Commit Graph

1247 Commits

Author SHA1 Message Date
FireForge
73d95ac5e9 Fix get_data() for GradientTexture2D 2022-07-28 11:53:23 +02:00
Hugo Locurcio
c133ff34d4 Add a 3D suffix to relevant physics profiler categories
2D physics categories already had a 2D suffix: "Physics 2D"

(cherry picked from commit 36428305a685889c8f307896951082fda58a974f)
2022-07-28 11:52:41 +02:00
smix8
62e781b914 Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty

(cherry picked from commit caceceab0819dca9da4ca3c268bc07ded933e332)
2022-07-28 11:52:25 +02:00
dtesniere
690b82ff41 Fix class name : change "string" to "String"
Change case of "s" letter : "string" does not compile but "String" does (for gdScript)

(cherry picked from commit 55b63eceaa22f979bd40656fb8444cc94a7942b7)
2022-07-28 11:52:09 +02:00
a53e42504a Ported: Fix rigid body damp description (3.x) - skyace65
c0ecbeaf6f
2022-07-28 11:48:56 +02:00
bruvzg
3ef4f9128b Fix Label3D oversampling. 2022-07-28 11:46:40 +02:00
lawnjelly
d6a677f878 Portals - force full check on adding moving object
Moving objects being added during instance_moving_create() were incorrectly not forcing a full check to find which room they were within. This could result in moving objects being re-added not correctly identifying their current room, and thus culling incorrectly. This PR forces a full check on calling instance_moving_create.
2022-07-28 11:39:14 +02:00
cbb1470a2e Ported: doc: Fix typo in "reset" method description. Change "all tweens are removed" to "all tweens are reset". Possibly this snippet was copy-pasted from the "remove" method description and not updated for "reset". - belzecue
803c5b9e22
2022-07-28 11:39:01 +02:00
Haoyu Qiu
2d6183beb7 Fix LineEdit clear button for asymmetric stylebox 2022-07-28 11:36:32 +02:00
kleonc
0c4799c45a Allow changing exclusive of already popped up Popup 2022-07-28 11:35:45 +02:00
Hugo Locurcio
0f28c94c91 Increase the editor profiler frame history default and maximum limit
The new default value (1800) allows storing 30 seconds of profiling
at 60 FPS.

The new maximum value (10000) allows storing about 3 minutes of
profiling at 60 FPS.

The profiler graph will scale accordingly to the chosen setting,
so the default value is kept relatively low to prevent the graph
from looking too squished on narrow displays.
2022-07-28 11:35:24 +02:00
kleonc
3dbf7c3d52 PopupMenu Fix hover stylebox overflowing horizontally 2022-07-28 11:34:22 +02:00
3f432af82b Ported: Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports. - clayjohn
f92141be13
2022-07-28 11:34:02 +02:00
FireForge
2c0ca59835 Remove extra space in property editors - NodePath, Resource, and multiline string 2022-07-28 11:16:23 +02:00
6de182c670 Ran npm audit fix for the javascript backend. 2022-07-28 11:15:30 +02:00
Rémi Verschelde
ccf7e4374a HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0aac0365f236cd078b5e5aeea0d996e)
2022-07-28 11:13:39 +02:00
Rémi Verschelde
0f9ab62c91 Android: Change export plugin poll to 300 ms
This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.

This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-07-28 11:11:52 +02:00
lawnjelly
fb4c62b273 Fix Occluder Poly gizmo warning spam
The call to draw the handles in the OccluderPoly was spamming errors when the hole has no points. This PR prevents trying to draw the gizmo for the hole when there are no points, which prevents the spam.
2022-07-28 11:11:37 +02:00
42b0cd29ab Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
9927515254
2022-07-28 11:11:23 +02:00
942c23af34 Pported: Disable writing to alpha with opaque framebuffer - clayjohn
027ec28126
2022-07-28 11:02:41 +02:00
f22e67a07c Fix typo. 2022-07-28 11:01:41 +02:00
1ffafee7b1 Ported: Fix TileSetEditor wrong NavigationPolygon format
TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
- smix8
1bac95b166
2022-07-28 10:58:21 +02:00
Hugo Locurcio
c6fa9ce87d Tweak TextMesh decomposition error message to mention self-intersecting lines 2022-07-28 10:37:18 +02:00
Univeous
e943c7c81c fix get_meta() with defalt value 2022-07-28 10:19:20 +02:00
Aaron Record
54b02c41e6 Allow ScrollBar params of a ScrollContainer to be modified from _ready()
Cherrypicks b8610dbd3159985f007deb0424a64df386832d07
2022-07-28 10:18:48 +02:00
132fd3ad10 Ported: Only switch to node when not dragging it - KoBeWi
8f52320310
2022-07-28 10:18:16 +02:00
ed207ab5da Ported: Remove duplicate Android sensor listener registrations - madmiraal
b66b153b8c
2022-07-28 10:08:07 +02:00
92e1759b39 Ported: Fix the logic to restart the Godot application - m4gr3d
b162e7ac39
2022-07-28 10:06:47 +02:00
bruvzg
396899d91b Fix material shader key for SDF fonts. 2022-07-28 00:02:44 +02:00
Hugo Locurcio
0177073d53 Increase saturation of accent color on the Grey editor theme preset
This makes activated icons easier to distinguish from non-activated icons.
2022-07-28 00:01:51 +02:00
d161a30a4b Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
d502bd4847
2022-07-28 00:01:20 +02:00
f5dc24f4d5 Fix typo. 2022-07-27 23:45:42 +02:00
bruvzg
780e820b67 Remove cached icon earlier, to prevent double free crash on exit. 2022-07-27 23:41:19 +02:00
7fd0b29642 Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
2022-07-27 23:40:35 +02:00
smix8
eaf28297ec Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.

(cherry picked from commit 7f3688603cb3662e425cb7a1dce15459162c1dc6)
2022-07-27 23:13:40 +02:00
kleonc
3f7569cb91 EditorPropertyArray Fix crash when drag-reordering elements in the inspector
(cherry picked from commit 33b29704926f623f97402e0cfbf2591a163b8ab6)
2022-07-27 23:13:09 +02:00
Hugo Locurcio
8f1ac63f60 Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.

(cherry picked from commit 8962d2760d05a2027d65d104bf3763edb828c52a)
2022-07-27 23:12:42 +02:00
Haoyu Qiu
49b6f63f5f Update last min size when Control becomes visible
(cherry picked from commit 4ac999cc3fa0d7740356aaafe7ab44da2b16e7dd)
2022-07-27 23:11:43 +02:00
Hugo Locurcio
0b8e21cf74 Tweak 64-bit integer overflow message to mention that it's a signed type
(cherry picked from commit 7b5bf3af192be83afab19bbfcd029d97af0da8cd)
2022-07-27 23:11:15 +02:00
c3bb14f49e Ported: add check for selection when try to push a meta.
Add a check for when we select a text but end on a link. Before it would act as if we just click an link, but now it changes it so if we click-drag over a link, we could select it (and not move to other page).
- danielkariv
47ead8504a
2022-07-27 23:10:55 +02:00
smix8
29234d3ac3 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.

(cherry picked from commit cda93057f73ad937deacb8200cf27f4996ed8918)
2022-07-27 23:08:58 +02:00
e00c158647 Ported: Fix incorrect separators in Scene tree menu - timothyqiu
78ec40e9ff
2022-07-27 23:08:12 +02:00
bruvzg
5b66d10760 Fix incorrect encoding used in _error_handler functions
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-07-27 23:05:03 +02:00
SnailRhymer
45f12bc8be Fix _class_desc_select to handle Variant.Type
Change the order of checks in _class_desc_select to first try checking current page and GlobalScope before resorting to slicing either side of the first ".". This may change previous search behaviours - previously if both x.y and @GlobalScope.x.y existed, _class_desc_select would select the former; it will now select the latter.

Also tidies up some comments.
2022-07-27 23:03:55 +02:00
Hugo Locurcio
35a813b06c Fix project manager display at small window sizes
- Don't use minimum size for project order/filter controls.
  This also allows the filter field to become longer at large
  window sizes.
- Hide the loading label instead of changing its opacity.
  This causes a reflow during loading, but this is preferable to having
  the UI overflow.
- Hide the language dropdown on Android as it doesn't work correctly.

This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-07-27 23:01:46 +02:00
001ad8c051 more todos. 2022-07-27 20:32:41 +02:00
60b854d657 Ported: Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
- smix8
88acb5b798
2022-07-27 20:07:55 +02:00
85776387c5 Fix compile. 2022-07-27 20:07:29 +02:00
53f8707713 Ported: Add node list param to GraphEdit::delete_nodes_request signal - Chaosus
32b9818965
2022-07-27 20:01:38 +02:00
smix8
ced2f890b6 Add wrong surface warnings to NavigationMesh.create_from_mesh()
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.

(cherry picked from commit 4185fce0eff4c0fc40f077120d0ed26220e6c995)
2022-07-27 19:55:18 +02:00