pandemonium_engine/editor/plugins
Danny Chung 737942ac85 Increase AnimationPlayer position SpinBox to fit more decimals
Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.

(cherry picked from commit 09658f7e3ba7ffc87ae9f90aa42f64dfeeb33f40)
2022-07-28 15:04:58 +02:00
..
abstract_polygon_2d_editor.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
abstract_polygon_2d_editor.h Include cleanps. 2022-03-18 21:07:58 +01:00
animation_blend_space_1d_editor.cpp Include cleanps. 2022-03-18 21:07:58 +01:00
animation_blend_space_1d_editor.h Include cleanps. 2022-03-18 21:07:58 +01:00
animation_blend_space_2d_editor.cpp Include cleanps. 2022-03-18 21:07:58 +01:00
animation_blend_space_2d_editor.h Include cleanps. 2022-03-18 21:07:58 +01:00
animation_blend_tree_editor_plugin.cpp Fix compile. 2022-07-27 20:07:29 +02:00
animation_blend_tree_editor_plugin.h Fix compile. 2022-07-27 20:07:29 +02:00
animation_player_editor_plugin.cpp Increase AnimationPlayer position SpinBox to fit more decimals 2022-07-28 15:04:58 +02:00
animation_player_editor_plugin.h Fix compile. 2022-07-26 12:55:53 +02:00
animation_state_machine_editor.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
animation_state_machine_editor.h Include cleanps. 2022-03-18 21:07:58 +01:00
animation_tree_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
animation_tree_editor_plugin.h Include cleanps. 2022-03-18 21:07:58 +01:00
animation_tree_player_editor_plugin.cpp Fix popup dialog UI in AnimationTreePlayer editor 2022-07-25 18:48:32 +02:00
animation_tree_player_editor_plugin.h Include cleanps. 2022-03-18 21:07:58 +01:00
audio_stream_editor_plugin.cpp Include cleanps. 2022-03-18 21:07:58 +01:00
audio_stream_editor_plugin.h Include cleanps. 2022-03-18 21:07:58 +01:00
bit_map_editor_plugin.cpp Fix compile. 2022-07-27 14:07:52 +02:00
bit_map_editor_plugin.h Fix compile. 2022-07-27 14:07:52 +02:00
camera_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
camera_editor_plugin.h Include cleanps. 2022-03-18 21:07:58 +01:00
canvas_item_editor_plugin.cpp Properly release LMB even while panning 2022-07-28 15:00:05 +02:00
canvas_item_editor_plugin.h Include cleanps. 2022-03-18 21:07:58 +01:00
collision_polygon_2d_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
collision_polygon_2d_editor_plugin.h Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
collision_polygon_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
collision_polygon_editor_plugin.h Include cleanps. 2022-03-18 21:07:58 +01:00
collision_shape_2d_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
collision_shape_2d_editor_plugin.h Include cleanps. 2022-03-18 21:07:58 +01:00
cpu_particles_2d_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
cpu_particles_2d_editor_plugin.h Include cleanps. 2022-03-18 21:07:58 +01:00
cpu_particles_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
cpu_particles_editor_plugin.h Include cleanps. 2022-03-18 21:07:58 +01:00
curve_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
curve_editor_plugin.h Include cleanps. 2022-03-18 21:07:58 +01:00
editor_preview_plugins.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_preview_plugins.h Include cleanps. 2022-03-18 21:07:58 +01:00
gradient_editor_plugin.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient_editor_plugin.h Include cleanps. 2022-03-18 21:07:58 +01:00
gradient_texture_2d_editor_plugin.cpp Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. (d76c9f8d92) 2022-03-20 14:59:19 +01:00
gradient_texture_2d_editor_plugin.h Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. (d76c9f8d92) 2022-03-20 14:59:19 +01:00
item_list_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
item_list_editor_plugin.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
light_occluder_2d_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
light_occluder_2d_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
line_2d_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
line_2d_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
material_editor_plugin.cpp More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
material_editor_plugin.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
mesh_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
mesh_editor_plugin.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
mesh_instance_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
mesh_instance_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
multimesh_editor_plugin.cpp Fixed Populating MultimeshInstance Crash 2022-07-28 13:46:23 +02:00
multimesh_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
navigation_polygon_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
navigation_polygon_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
particles_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
particles_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
path_2d_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
path_2d_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
path_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
path_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
physical_bone_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
physical_bone_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
polygon_2d_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
polygon_2d_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
ray_cast_2d_editor_plugin.cpp Add a RayCast2D.cast_to editor handle 2022-07-27 14:02:38 +02:00
ray_cast_2d_editor_plugin.h Add a RayCast2D.cast_to editor handle 2022-07-27 14:02:38 +02:00
resource_preloader_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
resource_preloader_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
room_manager_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
room_manager_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
root_motion_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
root_motion_editor_plugin.h More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
script_editor_plugin.cpp Removed the online docs link from the top of the script editor. 2022-03-23 23:29:58 +01:00
script_editor_plugin.h Removed the online docs link from the top of the script editor. 2022-03-23 23:29:58 +01:00
script_text_editor.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
script_text_editor.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shader_editor_plugin.cpp Ported: Add an external link editor icon 2022-07-27 09:02:28 +02:00
shader_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
skeleton_2d_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
skeleton_2d_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
skeleton_ik_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
skeleton_ik_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
spatial_editor_plugin.cpp Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg 2022-07-27 23:40:35 +02:00
spatial_editor_plugin.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
sprite_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
sprite_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
sprite_frames_editor_plugin.cpp Ported: Improve Select Frames dialog of SpriteFrames editor. - timothyqiu 2022-07-25 22:25:18 +02:00
sprite_frames_editor_plugin.h Ported: Improve Select Frames dialog of SpriteFrames editor. - timothyqiu 2022-07-25 22:25:18 +02:00
style_box_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
style_box_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
text_editor.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
text_editor.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
texture_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
texture_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
texture_region_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
texture_region_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
theme_editor_plugin.cpp Fix crash when editing pinned StyleBox 2022-07-27 19:07:26 +02:00
theme_editor_plugin.h Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov 2022-07-25 23:46:08 +02:00
theme_editor_preview.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
theme_editor_preview.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
viewport_preview_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
viewport_preview_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00