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Fix logic.
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1d20785663
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@ -1028,9 +1028,9 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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// Keep track internally of which mouse buttons are pressed
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// so we can disallow changing tool.
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if (mb->is_pressed()) {
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_mouse_buttons_pressed |= mb->get_button_index();
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_mouse_buttons_pressed |= (1 << mb->get_button_index());
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} else {
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_mouse_buttons_pressed &= ~mb->get_button_index();
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_mouse_buttons_pressed &= ~(1 << mb->get_button_index());
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}
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if (mb->get_button_index() == BUTTON_LEFT) {
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@ -1948,6 +1948,8 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
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editor = p_editor;
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undo_redo = EditorNode::get_undo_redo();
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_mouse_buttons_pressed = 0;
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tool = TOOL_NONE;
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selection_active = false;
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mouse_over = false;
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@ -111,7 +111,7 @@ class TileMapEditor : public VBoxContainer {
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Tool tool;
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Tool last_tool;
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uint32_t _mouse_buttons_pressed = 0;
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uint32_t _mouse_buttons_pressed;
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bool selection_active;
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bool mouse_over;
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