My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
SaracenOne 109e2f7385 Fix local variables not showing when breaking on final line
(cherry picked from commit 657b9b659680194f6d3aa546a4b20246bb51fb39)
2023-01-16 14:03:22 +01:00
.github Temporarily disable werror=yes in the ios github action. 2022-10-31 10:52:57 +01:00
core Added the rest of the new container classes from godot4. They will likely not work as-is, this will be fixed later. 2023-01-16 00:40:55 +01:00
doc
drivers Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_modules Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
main Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
misc
modules Fix local variables not showing when breaking on final line 2023-01-16 14:03:22 +01:00
platform More fixes. 2023-01-16 01:55:43 +01:00
scene Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont 2023-01-16 13:54:31 +01:00
SCSCons Fix typos with codespell. 2022-12-22 19:51:25 +01:00
servers Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
thirdparty Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
.clang-format
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig
.gitattributes
.gitignore
AUTHORS.md
backports.md
CHANGELOG.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
notable_godot_commits_not_included.md
platform_methods.py
README.md Update link. 2023-01-01 00:57:56 +01:00
sc.py
SConstruct
TODO.md
version.py

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.