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https://github.com/Relintai/props.git
synced 2024-11-12 10:15:25 +01:00
Moved PropMeshDataInstance into the mesh_data_resource module.
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@ -30,7 +30,6 @@ sources = [
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"prop_instance.cpp",
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"prop_ess_entity.cpp",
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"prop_mesh_data_instance.cpp",
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"prop_instance_job.cpp",
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]
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@ -23,7 +23,6 @@ def get_doc_classes():
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"PropESSEntity",
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"PropInstance",
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"PropMeshDataInstance",
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"PropMeshUtils",
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]
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@ -1,6 +1,6 @@
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#include "prop_instance.h"
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#include "prop_mesh_data_instance.h"
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#include "../mesh_data_resource/nodes/mesh_data_instance.h"
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#include "../thread_pool/thread_pool.h"
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@ -25,7 +25,7 @@ void PropInstance::set_snap_axis(const Vector3 &value) {
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_snap_axis = value;
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}
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void PropInstance::register_prop_mesh_data_instance(PropMeshDataInstance *instance) {
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void PropInstance::register_prop_mesh_data_instance(MeshDataInstance *instance) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(instance));
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_mesh_data_instances.push_back(instance);
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@ -34,7 +34,7 @@ void PropInstance::register_prop_mesh_data_instance(PropMeshDataInstance *instan
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queue_bake();
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}
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void PropInstance::unregister_prop_mesh_data_instance(PropMeshDataInstance *instance) {
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void PropInstance::unregister_prop_mesh_data_instance(MeshDataInstance *instance) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(instance));
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_mesh_data_instances.erase(instance);
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@ -50,7 +50,7 @@ void PropInstance::bake() {
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_job->clear();
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for (int i = 0; i < _mesh_data_instances.size(); ++i) {
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PropMeshDataInstance *md = _mesh_data_instances.get(i);
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MeshDataInstance *md = _mesh_data_instances.get(i);
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ERR_CONTINUE(!ObjectDB::instance_validate(md));
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@ -37,7 +37,7 @@ SOFTWARE.
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#include "prop_instance_job.h"
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class PropMeshDataInstance;
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class MeshDataInstance;
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class PropInstance : public Spatial {
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GDCLASS(PropInstance, Spatial);
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@ -53,8 +53,8 @@ public:
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Vector3 get_snap_axis() const;
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void set_snap_axis(const Vector3 &value);
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void register_prop_mesh_data_instance(PropMeshDataInstance *instance);
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void unregister_prop_mesh_data_instance(PropMeshDataInstance *instance);
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void register_prop_mesh_data_instance(MeshDataInstance *instance);
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void unregister_prop_mesh_data_instance(MeshDataInstance *instance);
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void bake();
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void queue_bake();
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@ -72,7 +72,7 @@ private:
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bool _baking;
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bool _snap_to_mesh;
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Vector3 _snap_axis;
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Vector<PropMeshDataInstance *> _mesh_data_instances;
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Vector<MeshDataInstance *> _mesh_data_instances;
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Ref<PropInstanceJob> _job;
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};
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@ -1,92 +0,0 @@
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#include "prop_mesh_data_instance.h"
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#include "prop_instance.h"
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bool PropMeshDataInstance::get_snap_to_mesh() const {
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return _snap_to_mesh;
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}
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void PropMeshDataInstance::set_snap_to_mesh(const bool value) {
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_snap_to_mesh = value;
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}
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Vector3 PropMeshDataInstance::get_snap_axis() const {
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return _snap_axis;
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}
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void PropMeshDataInstance::set_snap_axis(const Vector3 &value) {
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_snap_axis = value;
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}
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Ref<MeshDataResource> PropMeshDataInstance::get_mesh() {
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return _mesh;
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}
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void PropMeshDataInstance::set_mesh(const Ref<MeshDataResource> &mesh) {
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_mesh = mesh;
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}
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Ref<Texture> PropMeshDataInstance::get_texture() {
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return _texture;
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}
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void PropMeshDataInstance::set_texture(const Ref<Texture> &texture) {
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_texture = texture;
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}
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PropMeshDataInstance::PropMeshDataInstance() {
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_snap_to_mesh = false;
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_snap_axis = Vector3(0, -1, 0);
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}
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PropMeshDataInstance::~PropMeshDataInstance() {
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_mesh.unref();
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_texture.unref();
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}
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void PropMeshDataInstance::notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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if (get_parent() == NULL)
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return;
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}
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//fallthrough
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case NOTIFICATION_PARENTED: {
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Node *n = this;
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while (n) {
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PropInstance *pi = Object::cast_to<PropInstance>(n);
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if (pi) {
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_owner = pi;
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pi->register_prop_mesh_data_instance(this);
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return;
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}
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n = n->get_parent();
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}
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} break;
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case NOTIFICATION_EXIT_TREE:
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case NOTIFICATION_UNPARENTED: {
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if (_owner) {
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_owner->unregister_prop_mesh_data_instance(this);
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}
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break;
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}
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}
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}
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void PropMeshDataInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropMeshDataInstance::get_snap_to_mesh);
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ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropMeshDataInstance::set_snap_to_mesh);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
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ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropMeshDataInstance::get_snap_axis);
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ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropMeshDataInstance::set_snap_axis);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
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ClassDB::bind_method(D_METHOD("get_mesh"), &PropMeshDataInstance::get_mesh);
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ClassDB::bind_method(D_METHOD("set_mesh", "value"), &PropMeshDataInstance::set_mesh);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh");
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ClassDB::bind_method(D_METHOD("get_texture"), &PropMeshDataInstance::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "value"), &PropMeshDataInstance::set_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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}
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@ -1,80 +0,0 @@
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/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_MESH_DATA_INSTANCE_H
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#define PROP_MESH_DATA_INSTANCE_H
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#include "core/version.h"
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#include "scene/resources/texture.h"
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#if VERSION_MAJOR < 4
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#include "scene/3d/spatial.h"
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#else
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#include "scene/3d/node_3d.h"
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#define Spatial Node3D
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#define Texture Texture2D
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#endif
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#include "core/math/vector3.h"
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#if MESH_DATA_RESOURCE_PRESENT
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#include "../mesh_data_resource/mesh_data_resource.h"
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#else
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#define MeshDataResource ArrayMesh
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#endif
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class PropInstance;
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class PropMeshDataInstance : public Spatial {
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GDCLASS(PropMeshDataInstance, Spatial);
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OBJ_CATEGORY("Props");
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public:
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bool get_snap_to_mesh() const;
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void set_snap_to_mesh(const bool value);
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Vector3 get_snap_axis() const;
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void set_snap_axis(const Vector3 &value);
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Ref<MeshDataResource> get_mesh();
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void set_mesh(const Ref<MeshDataResource> &mesh);
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Ref<Texture> get_texture();
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void set_texture(const Ref<Texture> &texture);
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PropMeshDataInstance();
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~PropMeshDataInstance();
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protected:
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void notification(int p_what);
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static void _bind_methods();
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private:
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bool _snap_to_mesh;
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Vector3 _snap_axis;
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Ref<MeshDataResource> _mesh;
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Ref<Texture> _texture;
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PropInstance *_owner;
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};
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#endif
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@ -37,7 +37,6 @@ SOFTWARE.
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#include "prop_ess_entity.h"
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#include "prop_instance.h"
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#include "prop_mesh_data_instance.h"
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#include "prop_instance_job.h"
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@ -58,7 +57,6 @@ void register_props_types() {
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ClassDB::register_class<PropInstance>();
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ClassDB::register_class<PropESSEntity>();
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ClassDB::register_class<PropMeshDataInstance>();
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ClassDB::register_class<PropInstanceJob>();
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}
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