My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
2023-01-14 01:43:20 +01:00
.github Temporarily disable werror=yes in the ios github action. 2022-10-31 10:52:57 +01:00
core Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
doc Added set_length helper method to String. 2022-12-22 21:10:04 +01:00
drivers Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
editor Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
editor_modules Fix typo. 2023-01-08 11:34:32 +01:00
main Fix Driver Name editor setting not requiring an editor restart 2022-12-22 14:33:51 +01:00
misc Now the desired android arches can be easily specified for the android build when using to the app build script. 2022-12-31 15:51:35 +01:00
modules Behaviors cleanup part1. 2023-01-14 01:43:20 +01:00
platform Fix warnings. 2022-12-31 16:02:27 +01:00
scene Fix typos with codespell. 2022-12-22 19:51:25 +01:00
SCSCons Fix typos with codespell. 2022-12-22 19:51:25 +01:00
servers Fix pairing crash in physics Octree 2022-12-22 14:26:42 +01:00
thirdparty Cleaned up / updated the license files. 2022-12-31 19:33:03 +01:00
.clang-format
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig
.gitattributes
.gitignore Ported: Do not ignore x86 source code directories anywhere under thirdparty directory. - ipsoftdev 2022-12-27 22:39:13 +01:00
AUTHORS.md
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md Tweaks to the changelog. 2023-01-01 00:43:05 +01:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Cleaned up / updated the license files. 2022-12-31 19:33:03 +01:00
DONORS.md Updated DONORS.md. 2022-08-02 10:34:35 +02:00
gles_builders.py Ported: CI: Sync configuration with master branch 2022-09-17 09:55:21 +02:00
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
LOGO_LICENSE.md Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py Ported: SCons: Fix MSVC D9025 warning overriding opt level 2022-12-22 17:54:57 +01:00
notable_godot_commits_not_included.md Added a new .md file which will contain some of the godot commits that are interesting, but I decided against having it. 2022-12-22 16:25:43 +01:00
platform_methods.py
README.md Update link. 2023-01-01 00:57:56 +01:00
sc.py
SConstruct Added support for specifying a COPYRIGHT.txt file for modules. 2022-12-31 18:12:06 +01:00
TODO.md Fix typos with codespell. 2022-12-22 19:51:25 +01:00
version.py Bump version. 2023-01-01 11:39:31 +01:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.