0edc5438dd
Re-extracted class docs.
2024-02-25 10:26:26 +01:00
429575fab6
File copyright header updates pt8.
2023-12-18 00:18:53 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
9d2309bfe1
Moved shapes to core.
2023-12-10 19:58:44 +01:00
dbcc6e33da
Moved the physics server to core.
2023-12-10 19:36:00 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
9df5649c1b
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
2023-12-10 15:50:54 +01:00
763f662263
Moved meshes to a new subfolder.
2023-12-10 15:22:09 +01:00
2cc42b045a
Moved shapes under a new shapes folder.
2023-12-10 14:10:10 +01:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
d3f2e0e4fe
Fixed SkeletonModification3DFABRIK.
2023-06-22 09:43:55 +02:00
3346381a95
Skeleton doc small fixes.
2023-06-13 18:07:33 +02:00
8d679355df
Re-extracted class docs pt3.
2023-06-13 17:34:41 +02:00
MJacred
3227a23031
Warn against using non-uniform scale for 3D physics (in class reference only)
...
partial backport of #67847
fixes #56824
2023-06-11 09:04:25 +02:00
lawnjelly
22d90711da
Make acos and asin safe
...
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-06-11 08:41:42 +02:00
276e4db381
Cleanups to Skeleton's bindings.
2023-04-15 13:58:24 +02:00
727826efba
Make sure Skeletons set up their initial pose.
2023-04-15 13:52:21 +02:00
986565b0b4
Fix error spam in the skeleton editor.
2023-04-15 13:51:44 +02:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
227e32b67c
Now modules make use of the new registration levels.
2023-01-15 17:04:00 +01:00
8075ef8e62
Added include guards to all module register_types.h-s.
2023-01-15 13:27:08 +01:00
e9a19c1a66
Added module initialization levels (similar idea to what's in godot4, although I added more).
2023-01-15 11:46:13 +01:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
311b5d446b
Ported "[3.x] Fix wrong owner for editor plugin created nodes in instanced scene" for the skeleton editor aswell.
2022-11-30 14:33:08 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
b6624bf30b
Re-extracted class docs.
2022-09-10 04:18:55 +02:00
b886d14cf5
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
24a1580dbf
Renamed the files aswell.
2022-08-29 17:33:10 +02:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
dc28777321
Moved Skeleton and it's related classes to a module.
2022-08-28 15:46:12 +02:00