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8cd5c05cb9
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Updated the readme.
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2023-01-09 20:59:08 +01:00 |
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df35c65995
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Work on fixing compile.
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2023-01-09 20:03:37 +01:00 |
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0fd63f6cb6
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Work on fixing compile.
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2023-01-09 14:10:10 +01:00 |
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7ccb1b7819
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Work on fixing compile.
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2023-01-09 01:16:33 +01:00 |
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a0ba4f2cab
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Updated register_types.h and cpp to the current godot 4 style.
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2023-01-08 15:55:22 +01:00 |
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983090d21a
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Don't deallocate meshes on exit tree if the job is running.
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2022-02-19 22:28:53 +01:00 |
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303343211f
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Fix early return in _setup_material_albedo.
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2022-02-16 20:50:41 +01:00 |
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165048ded4
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Get the dimensions from the texture instead of the image in texture_get_uv_rect of the material cache. This fixes some of the uv related issues on the webgl backend.
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2022-02-16 20:48:55 +01:00 |
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401666b560
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Move job creation from PropInstanceMerger's constructor to a virtual method.
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2022-02-14 12:56:28 +01:00 |
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deb664c781
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Also check whether a job is valid before calling enter tree on it.
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2022-02-14 12:50:30 +01:00 |
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10dbb857ce
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PropInstanceMerger: Set job's cancelled flag in build. Also call job's enter tree in set_job, and call it in enter tree if the job is valid, not the prop.
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2022-02-14 12:49:12 +01:00 |
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ce369408ca
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Fix compile after recent changes in Terraman.
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2022-02-08 14:00:25 +01:00 |
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73dae84e9b
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Work on fixing compile for 4.0.
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2022-02-07 00:19:52 +01:00 |
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d66c8c4ac7
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Updated copyright headers.
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2022-01-12 22:15:58 +01:00 |
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1c59be4575
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Re-extracted the class docs.
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2022-01-12 22:15:46 +01:00 |
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2afd6eff45
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Fix compile for older versions of the engine than 3.x.
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2021-08-29 18:55:51 +02:00 |
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d9d157bf37
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Make sure to set job's state to incomplete before building in PropInstanceMerger. This fixes complex mesh builds when threading is disabled.
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2021-08-28 11:28:52 +02:00 |
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4cc187303b
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Make sure PropInstancePropJob generates mesh when the prop only has tiled walls.
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2021-08-27 19:26:16 +02:00 |
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0bfe718d03
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Also copy _is_room and _room_bounds in PropData::copy_from.
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2021-08-26 20:51:16 +02:00 |
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6fe7427b03
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Check whether the cache has materials instead of whether it's initialized or not in PropInstanceMerger::_build.
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2021-08-25 23:42:23 +02:00 |
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5f915d4dd2
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Cleanups to the collision shape code in TiledWall. Still unfinished though.
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2021-08-25 22:54:00 +02:00 |
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cd4f9adfd9
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Added collision layers to TiledWall aswell.
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2021-08-25 22:29:49 +02:00 |
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6f7b618622
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Reverse the order of the getter and setter to match the style I use.
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2021-08-25 22:29:00 +02:00 |
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c6f6871fc2
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Added collision layer and mask support to PropInstance.
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2021-08-25 22:21:34 +02:00 |
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7ccdbd474c
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Fixed collision shape positions in PropInstanceMerger. Also improved it's collision shape / physics body handling.
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2021-08-25 20:37:37 +02:00 |
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2568178b42
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Only call initial_setup_default on the main thread, and document that shader duplication can crash if done from a different thread. Removed the material mutex from the prop cache as it's not needed anymore.
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2021-08-25 17:24:25 +02:00 |
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4be30142fb
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Added a mutex to ensure_materials_loaded in PropCache. This fixes potential "ERROR: Another resource is loaded from path" when spawning lots of PropInstanceMergers for the first time.
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2021-08-25 01:20:12 +02:00 |
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a0153bbe0b
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Started work on collision support for the TIledWall.
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2021-08-18 21:16:58 +02:00 |
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19b182dd71
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Don't build if not in tree.
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2021-08-18 20:41:10 +02:00 |
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681cdb21c6
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Collider support for TiledWalls in PropInstanceMerger.
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2021-08-18 20:35:12 +02:00 |
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5baba6436f
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Moved the cache setup code from PropInstanceMerger to the prop job this makes the texture merge actually threaded.
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2021-08-18 18:57:19 +02:00 |
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1143adf7ee
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Moved phase_physics_process and phase_prop in file.
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2021-08-18 18:50:52 +02:00 |
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51e3254bfc
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Tiled Wall support for PropInstance and PropinstanceMerger. Also fixed a double transform multiplication with MeshDataResources in PropInstanceMerger.
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2021-08-18 18:48:13 +02:00 |
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f2d1383ba8
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Only transform the normal with the basis.
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2021-08-18 18:45:40 +02:00 |
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2fcab242f9
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Now TiledWalls can be serialized into props.
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2021-08-18 18:06:09 +02:00 |
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b18fc92ebb
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Make sure to call initial_setup_default in cache.
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2021-08-18 17:24:48 +02:00 |
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9d26fd35f2
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Implemented flavours.
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2021-08-18 17:10:45 +02:00 |
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9c970bbed5
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Make sure to duplicate the materials before adding them to the cache in _setup_cache.
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2021-08-18 16:57:11 +02:00 |
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1f45f626d3
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Call emit_changed() in TiledWallData in every setter.
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2021-08-18 16:55:30 +02:00 |
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e23382ac75
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Fix mesh indices.
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2021-08-18 16:52:02 +02:00 |
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97b6897429
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Make sure to clear the mesh when the width of the height changes.
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2021-08-18 16:28:36 +02:00 |
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12a4e03376
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Fix the normal's directions.
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2021-08-18 16:19:05 +02:00 |
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104a1c63d0
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Implemented texture rects for the tiled wall mesher.
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2021-08-18 16:16:09 +02:00 |
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67e9407188
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Fix collision property.
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2021-08-18 16:09:56 +02:00 |
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4d7d66e969
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Implemented TiledWall meshing.
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2021-08-18 16:07:03 +02:00 |
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78f049e8c9
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Fixed binding for tiling_type.
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2021-08-18 16:06:49 +02:00 |
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3c3e057182
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Check for the VERSION_MAJOR define instead of the GODOT4.
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2021-08-17 20:03:57 +02:00 |
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2e4ab17d2e
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More cleanups/initial setup for TiledWall.
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2021-08-17 18:07:17 +02:00 |
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e2916f12b3
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Initial TiledWall cleanup.
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2021-08-17 17:41:22 +02:00 |
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874c84e631
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Removed texture rects from TiledWallData. I realized it's not going to work like this.
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2021-08-17 17:32:59 +02:00 |
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