1a45e6371a
Added the previous commit as patch.
2024-11-14 20:10:58 +01:00
ad572cdfdb
Reapply SQLITE_NO_FCHOWN Pandemonium sqlite patch.
2024-11-14 20:07:24 +01:00
8022d4ab90
Updated sqlite to version 3.47.0. Also added a VERSION.txt to it's folder.
2024-11-14 20:02:59 +01:00
Rémi Verschelde
672cea4d08
CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds
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Pin clang-format to version 16, and black to 24.10.0.
Keep using Ubuntu 22.04 for Linux builds for portability.
2024-11-13 23:48:04 +01:00
Capital
3fe6da64d4
Backport 65910 for Godot 3
2024-11-13 23:20:38 +01:00
a59cb3956b
Backported from godot 4: Make SkeletonIk3D node usable
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- warriormaster12
ddf93f3f59
2024-09-30 18:55:39 +02:00
506a0756c5
Update gdnative api.
2024-09-30 17:26:29 +02:00
6ac0c2bbc0
Undo unecessary breaking change to gdnative.
2024-09-30 16:26:52 +02:00
ee1e40f1b0
Renamed looking_at to create_looking_at, and from_scale to create_from_scale in Basis.
2024-09-30 16:17:19 +02:00
c09474ccd8
Re-extracted class docs.
2024-09-20 10:03:06 +02:00
b0cf8c6859
Use the engine's math singleton in proctree.cpp.
2024-09-08 17:33:30 +02:00
f73b16470a
Simple initial docs for ProceduralTreeMesh.
2024-09-08 17:10:32 +02:00
36622694ee
Re-extracted class docs.
2024-09-08 17:02:09 +02:00
5c24f0ba90
Added an icon for procedural tree mesh.
2024-09-08 17:00:16 +02:00
089ac25db5
Fix shadowed declaration.
2024-09-08 16:56:39 +02:00
83871fc6e0
Clang format everything.
2024-09-08 16:52:38 +02:00
e4263507ce
Added an array mesh conversion helper method to ProceduralTreeMesh.
2024-09-08 16:37:04 +02:00
2124f48710
Added flip twig and branch faces options to procedural tree mesh.
2024-09-08 16:26:35 +02:00
a02d73b035
Fix typo.
2024-09-08 16:14:46 +02:00
4f62ea4b8e
Fix tree mesh face orientation.
2024-09-08 16:12:16 +02:00
ad642e3f16
Added an option to enable and disable branch and twig meshes.
2024-09-08 16:03:54 +02:00
5e7264b292
Increase max trunk length.
2024-09-08 15:29:07 +02:00
147bc63f7e
Update the tree mesh when a property changes.
2024-09-08 15:24:41 +02:00
c4fa44a02b
Implement tree generation.
2024-09-08 15:18:37 +02:00
905f1105b1
Range property hints for the ProceduralTreeMesh.
2024-09-08 14:50:00 +02:00
51ee422874
ProceduralTreeMesh bind improvements.
2024-09-08 14:36:59 +02:00
da67535193
ProceduralTreeMesh initial binds.
2024-09-08 14:25:06 +02:00
6c0cb3dc52
Bind enum values.
2024-09-08 13:35:37 +02:00
fe9d89d6ec
Also rename it's files.
2024-09-08 13:33:48 +02:00
883851a57a
Renamed ProceduralTree3DMesh to ProceduralTreeMesh.
2024-09-08 13:31:27 +02:00
755a8b0225
ProceduralTree3DMesh initial setup.
2024-09-08 13:28:45 +02:00
2a936f4954
Renamed procedural_tree_3d.h and cpp to procedural_tree_3d_mesh.h and .cpp.
2024-09-08 10:50:01 +02:00
76ae9d4c09
Procedural tree 3d module initial setup.
2024-09-08 10:19:20 +02:00
aa622685d0
Clang format everything.
2024-07-21 10:40:17 +02:00
82296c9f19
Renamed the render_menu property in UserWebPage to should_render_menu, as there is a render_menu method in WebNode.
2024-07-19 08:37:03 +02:00
f93f0e1984
Disabled the unused argument warning by default.
2024-07-18 11:13:26 +02:00
5025e3f4b6
Fix getting utf-8 texts from Sqlite3QueryResult.
2024-07-18 08:44:40 +02:00
f377181035
Tweaks to defaults.
2024-07-18 08:14:27 +02:00
e8cabe7657
Don't create any accounts in UserManagerDB::_create_default_entries().
2024-07-18 08:09:11 +02:00
05dbe60f9b
Re-extracted class docs.
2024-07-16 23:22:41 +02:00
f9507dc475
Clang format everything again.
2024-07-16 21:29:26 +02:00
8181808b74
Ran the header guard move script.
2024-07-16 21:27:34 +02:00
c7ac1db971
Clang format everything.
2024-07-16 21:23:54 +02:00
38dd206a3b
Tweaks to the editor defaults.
2024-07-16 20:19:54 +02:00
d899382c30
Added back the xatlas_unwrap module. Also moved xatlas into it so it's not in the thirdparty folder.
2024-07-15 20:21:33 +02:00
Rémi Verschelde
2936883335
miniupnpc: Disable socket timeout on Windows, matching upstream
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Fixes #88471 .
(cherry picked from commit f695de7c68e373088175f8f3b1650f11a27be7aa)
2024-07-14 21:01:53 +02:00
lawnjelly
88406b7fbc
Physics Interpolation - Fix 2D skinning
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2D skinning required the interpolated skeleton base transform to be updated when using interpolation.
2024-07-14 10:38:02 +02:00
Aaron Franke
f7490335a4
GDNative: Fix Linux riscv warning about ignored sysv_abi
2024-07-14 08:26:01 +02:00
59d5eedf61
Fix logic.
2024-07-14 07:37:05 +02:00
lawnjelly
1d20785663
Tilemap editor - prevent changing tool when mouse buttons pressed
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Changing tool when painting prevented the corresponding commit of undo action when the mouse button was released. This led to undo actions getting out of sync and the undo system breaking the editor.
This PR simply prevents changing tool while mouse buttons are pressed, and prevents the above scenario.
2024-07-14 07:28:25 +02:00