My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
Haoyu Qiu 49b6f63f5f Update last min size when Control becomes visible
(cherry picked from commit 4ac999cc3fa0d7740356aaafe7ab44da2b16e7dd)
2022-07-27 23:11:43 +02:00
.github Ported: CI: Update Emscripten to 3.1.10. That's the version that we'll (tentatively) use for future 3.x and 4.0 builds. akien-mga 2022-07-27 18:41:05 +02:00
core Tweak 64-bit integer overflow message to mention that it's a signed type 2022-07-27 23:11:15 +02:00
doc Remove arbitrary NavigationMesh bake property limits 2022-07-27 23:08:58 +02:00
drivers Ported: Fixed Bug where DoF incorrectly wrote to alpha channel amd bug with tonemap shaders. - clayjohn 2022-07-27 19:47:50 +02:00
editor Ported: Fix incorrect separators in Scene tree menu - timothyqiu 2022-07-27 23:08:12 +02:00
main Hide the first --print-fps outputs after the engine has started 2022-07-27 19:40:40 +02:00
misc Relax version warning in clang-format precommit hook 2022-07-27 14:26:31 +02:00
modules Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
platform Increase compiler optimization when using target=release on iOS/Android 2022-07-27 18:48:04 +02:00
scene Update last min size when Control becomes visible 2022-07-27 23:11:43 +02:00
SCSCons
servers Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
thirdparty Ported: rvo2: Sync with upstream commit bfc0486 2022-07-27 19:55:02 +02:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
AUTHORS.md
CHANGELOG.md Updated the changelog file. 2022-06-23 09:50:05 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt pcre2: Update to upstream version 10.40 2022-07-27 19:41:12 +02:00
DONORS.md
gles_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt Reoredered the license header, as I just noticed that newer entries should be at the bottom. 2022-07-15 11:25:32 +02:00
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.png
logo.svg
methods.py Ported https://github.com/godotengine/godot/pull/53443 . 2022-07-06 18:37:38 +02:00
platform_methods.py
README.md
sc.py
SConstruct SCons: Don't enable any -Werror=return-type outside werror=yes 2022-07-27 14:26:16 +02:00
TODO.md more todos. 2022-07-27 20:32:41 +02:00
version.py Increase minor version. 2022-06-22 17:07:05 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.