Commit Graph

2512 Commits

Author SHA1 Message Date
heppocogne
7d4baaed2b Fix get_path() is not working when files are opend with open_compressed
And also fixed `get_absolute_path()` in the same way

(cherry picked from commit ea11ffc88c22dea2b71d7863808cd65f64f9eded)
2023-01-16 14:18:57 +01:00
Pedro J. Estébanez
29fda5543b Support Git worktrees in generation of hash header
(cherry picked from commit 078ab7fe05dcf139b7f943937c602b2c9dbdc8e2)
2023-01-16 14:17:05 +01:00
Marius Seufzer
568823dbcc iOS: Add new model identifiers for DPI metrics
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
(cherry picked from commit ee5057a42e52e2e5b87ee0e6423ac3669ec22cd8)
2023-01-16 14:16:28 +01:00
bruvzg
f8afe1af5e Fix stylus tilt Y direction.
(cherry picked from commit 5478f9b842431358a0a3b974da9ea8cb109d7001)
2023-01-16 14:15:57 +01:00
Fabio Alessandrelli
f2682927f0 Expose API to force file system sync. 2023-01-16 14:15:08 +01:00
SaracenOne
109e2f7385 Fix local variables not showing when breaking on final line
(cherry picked from commit 657b9b659680194f6d3aa546a4b20246bb51fb39)
2023-01-16 14:03:22 +01:00
OsakiTsukiko
536884aa68 Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont 2023-01-16 13:54:31 +01:00
Haoyu Qiu
71c28de437 Fix Tree overflow without scrolling being enabled 2023-01-16 13:53:12 +01:00
Hugo Locurcio
04338a5018 Tweak particles animation offset property hint to allow more precise values 2023-01-16 13:47:55 +01:00
7b0a6b3da8 More fixes. 2023-01-16 01:55:43 +01:00
ee1a7ad8ce Fixed more typos. 2023-01-16 01:22:29 +01:00
5d2cd49139 Fix typos. 2023-01-16 00:54:48 +01:00
b6f4b647d6 Added the rest of the new container classes from godot4. They will likely not work as-is, this will be fixed later. 2023-01-16 00:40:55 +01:00
3c461a4660 Added more getters to the new HshMap, for more backwards compatibility. 2023-01-15 23:46:53 +01:00
fd7c2153a6 Replaced the HashMap's implementation with the one Godot4. Refactored it to work as a drop in replacement. Renamed the old one to OGHashMap. 2023-01-15 22:57:13 +01:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
389052c51a Small cleanups for PooledList and PagedAllocator. 2023-01-15 18:00:34 +01:00
698c2e01f0 Backported the tight version of godot4's LocalVector as the new TightLocalVector class. 2023-01-15 17:30:08 +01:00
b1362141e2 Unly call module editor initialization level when the editor hint is set. 2023-01-15 17:09:46 +01:00
227e32b67c Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
50e98d6a10 Comment and add more ModuleRegistrationLevels. 2023-01-15 17:03:36 +01:00
5972b6cc43 Removed the deprecated clamped() method from vector2. (The new method is limit_length().) 2023-01-15 14:05:45 +01:00
61ddf05296 Removed RTileMap and RTileSet compatibility classes. 2023-01-15 13:34:48 +01:00
8075ef8e62 Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
358dbabb13 Moved the cvtt module to the editor modules folder, as it's tools only. 2023-01-15 11:56:13 +01:00
e9a19c1a66 Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
642a590949 Fix GSAIAvoidCollisions;s logic. 2023-01-14 15:33:52 +01:00
67368542ad Fix small issues with the docs. 2023-01-14 14:35:47 +01:00
8f380676a3 Bind the enums in GSAIKinematicBody2DAgent and GSAIKinematicBody3DAgent. 2023-01-14 14:34:08 +01:00
013fe0b1a2 Move the old comments from the steering ai module to the class doc xmls. 2023-01-14 14:31:39 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
3be6c6282c Also cleaned up agents and added them to the build. 2023-01-14 13:36:30 +01:00
967918fbe0 Added Behaviors to the build. 2023-01-14 03:14:27 +01:00
693ec871e5 Behaviors cleanup part3. 2023-01-14 02:47:55 +01:00
6f27129fe5 Behaviors cleanup part2. 2023-01-14 02:31:42 +01:00
9bca0fae16 Behaviors cleanup part1. 2023-01-14 01:43:20 +01:00
caf3f1210b Cleaned up GSAIRadiusProximity and GSAIInfiniteProximity aswell. 2023-01-14 00:28:56 +01:00
65aa1c4084 Make virtuals actually virtuals. 2023-01-13 23:53:46 +01:00
36477a1a73 GSAIProximity now have an alternate api for getting the agents. 2023-01-13 23:38:01 +01:00
a714f33a80 Fixed logic in GSAIPath. 2023-01-13 23:19:41 +01:00
6d8e5773cc Small fix. 2023-01-13 23:19:29 +01:00
087e57abc7 Fix vmethod binds. 2023-01-13 23:07:52 +01:00
56296172cc Cleaned up the core steering ai classes. 2023-01-13 23:01:38 +01:00
7afddb9fc3 Make include guard style consistent with the rest of the engine in the new module. 2023-01-13 22:04:30 +01:00
7792c4f423 Cleaned up GSAIUtils, and registered it as a singleton. 2023-01-13 21:59:21 +01:00
402e8ff689 Cang formatted everything in the new module. 2023-01-13 21:35:07 +01:00
0d2aa86bc3 Fixed file names in the new module. 2023-01-13 21:29:17 +01:00
694d9a7333 Rename the folcers in the new module. 2023-01-13 21:15:03 +01:00
9fed52de03 Added a new steering_ai module.
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt.
It still needs to be cleaned.
2023-01-13 21:13:57 +01:00