Hugo Locurcio
371b5513d3
Allow size
values as low as 0.001
in Camera's orthogonal/frustum mode
...
This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.
The property hint also allows setting the size with greater precision.
2022-07-25 18:19:48 +02:00
Pedro J. Estébanez
ff5bae8d0e
Fix crash when passing null to AudioStreamPlayer::set_stream()
2022-07-25 18:09:39 +02:00
Ellen Poe
94c765d065
instance audio streams before AudioServer::lock call
2022-07-25 17:58:48 +02:00
fabriceci
75a882d02e
Fix wrong collision reported on move_and_collide
2022-07-25 17:31:13 +02:00
accd8458c8
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
5ab825ddf8
Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
...
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
34c3176c39
Fix skinning by default in MeshInstance even if the mesh is merged.
2022-03-20 14:13:44 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
8fbdcd18f9
Same change to classes under scene.
2022-03-17 22:57:56 +01:00
678ee45c4f
Move back shape's include to the header in collision object.
2022-03-17 21:02:40 +01:00
44bd2e0119
Added destructors to physics bodies to hopefully fix failing compile on some platforms.
2022-03-17 20:00:20 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
84d139213d
Moved more includes to cpp files.
2022-03-17 10:39:38 +01:00
052027dce4
Moved more includes to cpp files.
2022-03-17 10:26:23 +01:00
6bae38ca23
Moved more includes to cpp files.
2022-03-17 09:31:00 +01:00
c621049e61
Moved more includes to cpp files.
2022-03-17 09:07:18 +01:00
38fc0c402e
Moved more includes from headers to cpp files.
2022-03-17 08:38:34 +01:00
c1ebd9905a
Moved more includes.
2022-03-16 21:09:41 +01:00
eeb7c04aaf
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
d996789533
Moved more includes from headers to cpp files.
2022-03-16 20:46:00 +01:00
f105eba923
Moved more includes from headers to cpp files.
2022-03-16 20:40:41 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
ce953ad1d6
Removed the arvr nodes.
2022-03-16 01:57:33 +01:00
aaf91df4c1
Also removed the MeshLibrary.
2022-03-16 01:30:44 +01:00
a9fca142bc
Fully removed Particles and Particles2D, as they were not implemented in gles2.
2022-03-16 00:06:53 +01:00
c0dfdd77f3
Removed particles editor plugins.
2022-03-15 22:25:33 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
03890f9e38
Removed GIProbes.
2022-03-15 19:03:03 +01:00
9e6d2fa653
Removed the Lightmapper and BakedLightmap classes.
2022-03-15 15:45:56 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00