f84d928aff
Backported from godot4: Improve NavigationServer.free() error msg when RID not found
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Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
- smix8
b51cab3411
2023-09-03 09:23:39 +02:00
935ed3c807
Backported from godot4: Tweak NavigationAgent2D defaults
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Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
- smix8
594ffd2200
2023-09-03 09:14:50 +02:00
d2e7ced27b
Backported from godot4: Fix NavigationRegion3D debug mesh rendering twice in Editor
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Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
- smix8
0e4c31ce57
2023-09-03 08:45:25 +02:00
6ff5c5f7f3
Added missing doc for NavigationPolygon's cell_size.
2023-09-02 14:01:54 +02:00
e6e30d2f27
Backported from godot4: Disable NavigationMesh edge_max_length property by default
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Disables NavigationMesh edge_max_length property by default.
- smix8
c63125c317
2023-09-02 13:46:13 +02:00
71fef953da
Backported from godot4: Add more hints to navigation map cell size errors
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Adds more hints to navigation map cell size errors.
- smix8
90e2d9fa7e
2023-09-02 13:43:37 +02:00
697d4a32fc
Backported from godot4: Change 2D navigation ProjectSettings from integers to floats
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Changes 2D navigation ProjectSettings from integers to floats.
- smix8
2852fb43f7
2023-09-02 13:38:20 +02:00
cb45a4b951
Backported from godot4: Fix closest possible navigation path position
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Fixes closest possible navigation path position.
- smix8
e5c24f7118
2023-09-02 13:33:32 +02:00
d5499c69ba
Backported from godot4: Fix crash in 'NavigationAgent3D', fixes #78910
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- Scony
fcbb521392
2023-09-02 13:28:16 +02:00
62c5bfbc36
Backported from godot4: Remove legacy navigation debug materials
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Removes legacy navigation debug materials.
- smix8
1b506cd49c
2023-09-02 13:18:16 +02:00
2f1447dfe5
Backported from godot4: Add NavigationRegion rotation warning
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Adds NavigationRegion rotation warning.
- smix8
4d8553ff63
2023-09-02 13:15:19 +02:00
09af276838
Backported from godot4: Add NavigationPolygon cell_size property
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- smix8
9c8626bfd8
2023-09-02 13:12:46 +02:00
e3f889a63b
Backported from godot4: Improve navigation map synchronisation error msgs
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Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
- smix8
7f2417135f
2023-09-02 13:07:00 +02:00
6db8d89ab7
Backported from godot4: Add navigation map synchronization warnings.
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- smix8
fef7b4efdc
2023-09-02 13:05:19 +02:00
2d5a8a2b93
Backported from godot4: Fix --debug-avoidance description.
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Fixes c&p error in --debug-avoidance description.
- smix8
d171dfce9a
2023-09-02 13:03:30 +02:00
c55f0b4520
Backported from godot4: Fix NavigationServer free error print
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Fixes error print for NavigationServer free when a RID can not be found.
- smix8
73dc680fc1
2023-09-02 12:58:49 +02:00
8467cf9e94
Backported from godot4: Keep NavigationServer active while SceneTree is paused.
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- smix8
4b0dee080e
2023-09-02 12:57:35 +02:00
d1d8f8505e
Backported from godot4: Strip name prefix of navigation agent debug properties in the inspector.
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- timothyqiu
65223e98de
2023-09-02 12:56:02 +02:00
2dc300a0fc
Backported from godot4: Stops NavigationAgents moving to the world origin without anyone telling them to do so.
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-smix8
860379fc16
2023-09-02 12:47:13 +02:00
61bf4df2f4
Fix NavigationObstacle2D::set_navigation.
2023-09-02 12:31:55 +02:00
76488d4381
Also add docs for the newly bound methods.
2023-09-02 12:26:15 +02:00
4b3a27f415
Bind get_navigation_map and set_navigation_map in NavigationObstacle2D.
2023-09-02 12:22:27 +02:00
569c2e9f85
Simplify some logic NavigationObstacle2D.
2023-09-02 12:16:31 +02:00
4d23b861d5
Fix logic in GridMap::set_navigation_map().
2023-09-02 12:11:09 +02:00
3a7ad7b883
Backported from godot4: Add GridMap function to change navigation map for baked navigation regions
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Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
- smix8
41c529a94d
2023-09-02 12:10:06 +02:00
eb8943a4f6
Backported from godot4: Add Path2D/3D debug options
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- smix8
e12e239ab4
2023-09-02 11:38:01 +02:00
15f092866b
Fix JNI method names and java class lookup names in the android backend.
2023-08-31 21:59:44 +02:00
23c793a488
Fix counting children even if the server is running in WebServer::get_configuration_warning().
2023-08-30 15:18:41 +02:00
4874f08d9d
Don't start the server on ready in the editor.
2023-08-30 15:16:52 +02:00
25ac0d8f49
Fix the initial value of _debug_enabled in NavigationServer.
2023-08-30 15:04:11 +02:00
2c3c7dcc73
Fix threaded bake logic in NavigationPolygonInstance and NavigationMeshInstance.
2023-08-30 14:36:33 +02:00
62e2b1623a
Use NULLs.
2023-08-30 13:24:46 +02:00
7e270262f9
Ported: Fix binary internal cache not being filled
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- Razoric480
d331e5c7ac
2023-08-30 13:00:53 +02:00
4a51324f7d
Ported: Force external resources to have their path set
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- Razoric480
420794b61d
2023-08-30 12:57:00 +02:00
5d93975c8d
Ported: Fix custom res caching sub-res even if no-cache
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-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
c95765d515
Update the last backported commit.
2023-08-30 11:39:49 +02:00
Francois Belair
90d7912fcc
Actually use loaded resource cache
2023-08-30 11:37:34 +02:00
Danil Alexeev
254cb747b7
Core: Add recursion level check for Array
and Dictionary
hashing
2023-08-30 11:34:00 +02:00
a96e650b7e
wslay: Sync with upstream 0e7d106ff from godot.
2023-08-30 11:23:07 +02:00
5868fa025f
recast: Update to upstream version 1.6.0 from Godot.
2023-08-30 11:22:03 +02:00
f9067bcfb3
mbedtls: Update to upstream version 2.28.4 from Godot.
2023-08-30 11:18:00 +02:00
Rémi Verschelde
83738e314c
SCons: Disable misbehaving MSVC incremental linking
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Fixes #77968 .
(cherry picked from commit bc1aef88eef7bb09d1c537bf150414c50abfa374)
2023-08-30 11:16:00 +02:00
Ricardo Subtil
723b7390c1
Ensure joy_connection_changed
is emitted on the main thread
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(cherry picked from commit 1bb73b0689a9cc2731eee63374f07e08b35b6e6a)
2023-08-30 11:14:49 +02:00
Rémi Verschelde
8a9f27ca13
Add missing stdint.h includes for GCC 13+
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Fixes #77927 .
(cherry picked from commit 10676e78e33c9f5dd2e2957ecddcfd6699173ea7)
2023-08-30 11:14:32 +02:00
Riteo
913c3164b5
Build JoypadLinux
sandbox detection method only with udev
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Fixes an `unused-function` warning when building with `udev=no`.
(cherry picked from commit 51dfdfab967234f0fa9939bd7158cc96a9ec3547)
2023-08-30 11:13:10 +02:00
Hiroki Taira
39bb646127
Add support for DPAD Center key of Android TV remote controller
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(cherry picked from commit 9dc84e35816fbb41cfabb1b6e11536edd7263c67)
2023-08-30 11:12:51 +02:00
Rémi Verschelde
5d80d2d9ca
tinyexr: Sync with upstream 1.0.7
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(cherry picked from commit b70e2af3b7f960370f00c11a028fb8ae0ea034d8)
2023-08-30 11:12:11 +02:00
DeeJayLSP
ed6ee2ae4a
Update certs (2023.06 revision)
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(cherry picked from commit 504e002224ac80890a91019de2812a8ac8a0715e)
2023-08-30 11:06:59 +02:00
Rémi Verschelde
63affecb49
certs: Sync with Mozilla bundle as of Mar 23, 2023
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8bcd1092d2
(cherry picked from commit d1c59b47e481042d8df776047b2c553b322a4691)
2023-08-30 11:05:40 +02:00
Hugo Locurcio
7a49ea5bda
Document the database for Input.get_joy_name()
and Input.get_joy_guid()
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(cherry picked from commit 922d2b7034fb1655f489fce502a3eb5eadf801f2)
2023-08-30 11:03:43 +02:00