture) {
|
||||
PropMeshInstanceEntry m;
|
||||
m.mesh = mesh;
|
||||
m.texture = texture;
|
||||
m.transform = transform;
|
||||
|
||||
_mesh_instances.push_back(m);
|
||||
}
|
||||
|
||||
int PropInstanceJob::get_mesh_instance_count() {
|
||||
return _mesh_instances.size();
|
||||
}
|
||||
|
||||
void PropInstanceJob::clear() {
|
||||
_mesh_instances.clear();
|
||||
}
|
||||
|
||||
void PropInstanceJob::_execute() {
|
||||
|
||||
emit_signal("completed");
|
||||
}
|
||||
|
||||
PropInstanceJob::PropInstanceJob() {
|
||||
}
|
||||
PropInstanceJob::~PropInstanceJob() {
|
||||
_mesh_instances.clear();
|
||||
}
|
||||
|
||||
void PropInstanceJob::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_base_transform"), &PropInstanceJob::get_base_transform);
|
||||
ClassDB::bind_method(D_METHOD("set_base_transform", "value"), &PropInstanceJob::set_base_transform);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "base_transform"), "set_base_transform", "get_base_transform");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_execute"), &PropInstanceJob::_execute);
|
||||
}
|
68
prop_instance_job.h
Normal file
68
prop_instance_job.h
Normal file
@ -0,0 +1,68 @@
|
||||
/*
|
||||
Copyright (c) 2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PROP_INSTANCE_JOB_H
|
||||
#define PROP_INSTANCE_JOB_H
|
||||
|
||||
#include "core/math/vector3.h"
|
||||
#include "core/vector.h"
|
||||
|
||||
#include "../thread_pool/thread_pool_job.h"
|
||||
|
||||
#include "../mesh_data_resource/mesh_data_resource.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
class PropMeshDataInstance;
|
||||
|
||||
class PropInstanceJob : public ThreadPoolJob {
|
||||
GDCLASS(PropInstanceJob, ThreadPoolJob);
|
||||
|
||||
protected:
|
||||
struct PropMeshInstanceEntry {
|
||||
Transform transform;
|
||||
Ref<MeshDataResource> mesh;
|
||||
Ref<Texture> texture;
|
||||
};
|
||||
|
||||
public:
|
||||
Transform get_base_transform() const;
|
||||
void set_base_transform(const Transform &value);
|
||||
|
||||
void add_mesh_instance(const Transform &transform, const Ref<MeshDataResource> &mesh, const Ref<Texture> &texture);
|
||||
int get_mesh_instance_count();
|
||||
|
||||
void clear();
|
||||
|
||||
void _execute();
|
||||
|
||||
PropInstanceJob();
|
||||
~PropInstanceJob();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
Transform _base_transform;
|
||||
Vector<PropMeshInstanceEntry> _mesh_instances;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,9 +1,92 @@
|
||||
#include "prop_mesh_data_instance.h"
|
||||
|
||||
#include "prop_instance.h"
|
||||
|
||||
bool PropMeshDataInstance::get_snap_to_mesh() const {
|
||||
return _snap_to_mesh;
|
||||
}
|
||||
void PropMeshDataInstance::set_snap_to_mesh(const bool value) {
|
||||
_snap_to_mesh = value;
|
||||
}
|
||||
|
||||
Vector3 PropMeshDataInstance::get_snap_axis() const {
|
||||
return _snap_axis;
|
||||
}
|
||||
void PropMeshDataInstance::set_snap_axis(const Vector3 &value) {
|
||||
_snap_axis = value;
|
||||
}
|
||||
|
||||
Ref<MeshDataResource> PropMeshDataInstance::get_mesh() {
|
||||
return _mesh;
|
||||
}
|
||||
void PropMeshDataInstance::set_mesh(const Ref<MeshDataResource> &mesh) {
|
||||
_mesh = mesh;
|
||||
}
|
||||
|
||||
Ref<Texture> PropMeshDataInstance::get_texture() {
|
||||
return _texture;
|
||||
}
|
||||
void PropMeshDataInstance::set_texture(const Ref<Texture> &texture) {
|
||||
_texture = texture;
|
||||
}
|
||||
|
||||
PropMeshDataInstance::PropMeshDataInstance() {
|
||||
_snap_to_mesh = false;
|
||||
_snap_axis = Vector3(0, -1, 0);
|
||||
}
|
||||
PropMeshDataInstance::~PropMeshDataInstance() {
|
||||
_mesh.unref();
|
||||
_texture.unref();
|
||||
}
|
||||
|
||||
void PropMeshDataInstance::notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_READY: {
|
||||
if (get_parent() == NULL)
|
||||
return;
|
||||
}
|
||||
//fallthrough
|
||||
case NOTIFICATION_PARENTED: {
|
||||
Node *n = this;
|
||||
|
||||
while (n) {
|
||||
|
||||
PropInstance *pi = Object::cast_to<PropInstance>(n);
|
||||
|
||||
if (pi) {
|
||||
_owner = pi;
|
||||
pi->register_prop_mesh_data_instance(this);
|
||||
return;
|
||||
}
|
||||
|
||||
n = n->get_parent();
|
||||
}
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_TREE:
|
||||
case NOTIFICATION_UNPARENTED: {
|
||||
if (_owner) {
|
||||
_owner->unregister_prop_mesh_data_instance(this);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PropMeshDataInstance::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropMeshDataInstance::get_snap_to_mesh);
|
||||
ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropMeshDataInstance::set_snap_to_mesh);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropMeshDataInstance::get_snap_axis);
|
||||
ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropMeshDataInstance::set_snap_axis);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_mesh"), &PropMeshDataInstance::get_mesh);
|
||||
ClassDB::bind_method(D_METHOD("set_mesh", "value"), &PropMeshDataInstance::set_mesh);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_texture"), &PropMeshDataInstance::get_texture);
|
||||
ClassDB::bind_method(D_METHOD("set_texture", "value"), &PropMeshDataInstance::set_texture);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
|
||||
}
|
||||
|
@ -24,6 +24,7 @@ SOFTWARE.
|
||||
#define PROP_MESH_DATA_INSTANCE_H
|
||||
|
||||
#include "core/version.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
#if VERSION_MAJOR < 4
|
||||
#include "scene/3d/spatial.h"
|
||||
@ -31,22 +32,49 @@ SOFTWARE.
|
||||
#include "scene/3d/node_3d.h"
|
||||
|
||||
#define Spatial Node3D
|
||||
#define Texture Texture2D
|
||||
#endif
|
||||
|
||||
#include "core/math/vector3.h"
|
||||
|
||||
#if MESH_DATA_RESOURCE_PRESENT
|
||||
#include "../mesh_data_resource/mesh_data_resource.h"
|
||||
#else
|
||||
#define MeshDataResource ArrayMesh
|
||||
#endif
|
||||
|
||||
class PropInstance;
|
||||
|
||||
class PropMeshDataInstance : public Spatial {
|
||||
GDCLASS(PropMeshDataInstance, Spatial);
|
||||
OBJ_CATEGORY("Props");
|
||||
|
||||
public:
|
||||
bool get_snap_to_mesh() const;
|
||||
void set_snap_to_mesh(const bool value);
|
||||
|
||||
Vector3 get_snap_axis() const;
|
||||
void set_snap_axis(const Vector3 &value);
|
||||
|
||||
Ref<MeshDataResource> get_mesh();
|
||||
void set_mesh(const Ref<MeshDataResource> &mesh);
|
||||
|
||||
Ref<Texture> get_texture();
|
||||
void set_texture(const Ref<Texture> &texture);
|
||||
|
||||
PropMeshDataInstance();
|
||||
~PropMeshDataInstance();
|
||||
|
||||
protected:
|
||||
void notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
bool _snap_to_mesh;
|
||||
Vector3 _snap_axis;
|
||||
Ref<MeshDataResource> _mesh;
|
||||
Ref<Texture> _texture;
|
||||
PropInstance *_owner;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -32,6 +32,8 @@ SOFTWARE.
|
||||
#include "prop_mesh_data_instance.h"
|
||||
#include "prop_voxelman_light.h"
|
||||
|
||||
#include "prop_instance_job.h"
|
||||
|
||||
void register_props_types() {
|
||||
ClassDB::register_class<GroundClutter>();
|
||||
ClassDB::register_class<GroundClutterFoliage>();
|
||||
@ -43,6 +45,8 @@ void register_props_types() {
|
||||
ClassDB::register_class<PropESSEntity>();
|
||||
ClassDB::register_class<PropMeshDataInstance>();
|
||||
ClassDB::register_class<PropVoxelmanLight>();
|
||||
|
||||
ClassDB::register_class<PropInstanceJob>();
|
||||
}
|
||||
|
||||
void unregister_props_types() {
|
||||
|
Loading…
Reference in New Issue
Block a user