Commit Graph

36 Commits

Author SHA1 Message Date
ab82a74b04 Added a shortcut and button to quickly collapse / close the bottom panel (CTRL-B). 2023-09-09 14:03:10 +02:00
eb8943a4f6 Backported from godot4: Add Path2D/3D debug options
- smix8
e12e239ab4
2023-09-02 11:38:01 +02:00
f058c87868 Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
054332ae8d Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
8d7090241a Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
Jean-Michel Bernard
52fdae0600 Prevent docks to be reset to first tab when switching dock visibility 2022-11-13 00:52:35 +01:00
829aeda5b1 Remove unused code. 2022-10-11 12:19:37 +02:00
04bc4be35c Remove unused file selector from EditorNode. 2022-10-08 23:36:08 +02:00
48d50bed1d Now menu items can be added to the convert menu in the editor. 2022-10-08 22:32:52 +02:00
ce58de4e2e Added an option to automatically reload or save instead of asking what to do after a file changed outside the editor. 2022-10-04 17:59:33 +02:00
98acdf8270 Now full screen editor plugins have the ability to hide their tab button in the top bar. 2022-08-20 17:20:34 +02:00
7e7126f2b0 Reorganized classes in editor_node.h so the public methods are at the top. 2022-08-20 16:52:17 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00
be16fe23ad Moved the error macros. 2022-08-17 15:14:19 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
b6eb2db442 Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
kobewi
89b5c84fd1 Cache script icons in editor
(cherry picked from commit 3f50dad460dc2239343e0eb9ba8fb63b8fd20b88)
2022-07-27 15:00:41 +02:00
eb99e955d9 Ported:
Update SceneTree debug colors when settings changed - timothyqiu
37d4306c2e
2022-07-25 18:55:29 +02:00
Vitika9
41eb735bb2 Made reload current project ask for confirmation with unsaved changes
(cherry picked from commit eb81ac8fc524edf7fa3fdcaaa1e7f22ffbbe287c)
2022-07-25 17:48:55 +02:00
bad39216b9 Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
d740ef5d18 Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
bca78798ef Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
2ce53f2b9e Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
340cc8ba45 Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
50af60ded6 Removed TileMap, and TileSet. 2022-03-16 01:54:27 +01:00
7acd98dcf0 Removed the VCS plugin. 2022-03-16 01:46:11 +01:00
aaf91df4c1 Also removed the MeshLibrary. 2022-03-16 01:30:44 +01:00
5767e12b56 Removed editor feature profiles. 2022-03-16 01:17:27 +01:00
93d29cbc62 Removed the AssetLib. 2022-03-16 00:47:29 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00