pandemonium_engine/editor/plugins/line_2d_editor_plugin.cpp

76 lines
3.3 KiB
C++

/*************************************************************************/
/* line_2d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "line_2d_editor_plugin.h"
#include "core/os/memory.h"
#include "core/undo_redo.h"
#include "core/ustring.h"
#include "scene/2d/line_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/main/node.h"
class EditorNode;
Node2D *Line2DEditor::_get_node() const {
return node;
}
void Line2DEditor::_set_node(Node *p_line) {
node = Object::cast_to<Line2D>(p_line);
}
bool Line2DEditor::_is_line() const {
return true;
}
Variant Line2DEditor::_get_polygon(int p_idx) const {
return _get_node()->get("points");
}
void Line2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
_get_node()->set("points", p_polygon);
}
void Line2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Node2D *node = _get_node();
undo_redo->add_do_method(node, "set_points", p_polygon);
undo_redo->add_undo_method(node, "set_points", p_previous);
}
Line2DEditor::Line2DEditor(EditorNode *p_editor) :
AbstractPolygon2DEditor(p_editor) {
node = nullptr;
}
Line2DEditorPlugin::Line2DEditorPlugin(EditorNode *p_node) :
AbstractPolygon2DEditorPlugin(p_node, memnew(Line2DEditor(p_node)), "Line2D") {
}