f058c87868
Backported from godot4: Rework Navigation Avoidance
...
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
09138d762c
Ported: Use hash table for GDScript parsing
...
GDScript now uses hash table for lookup of type lists / functions / keywords, instead of linear String comparisons.
- lawnjelly
19f2006ec0
2023-03-18 09:44:01 +01:00
3d1abe86fb
Ported: GDScriptParser - don't use index operator on linked list
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Index operators are super slow with linked lists. This came up in profiling the parsing, iterating sequentially using iterator is much faster.
- lawnjelly
ef914dac31
2023-03-18 09:29:08 +01:00
c3f01e0b3d
Ported: Highlight control flow keywords with a different color. This makes them easier to distinguish from other keywords.
...
- Calinou
e905e8f145
2023-02-21 13:20:25 +01:00
c356806ebf
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
0edf8fe956
Ported: Convert syntax highlighters into a resource
...
- Paulb23
2f1080be9b
2023-02-20 14:51:10 +01:00
6026725f3b
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
990f8aaecd
Prefix filenames in the editor_script_editor module with editor_
.
2023-02-18 16:22:59 +01:00
6e88ad5bae
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
a14821587f
Renamed the code_editor module to editor_code_editor.
2023-02-18 15:31:58 +01:00
65c91c6899
Moved ScriptEditorPlugin and ScriptEditor out from the editor folder.
2023-02-18 15:08:56 +01:00
e32e63242b
Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder.
2023-02-18 14:36:51 +01:00
4dd84847eb
Moved ScriptEditor to it's own file.
2023-02-18 13:22:43 +01:00
8d7090241a
Make sure that the editor can be built even when the new code_editor module is disabled.
2023-02-17 23:20:10 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
227e32b67c
Now modules make use of the new registration levels.
2023-01-15 17:04:00 +01:00
e9a19c1a66
Added module initialization levels (similar idea to what's in godot4, although I added more).
2023-01-15 11:46:13 +01:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
711d08be2b
Ported "Fix Script editor completion doesn't suggest members of a script for type hints"
...
ray90514 - 7afbd5904e
For CScript.
2022-12-22 16:45:10 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
2c225f79fb
Ported "Fix GDScript export hint for Navigation2D layer names - smix8" for cscript aswell.
2022-10-08 17:30:43 +02:00
bd17c39172
Ported Fix variables highlighting as types - dzil123 for CScript.
2022-10-08 15:58:44 +02:00
d41239d425
Now the return value discarded warning is disabled by default in gdscript and cscript.
2022-08-23 13:09:56 +02:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
88d6ef51eb
Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts.
2022-08-19 01:19:33 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
9757c39f05
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
686663d3e4
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
e71e3ed897
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
bd391e6fc7
Did the same change to cscript aswell.
2022-07-29 23:07:19 +02:00
8fb683fe5d
Also port hte previous fix to cscript.
2022-07-29 19:55:28 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
...
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
24eccc4281
Ported: Fix warnings found by Emscripten 3.1.10
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Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
- akien-mga
5e693b6d84
2022-07-27 18:39:35 +02:00
04e45474bb
Also apply the previous fix to cscript.
2022-07-27 13:38:43 +02:00
c8579ef63f
Removed yield from cscript.
2022-07-13 00:38:23 +02:00
c4edec424d
Separate syntax highlighting options.
2022-07-13 00:09:59 +02:00
8611d7d9c8
Removed rpc keywords from cscript. Note that networking should still work with it using rset_config (like how it works in engine side code).
2022-07-13 00:07:10 +02:00
73ac91dc86
Fixed remaining issues and added cscript to the build.
2022-07-12 22:58:44 +02:00
6b2db83031
Change script extension.
2022-07-12 21:38:17 +02:00
90e555ebb0
Rename cscript file names.
2022-07-12 20:04:37 +02:00
e92d4e0f97
Mass rename classes in the cscript module.
2022-07-12 19:55:21 +02:00
e687fc6a4a
Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible.
2022-07-12 12:20:34 +02:00