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Set up an editor plugin.
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@ -31,6 +31,8 @@ sources = [
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"prop_instance_job.cpp",
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"singleton/prop_utils.cpp",
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"editor/prop_editor_plugin.cpp",
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]
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if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
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@ -24,6 +24,8 @@ def get_doc_classes():
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"PropESSEntity",
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"PropInstance",
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"PropMeshUtils",
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"PropUtils",
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]
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def get_doc_path():
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40
editor/prop_editor_plugin.cpp
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40
editor/prop_editor_plugin.cpp
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@ -0,0 +1,40 @@
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/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_editor_plugin.h"
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void PropEditorPlugin::convert_scene_to_prop_data(Variant param) {
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}
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PropEditorPlugin::PropEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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editor->add_tool_menu_item("Convert current scene to PropData", this, "convert_scene_to_prop_data");
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}
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PropEditorPlugin::~PropEditorPlugin() {
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}
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void PropEditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("convert_scene_to_prop_data"), &PropEditorPlugin::convert_scene_to_prop_data);
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}
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52
editor/prop_editor_plugin.h
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52
editor/prop_editor_plugin.h
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@ -0,0 +1,52 @@
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/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_EDITOR_PLUGIN_H
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#define PROP_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "core/version.h"
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class PropEditorPlugin : public EditorPlugin {
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GDCLASS(PropEditorPlugin, EditorPlugin);
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EditorNode *editor;
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protected:
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static void _bind_methods();
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public:
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virtual String get_name() const { return "PropEditorPlugin"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object) {}
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virtual bool handles(Object *p_object) const { return false; }
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virtual void make_visible(bool p_visible) {}
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void convert_scene_to_prop_data(Variant param);
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PropEditorPlugin(EditorNode *p_node);
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~PropEditorPlugin();
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};
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#endif
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@ -41,6 +41,8 @@ SOFTWARE.
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#include "core/engine.h"
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#include "singleton/prop_utils.h"
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#include "./editor/prop_editor_plugin.h"
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static PropUtils *prop_utils = NULL;
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void register_props_types() {
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@ -64,6 +66,10 @@ void register_props_types() {
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prop_utils = memnew(PropUtils);
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ClassDB::register_class<PropUtils>();
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Engine::get_singleton()->add_singleton(Engine::Singleton("PropUtils", PropUtils::get_singleton()));
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<PropEditorPlugin>();
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#endif
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}
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void unregister_props_types() {
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@ -22,12 +22,18 @@ SOFTWARE.
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#include "prop_utils.h"
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#include "../props/prop_data.h"
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PropUtils *PropUtils::_instance;
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PropUtils *PropUtils::get_singleton() {
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return _instance;
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}
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Ref<PropData> PropUtils::convert_tree(Node *root) {
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return Ref<PropData>();
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}
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PropUtils::PropUtils() {
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_instance = this;
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}
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@ -37,4 +43,5 @@ PropUtils::~PropUtils() {
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}
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void PropUtils::_bind_methods() {
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ClassDB::bind_method(D_METHOD("convert_tree", "root"), &PropUtils::convert_tree);
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}
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@ -25,12 +25,18 @@ SOFTWARE.
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#include "core/object.h"
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#include "core/reference.h"
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class PropData;
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class PropUtils : public Object {
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GDCLASS(PropUtils, Object);
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public:
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static PropUtils *get_singleton();
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Ref<PropData> convert_tree(Node *root);
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PropUtils();
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~PropUtils();
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