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https://github.com/Relintai/props.git
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Fix compile for 4.0.
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@ -4,7 +4,7 @@ This is a c++ engine module for the Godot Engine.
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It gives you props, and editor utilities to convert scenes to props.
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It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only
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It supports both godot 3.2 and 4.0 (master [last tested commit](https://github.com/godotengine/godot/commit/b7e10141197fdd9b0dbc4cfa7890329510d36540)). Note that since 4.0 is still in very early stages I only
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check whether it works from time to time.
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# Pre-built binaries
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@ -23,7 +23,13 @@ SOFTWARE.
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#ifndef GROUND_CLUTTER_H
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#define GROUND_CLUTTER_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#else
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#include "core/resource.h"
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#endif
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#ifdef TEXTURE_PACKER_PRESENT
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#include "../../texture_packer/texture_packer.h"
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@ -23,9 +23,15 @@ SOFTWARE.
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#ifndef GROUND_CLUTTER_FOLIAGE_H
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#define GROUND_CLUTTER_FOLIAGE_H
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#include "ground_clutter.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/templates/vector.h"
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#else
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#include "core/vector.h"
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#endif
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#include "ground_clutter.h"
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#include "scene/resources/texture.h"
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@ -90,8 +90,11 @@ void PropEditorPlugin::_convert_selected_scene_to_prop_data(Variant param) {
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PropEditorPlugin::PropEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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#if VERSION_MAJOR < 4
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editor->add_tool_menu_item("Convert active scene to PropData", this, "convert_active_scene_to_prop_data");
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editor->add_tool_menu_item("Convert selected scene(s) to PropData", this, "convert_selected_scene_to_prop_data");
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#else
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#endif
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HBoxContainer *container = memnew(HBoxContainer);
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@ -4,7 +4,13 @@
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//#include "../thread_pool/thread_pool.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#else
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#include "core/engine.h"
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#endif
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Ref<PropData> PropInstance::get_prop_data() {
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return _prop_data;
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@ -23,8 +23,15 @@ SOFTWARE.
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#ifndef PROP_INSTANCE_JOB_H
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#define PROP_INSTANCE_JOB_H
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#include "core/math/vector3.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/templates/vector.h"
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#else
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#include "core/vector.h"
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#endif
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#include "core/math/vector3.h"
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#include "../thread_pool/thread_pool_job.h"
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@ -1,6 +1,12 @@
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#include "prop_scene_instance.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#else
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#include "core/engine.h"
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#endif
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Ref<PackedScene> PropSceneInstance::get_scene() {
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return _scene;
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@ -23,12 +23,20 @@ SOFTWARE.
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#ifndef PROP_DATA_H
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#define PROP_DATA_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#include "core/templates/vector.h"
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#else
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#include "core/reference.h"
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#include "core/vector.h"
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#endif
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#include "core/math/rect2.h"
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#include "core/math/transform.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "core/reference.h"
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#include "core/vector.h"
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#include "core/version.h"
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@ -23,8 +23,15 @@ SOFTWARE.
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#ifndef PROP_DATA_DATA_H
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#define PROP_DATA_DATA_H
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#include "core/math/transform.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#else
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#include "core/resource.h"
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#endif
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#include "core/math/transform.h"
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#if TEXTURE_PACKER_PRESENT
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#include "../../texture_packer/texture_packer.h"
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@ -23,9 +23,15 @@ SOFTWARE.
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#ifndef PROP_DATA_LIGHT_H
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#define PROP_DATA_LIGHT_H
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#include "prop_data_entry.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/math/color.h"
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#else
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#include "core/color.h"
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#endif
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#include "prop_data_entry.h"
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class PropDataLight : public PropDataEntry {
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GDCLASS(PropDataLight, PropDataEntry);
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@ -22,6 +22,14 @@ SOFTWARE.
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#include "register_types.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#else
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#include "core/engine.h"
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#endif
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#include "props/prop_data.h"
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#include "props/prop_data_entry.h"
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#include "props/prop_data_light.h"
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@ -38,7 +46,6 @@ SOFTWARE.
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#include "prop_scene_instance.h"
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#include "core/engine.h"
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#include "singleton/prop_utils.h"
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#include "./editor/prop_editor_plugin.h"
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@ -24,10 +24,15 @@ SOFTWARE.
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#include "../props/prop_data.h"
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#include "../props/prop_data_entry.h"
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#include "core/engine.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#else
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#include "core/engine.h"
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#endif
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PropUtils *PropUtils::_instance;
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Vector<Ref<PropDataEntry>> PropUtils::_processors;
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@ -23,11 +23,17 @@ SOFTWARE.
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#ifndef PROP_UTILS_H
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#define PROP_UTILS_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/object.h"
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#include "core/object/reference.h"
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#include "core/templates/vector.h"
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#else
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#include "core/object.h"
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#include "core/vector.h"
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#include "core/reference.h"
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#include "core/vector.h"
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#endif
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class PropData;
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class PropDataEntry;
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@ -60,7 +66,7 @@ private:
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void _remove_processor_bind(const int index);
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int _get_processor_count_bind();
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static Vector<Ref<PropDataEntry> > _processors;
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static Vector<Ref<PropDataEntry>> _processors;
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static PropUtils *_instance;
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};
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