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Portals - force full check on adding moving object
Moving objects being added during instance_moving_create() were incorrectly not forcing a full check to find which room they were within. This could result in moving objects being re-added not correctly identifying their current room, and thus culling incorrectly. This PR forces a full check on calling instance_moving_create.
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@ -59,7 +59,7 @@ OcclusionHandle PortalRenderer::instance_moving_create(VSInstance *p_instance, R
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}
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OcclusionHandle handle = pool_id + 1;
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instance_moving_update(handle, p_aabb);
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instance_moving_update(handle, p_aabb, true);
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return handle;
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}
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