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a166b71594
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Ported: [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes - smix8
e9ca65207e
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2022-07-28 14:38:19 +02:00 |
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f22e67a07c
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Fix typo.
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2022-07-28 11:01:41 +02:00 |
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1ffafee7b1
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Ported: Fix TileSetEditor wrong NavigationPolygon format
TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
- smix8
1bac95b166
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2022-07-28 10:58:21 +02:00 |
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2c4a3f686b
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ported: Expose tile_texture property - KoBeWi
0b5289cadf
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2022-07-27 14:19:41 +02:00 |
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a9df89703c
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Ported: TileMap: Use const ref for all Vector2 parameters - akien-mga
2834332591
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2022-07-27 13:54:29 +02:00 |
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7747a3e85a
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Ported: Free region RID when cleaning NavPoly in TileMap - timothyqiu
5c039ccc72
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2022-07-25 22:34:05 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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8dbfe124f7
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Moved my module specific docs under a new central folder.
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2022-03-20 12:30:04 +01:00 |
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d740ef5d18
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
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7fd581f987
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An another set of header include cleanups for the classes in the engine directory.
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2022-03-19 03:10:01 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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48805f5f8f
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
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1f0652741c
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More version check cleanups.
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2022-03-18 03:46:14 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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e85cef1745
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
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24e5d5cb34
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Added my rtile_map module.
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2022-03-16 01:37:06 +01:00 |
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