720fac314f
Fix an another typo.
2022-07-27 00:33:10 +02:00
f3f3d61a94
Fx typo.
2022-07-27 00:25:58 +02:00
f3ec84fa78
Ported: Add a method for obtaining display cutouts on Android - madmiraal
...
ec2270b88f
2022-07-27 00:21:20 +02:00
e7a5c47f8b
Ported: Fix several OS_X11 memory leaks - timothyqiu
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95d861694a
2022-07-27 00:04:29 +02:00
634345f152
Ported: Remove duplicate resizable settings - m4gr3d
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a3b445d7e8
2022-07-26 12:33:36 +02:00
d14f7d0134
Ported: Update resize settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
- m4gr3d
4ff726b933
2022-07-26 12:25:24 +02:00
Lyuma
3554a0aa81
Keep editor at normal priority on windows.
...
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
(cherry picked from commit ee02a7f785b672304346028bc500949050432fa5)
2022-07-26 11:49:59 +02:00
ef7f5a8c43
Fix an another error.
2022-07-25 22:30:16 +02:00
08ee0b9406
Fix android build.
2022-07-25 22:26:55 +02:00
15b447d880
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
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3ba0508f79
2022-07-25 22:07:34 +02:00
491662250f
Ported:
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[macOS, 3.x] Fix OpenGL color space on HDR displays. - bruvzg
1f51bae294
2022-07-25 19:15:11 +02:00
C.Even
b3761f4973
Retrieve primary monitor size in fullscreen mode
...
* Fixes #21674
2022-07-25 18:16:31 +02:00
ConteZero
36def404b2
Fix X11 is_window_maximized
2022-07-25 18:00:34 +02:00
d4c57cf537
Fix compile when using llvm on linux.
2022-04-02 12:58:52 +02:00
e419b12067
Also removed remnants of the core xatlas.
2022-04-02 12:41:05 +02:00
8009d32185
Removed remnants of libvpx and libwebp.
2022-04-02 12:34:15 +02:00
7641f064d0
Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606 , although I did it differently.
2022-03-28 13:21:41 +02:00
53efe58c4f
Cleanups and fixed compile for frt.
2022-03-27 13:48:18 +02:00
09742a48b6
Also added frt1 ( https://github.com/efornara/frt/tree/1.x ).
2022-03-27 13:36:42 +02:00
996d47081b
Renamed frt to frt_sdl.
2022-03-27 13:31:47 +02:00
adcc57bc7b
Fix frt's compile.
2022-03-27 13:18:59 +02:00
cb739deb8e
Added efornara's frt2 platform. ( https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes.
2022-03-27 13:00:05 +02:00
d328372f38
Updated old paths in the android jni wrapper classes. This fixes the export templates.
2022-03-24 21:39:55 +01:00
8710bc131e
Changed all icons. Also small cleanups.
2022-03-24 01:09:27 +01:00
e5e17fcd68
Removed a few now unneeded files.
2022-03-24 00:17:36 +01:00
8e0097f960
Clang format.
2022-03-23 23:56:47 +01:00
c054c4db58
Cleaned up more remnants of the mono module.
2022-03-23 23:10:27 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
d1587aaa6b
Removed bullet.
2022-03-23 13:28:35 +01:00
c9ad789c17
Add comment on why the low processor usage doesn't work on android.
2022-03-23 12:02:20 +01:00
068d2b506b
Removed remaining xr specific things.
2022-03-23 11:36:11 +01:00
a271898744
Fix typo.
2022-03-23 08:26:29 +01:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
987f77442a
Now Vector2i is in it's own header and cpp file.
2022-03-21 01:50:02 +01:00
40b60f3c86
Backported: - Fix DST Error on Windows (cherry picked from commit 4802f15) - ztc0611 ( 658877c350
)
2022-03-20 19:00:38 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3e97039c99
Added compile options for rtti and exceptions. They are disabled by default. They used to be enabled on most platforms, it does not seem to break anything.
2022-03-18 17:04:14 +01:00
9fd8fc6eed
Same change to classes under platform.
2022-03-17 22:38:14 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
ced4ae75a5
Backported:
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6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd
From godot.
2022-03-16 18:18:23 +01:00
d057ffdd40
Fix unused variable in the osx backend.
2022-03-16 10:21:40 +01:00
0edcb0e374
Fix unused variable warning.
2022-03-16 09:24:09 +01:00
0deb492bb4
Fix 2 typos in the iphone backend.
2022-03-16 09:16:10 +01:00
257f1f6175
Fix typo and missing include in the windows and oxs backends.
2022-03-16 09:09:42 +01:00
d39f2a89a7
Fix typo in the javascript backend.
2022-03-16 09:05:33 +01:00
00cc289004
Fix missing include in the javascript backend.
2022-03-16 08:57:38 +01:00
23c332974a
Removed the arvr server.
2022-03-16 02:39:55 +01:00
9e0b7c56bb
Removed the UWP platform, as I was never once able to build in last 3 years.
2022-03-15 18:29:53 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
ba4cda4890
Removed the lightmap_raycast module along with embree.
2022-03-15 15:37:28 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00