My godot fork where I cause mayhem and destruction to all things good and godot.
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Ricardo Subtil 723b7390c1 Ensure joy_connection_changed is emitted on the main thread
(cherry picked from commit 1bb73b0689a9cc2731eee63374f07e08b35b6e6a)
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.github Add static check for overzealous .gitignores. 2023-08-30 10:37:39 +02:00
core Fix Windows StringFileInfo structure 2023-08-30 10:52:11 +02:00
doc Document the database for Input.get_joy_name() and Input.get_joy_guid() 2023-08-30 11:03:43 +02:00
drivers Add mono audio support to WASAPI 2023-08-30 11:02:57 +02:00
editor Backport AudioStream icons from 4.0 2023-08-27 12:04:19 +02:00
editor_modules Re-extracted class docs. 2023-08-26 22:41:21 +02:00
main Ensure joy_connection_changed is emitted on the main thread 2023-08-30 11:14:49 +02:00
misc Add static check for overzealous .gitignores. 2023-08-30 10:37:39 +02:00
modules Document how to use logarithm of base 10 with log() 2023-08-30 10:49:09 +02:00
platform Build JoypadLinux sandbox detection method only with udev 2023-08-30 11:13:10 +02:00
scene Fix scrolling behaviour with low page value 2023-08-30 10:48:48 +02:00
SCSCons Fix typos with codespell. 2022-12-22 19:51:25 +01:00
servers Ported: Physics Interpolation - add support for CPUParticles2D 2023-08-27 21:59:54 +02:00
thirdparty Add missing stdint.h includes for GCC 13+ 2023-08-30 11:14:32 +02:00
.clang-format Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
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.gitignore add venv and .venv to the .gitignore 2023-08-30 11:01:19 +02:00
AUTHORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md Mark the current backport state. 2023-08-27 22:33:09 +02:00
compat.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
CONTRIBUTING.md
COPYRIGHT.txt zstd: Update to upstream version 1.5.5 2023-08-30 10:11:42 +02:00
DONORS.md Update DONORS list. 2023-03-12 14:21:54 +01:00
gles_builders.py Ported: CI: Sync configuration with master branch 2022-09-17 09:55:21 +02:00
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LOGO_LICENSE.md Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
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methods.py Fix the Python type error when creating the .sln file 2023-08-30 11:01:56 +02:00
notable_godot_commits_not_included.md Added a new .md file which will contain some of the godot commits that are interesting, but I decided against having it. 2022-12-22 16:25:43 +01:00
notes.md Added notes.md file. 2023-07-13 12:35:54 +02:00
platform_methods.py
README.md Update link. 2023-01-01 00:57:56 +01:00
sc.py
SConstruct SCons: Enable /WX on LINKFLAGS for MSVC with werror=yes 2023-08-30 10:30:12 +02:00
scu_builders.py Improve module scu setup a bit. 2023-07-11 16:28:39 +02:00
TODO.md Fix typos with codespell. 2022-12-22 19:51:25 +01:00
version.py Changed the docs url from godot's to my docs repository. 2023-08-29 22:27:51 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.